r/UnityAssets • • 4h ago

Audio Tools | 29.99$ (50% off) SoundFinder: search through your audio library semantically and more efficiently!

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/UnityAssets • • 1h ago

Editor Extensions Nexum: Markdown Notes, Tasks & Connected Knowledge

Enable HLS to view with audio, or disable this notification

• Upvotes

I've always wanted a better way to keep development notes, tasks, and project-related information together without constantly switching between different tools. That's what led me to build Nexum.

If you use Obsidian or enjoy working with Markdown and linked notes, you'll probably recognize part of the idea. Nexum uses regular .md files for notes, but brings that workflow directly into the Unity Editor and connects it to your actual project.

It combines:

  • Markdown notes: Write documentation with tables, callouts, code blocks, and other Markdown formatting. Notes remain portable .md files.
  • Unity references: Link or embed assets, GameObjects, resources, and other notes.
  • Kanban tasks: Organize development work with priorities, deadlines, subtasks, assignments, and attachments.
  • Task Notes: Give individual tasks their own dedicated space for technical details, code, and implementation notes.
  • Annotations: Find TODOs, FIXMEs, and other code comments, then turn them into Tasks or Notes.
  • Quick Capture: Select a Console log, Hierarchy GameObject, or Project asset and create a Task or Note with a keyboard shortcut.
  • Daily Notes: Keep track of progress, ideas, meetings, and follow-ups.

The part I care about most is keeping everything connected. A note can reference a Unity object, a task can have its own documentation, and a Console error can become part of an investigation instead of disappearing into the Console.

It's been a long process of building, reworking features, and figuring out how everything should fit together. I'm happy to finally release the first version.

If you're a Unity developer, I'd genuinely appreciate your feedback. I'm interested in what feels useful, what could be better, and what you'd want to see added.

Link in comments


r/UnityAssets • • 3h ago

Shaders | $60 USD XFur Studio 4 - URP Edition: Add amazing fur to your characters in minutes, all within the Unity Editor. Physics + Weather simulation (snow, rain, wind), runtime editing, grooming tools, dynamic masks, glowing fur for magical creatures and much more. XR compatible, and ready for Unity 6.5

Thumbnail gallery
1 Upvotes

r/UnityAssets • • 4h ago

Audio $9.50 (50% Off) - Tools [ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/UnityAssets • • 5h ago

Editor Extensions | $24.99 UniCell: Edit CSV, TSV and ScriptableObject tables in a spreadsheet grid inside the Unity Editor, with column rules, ID formulas and lookups

Thumbnail assetstore.unity.com
1 Upvotes

UniCell opens CSV, TSV and ScriptableObject tables in a spreadsheet grid inside the editor. Useful for game data like items, stats and balance numbers. Column rules, ID formulas, generators, lookups and balance cards.

3 vouchers: ASVT368C08UUHNQ5SZC20271028 ASVP9UPX9GQSTY2M2DG20271028 ASV0LC5OWQJV36UYUVY20271028

Please comment if you use one. Any feedback is appreciated.


r/UnityAssets • • 5h ago

3D Models | $10.99 Treeator - Tree Creator: A built-in editor suite for creating your own tree models, now with automatic LOD generation! 🌳🌲🌴

1 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets • • 10h ago

3D Models - $5.97 bundle (50% off) PS1 Horror Locations: three connected low-poly horror buildings for Unity (funeral home and morgue, slaughterhouse, hospital ward), over 200 props and three modular room kits on one 2 m grid

Post image
2 Upvotes

Three PS1-style asset packs I made to fit together in one map. They share the same 2 m grid, 3 m storey and wall trim, and since today the morgue pack also ships the hospital's stairwell, so the ward and the cold room connect.

  • Last Rites (funeral home & morgue): 48 props + room kit + stairwell. Cooler wall with sliding trays, embalming room, crematory, chapel, hearse.
  • Cold Cuts (slaughterhouse & butcher shop): 71 props + room kit. Clean and bloody textures on the same meshes.
  • Visiting Hours (hospital ward): 100 props + 18-piece room kit. 49 props with doors, drawers, lids or rails that open.

Unity notes: FBX and GLB included; set textures to Point filter, no compression. Metres, +Y up, bottom-centre pivots for floor props. Moving parts are child meshes with the pivot on the hinge, stored closed, so one rotation opens them. Every pack has .blend sources.

Half price until 5 November: $1.99 each, or all three for $5.97: https://itch.io/s/210791/ps1-horror-locations-bundle

Free Lites with the same formats and license, to test the import first: https://spareminute.itch.io


r/UnityAssets • • 7h ago

3D Models Construction Props Pack : Building a Construction level? Just released my new Industrial & Utility Construction Props Pack!

Thumbnail gallery
1 Upvotes

Hey everyone

I wanted to share a project I've been pouring a lot of work into. If you're building a game that requires detailed 3d models to be placed in a construction site level, I just launched the Industrial Utility Construction Props Pack on the Unity Asset Store.

Check it out here : Industrial Utility Construction Props Pack


r/UnityAssets • • 11h ago

(30.00 USD) 3D/Props/Furniture Sci-Fi Furniture And Props : HQ PBR Sci-Fi furniture, lamps, statues and other propsFEATURES:HQ PBR MaterialsInlcude three skins Futuristic (white), Sci-Fi/Cyberpunk (metallic) and OrangeOver 60 unique modelsCustom convex collidersMODELS:Furniture: Sofas-6, Chairs-8, Coffee tables-5, Desks-5, Desk

Thumbnail assetstore.unity.com
2 Upvotes

r/UnityAssets • • 11h ago

Complete Project Hybrid Vehicle Controller 2: Flying Car, Drone, Stunts & AI (Unity 6, URP)

Enable HLS to view with audio, or disable this notification

1 Upvotes

A car that drives like a real car, folds its wheels into fans and flies like a drone.

- Real car physics: tyre grip and drifts, engine torque curve, automatic gearbox

- One-key transform, even mid-drive: the wheel arms fold up into ducted fans

- Hover, Sport and Acro flight modes

- AI racers that jump gaps or fly over them, with a route editor in the Scene view

- Stunts: jumps, flips, rolls and combos, slow motion on big air

- Make your own car model a hybrid vehicle in one click; one Setup Window with Check & Fix

- Canyon Stunt Park demo with a loop, mega ramp and half-pipe

https://assetstore.unity.com/packages/templates/packs/hybrid-vehicle-controller-2-flying-car-drone-stunts-ai-418642

Play it in your browser: https://ragerungames.github.io/demos/hybrid-vehicle/


r/UnityAssets • • 19h ago

[50% OFF] 29.50 USD | 3D > Environments > Urban Sakura Station: a Stylized Urban Japanese City with cozystreets , rail road crossings, shops fully furnished with interiors, perfect for open-world games 🌸🎍

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/UnityAssets • • 23h ago

(9.99 USD) Tools/Utilities Puzzler for Ultimate Horror FPS Kit : Expand your UHFPS project with immersive horror-inspired puzzle mechanics designed to create tension, exploration and memorable encounters.Puzzler for Ultimate Horror FPS Kit provides a powerful and flexible puzzle framework fully integrated into the UHFPS eco

Thumbnail assetstore.unity.com
1 Upvotes

r/UnityAssets • • 1d ago

Editor Extensions:€18.39 Editor Extension:Planet maker with procedural generation, sculpting, shader based atmosphere, feature placing and much more

Thumbnail gallery
2 Upvotes

I made a tool to build planets akin to the ones in outer wilds. You can tweak all the generation settings, sculpt and place features. I made a youtube video to go along.
https://www.youtube.com/watch?v=PAA6UlFaUZ0
https://assetstore.unity.com/packages/tools/level-design/planet-maker-409064


r/UnityAssets • • 1d ago

3D Models - $1.99 (50% off) Visiting Hours: a 100-prop PS1-style hospital ward for horror projects, where every door, drawer and bed rail opens (FBX, GLB, OBJ)

Post image
3 Upvotes

Edit 27 Oct: prices changed since this post. Every PS1 Horror Locations pack is now half price, $1.99 instead of $3.99, and all three (funeral home, slaughterhouse, hospital) are $5.97 together until 5 November: https://itch.io/s/210791/ps1-horror-locations-bundle


I make low-poly, PS1-style horror environments. The first two were a funeral home with a morgue and a slaughterhouse. This time, I built the hospital above that morgue.

Visiting Hours is a 100-prop hospital asset pack covering the ward, corridor and nurse station, operating room, examination room with a pharmacy corner, utility rooms, toilets, and a padded cell at the end of the hall.

Here's what you get, especially if you're using Unity:

  • Formats and scale: FBX with PNG textures (64–256 px; set Filter Mode to Point), metres, Y-up, and real-world scale. GLB, OBJ, and the original .blend files are included in the same ZIP.
  • Low-poly geometry: 6–696 tris per prop, with shading baked into vertex colours.
  • 49 props with moving parts: Separate child objects with pivots placed on hinges or slides, including bed rails, cabinet and fridge doors, crash-cart drawers, the pharmacy shutter, and locker doors. Rotate or translate the child object to operate it. Ready-made open models are included, too.
  • 28 clean/bloody variants: Both versions share the same mesh, so you can switch materials at runtime.
  • 18-piece modular room kit: Built on a 2 m grid, with ward, operating-room and padded-cell walls, doors, windows, stairs, lift doors, and fluorescent ceilings that can flicker. Single doors accommodate a 0.35 m capsule; double doors fit the default character controller.
  • Gameplay props: Breaker panel, keycard reader and keycard, CCTV, torch, and patient chart.

A couple of things to know before buying: characters, animation clips, and collision meshes aren't included. The PS1 effect shown in the GIF is a post-processing effect, not a shader included in the pack.

There's also a free 10-prop Lite version with exactly the same files, so you can test the import workflow before spending anything.

Free Lite: https://spareminute.itch.io/visiting-hours-psx-lite

Full pack: https://spareminute.itch.io/visiting-hours-psx

The full pack is 30% off this week. The funeral home, slaughterhouse, and hospital are also available together in a bundle:

https://itch.io/s/210791/ps1-horror-locations-bundle

If you're building a PS1-style horror game in Unity, I'd love to hear what you think or what hospital props you'd like to see added.


r/UnityAssets • • 1d ago

Editor Extensions | $10.99 Corpus - Body Framework: A complete framework for creating systems and events that operate on body parts and organs with ZERO code! 💪

1 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets • • 1d ago

Complete Project $20.99 Level Design Starter Pack: I got tired of making the same door-opening interaction over and over again, so I spent six months of my life making sure I'd never have to do it again

Enable HLS to view with audio, or disable this notification

1 Upvotes

As a Senior Level Designer with 7 years of experience in the industry, I've had to start countless new projects from scratch. Different engine versions, different companies, different workflows, but they all had one thing in common. I always ended up spending time rebuilding the exact same things I needed just to start blocking out levels.

From basic modular meshes that let you quickly put together environments, to entire gameplay mechanics like opening doors, chests, picking up items, teleporting, and so on. These might seem like simple, basic features, but they're essential for building playable levels and they still requires some development time. And what if you're working under a deadline? That's exactly the kind of pressure I wanted to get rid of.

So I decided to build my own asset, bringing together all those essential tools and mechanics in one place. Now, whenever you want to create a new level (even more if we are talking about new empty project), you can simply drag and drop a prefab into the scene and move on. You can finally focus on bringing my ideas to life instead of constantly figuring out how to make them technically possible.

It speeds up the development process and removes a lot of that "Will I actually have enough time to finish this?" stress, especially when working on something like a level design test.

The asset includes modular meshes in a wide range of sizes, various materials, low-poly props to bring your levels to life, and plenty of ready-to-use gameplay mechanics. These include different types of interactive doors (single doors, double doors, and locked doors that require a collectible key), chests, various traversal mechanics (ladders, ropes, and more), and a basic enemy AI with three states (patrol, chase, and kill), allowing you to create combat encounters and arenas within your levels.

And that's just a part of what's included! There are plenty of other features that work right out of the box, so you can simply drag and drop a prefab into your scene, and everything is ready to go!

Level Design Starter Pack is now available on the Unity Asset Store for $29.99, but for next 2 weeks the price is only $20.99 - https://assetstore.unity.com/packages/tools/game-toolkits/level-design-starter-pack-392902

I'd also love to give away vouchers to people in this community! All you have to do is share your experience in the comments. I'll pick the 2 most interesting responses over the next 3 days, and each winner will receive a free voucher for Level Design Starter Pack! :)

What mechanics or tools do you consider essential to have in the project when building a new level?

I'd also really appreciate your thoughts on this asset. How do you personally avoid rebuilding the same systems over and over again when starting new projects? And do you think a toolkit like this could solve any problems in your own workflow?

I would love to hear your thoughts!


r/UnityAssets • • 1d ago

([50.02% OFF] 12.49 USD) Templates/Systems Fold & Fly: Paper Plane Controller With Creator : Every kid knows how a paper plane flies. Now your game does too.Paper Plane Controller is a physics paper plane that you fold, throw and fly. Lift, drag and stalls come from the plane's shape: a long glider floats for ages, a stubby dart turns on a

Thumbnail assetstore.unity.com
1 Upvotes

r/UnityAssets • • 2d ago

50% OFF! - $75 CIVIL-AI-SYSTEM: Bring Scenes to life

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/UnityAssets • • 1d ago

(49.00 USD) VFX/Particles ✨ Particles Ghost Mesh : LIVE WEBGL DEMO also on my site main pageTurn your mesh into a ghost, a hologram or a cloud of drifting embers.Bake a static prop and it becomes a self contained point cloud. Bake a rigged character and the cloud dances with any Animator, throwing sparks behind every moving

Thumbnail assetstore.unity.com
1 Upvotes

r/UnityAssets • • 2d ago

3D Models - $1.99 (50% off) Last Rites: 48 low poly PS1 horror props for a funeral home and morgue, plus a modular room kit

Post image
1 Upvotes

Edit 27 Oct: prices changed since this post. Every PS1 Horror Locations pack is now half price, $1.99 instead of $3.99, and all three (funeral home, slaughterhouse, hospital) are $5.97 together until 5 November: https://itch.io/s/210791/ps1-horror-locations-bundle


Halloween week felt like the right time to post this one. Last Rites is a low-poly PSX prop set for a horror location I hadn't seen covered: a funeral home and morgue. The cold room with its cooler wall, the embalming room, the crematory, the viewing chapel, the arrangement office and a 1980s hearse.

  • 48 props, 114 model files (open, lit/unlit, colour and pose versions)
  • v1.1 added a modular room kit (walls, corners, floor tiles with and without drain, ceiling panel with lamp, double swing door) in morgue and chapel finishes, so you can build the rooms, not just dress them
  • 12–968 tris per prop, 64–256 px textures (set Filter Mode to Point), real-world scale
  • Doors, trays, lids and drawers are separate pieces with hinge pivots, so they open in Unity
  • FBX, GLB and OBJ with textures, plus .blend sources; Unity import notes in the README

There's a free 8-prop Lite with the same formats and license, so you can test the whole import first. Launch discount until Nov 19.

Free Lite: https://spareminute.itch.io/last-rites-psx-lite

Full set: https://spareminute.itch.io/last-rites-psx

Sister pack, if the scene needs a slaughterhouse too: https://spareminute.itch.io/cold-cuts-psx


r/UnityAssets • • 2d ago

Tools & Shaders Drop-In Sky & Weather: a physically based sky with volumetric clouds, fog and weather for Unity 6.3+ URP

Enable HLS to view with audio, or disable this notification

6 Upvotes

We make this (haVoila Studio). It's out now on the Asset Store: https://u3d.as/4cQd

Free licenses for test reports: we've tested it on NVIDIA GPUs under Windows, in Unity 6.3 and 6.6. Up to 10 free licenses go to people who test it on what we haven't covered (AMD, Intel and Apple GPUs; Vulkan, Metal; Unity 6.4 to 6.7; Deferred; PC VR) and send us a short report. How to apply: havoila.com/beta

What it does

  • Atmosphere: a physically based sky: the blue day, the white horizon, sunsets and the blue hour follow the sun's height.
  • Volumetric clouds that drift and change shape with the wind, cast their shadows on the scene and let shafts of light through; high cirrus with halos and sun dogs.
  • Fog from the same atmosphere: distant hills fade into the sky's colours, with mist near the ground.
  • Weather: rain and snow that stop under roofs (colliders on the layers you choose), lightning, rain curtains and rainbows. Your Shader Graph materials get wet or white through a sub graph.
  • Day and night: the real sun, moon, stars and Milky Way for a date and a place, eclipses on their dates, an aurora.
  • For games: nine presets that blend, a weather cycle, a clock you can drive from the network or a Timeline, events, save and load.
  • URP: one component; no renderer feature, nothing to bake.

Not in version 1: the camera stays below the clouds; no mobile, Quest standalone or web.

The lakes and the waterfall in the video are our Drop-In Water and Drop-In Waterfall, sold separately. Questions welcome here.


r/UnityAssets • • 2d ago

([50.01% OFF] 17.49 USD) Templates/Systems Drone Flight Controller Pro : Try it in your browser: Play the web demo.Real drones don't slide around on rails. They push air.Drone Flight Controller simulates a multirotor the way the real thing works. Every motor spins up and down with its own lag, a mixer turns your stick input into motor spee

Thumbnail assetstore.unity.com
1 Upvotes

r/UnityAssets • • 2d ago

Editor Extensions Optimized Physics Scatterer Pro: A physics-based prefab scattering and object placement tool with live preview, place-then-drop workflow.

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hey everyone!

Asset Store Link:https://assetstore.unity.com/packages/slug/392432

Version 2.0.0 is out now! (v2.1.0 is currently under review by Unity)

Version 2.0.0 Key Features:

  • Live Pending Objects at Drop Height: Preview placement before physics triggers.
  • Place-Then-Drop Workflow: Fine-tune object layout, rotation, and scale.
  • Keyboard Shortcuts: D/E, r/F, T/G for rotation, -/+ for scale, and Up/Down for height.
  • Tab Selection: Cycle between multiple pending objects using Tab / Shift+Tab.
  • FBX & Prefab Support: Automated mesh collider fixes for imported models to prevent sinking.
  • Push Brush & Cleanup: Interactive push brush to adjust objects, plus optional auto-removal of Rigidbodies/Colliders after drop.

Supports Built-in, URP, and HDRP.


r/UnityAssets • • 2d ago

3D Models PolyToon - Fast Food Diner & Character Kit : A stylized low-poly diner environment with modular props and rigged toon characters

Enable HLS to view with audio, or disable this notification

2 Upvotes

PolyToon - Fast Food Diner & Character Kit is now available on the Unity Asset Store!
Key Features:

Modular Diner Environment, Countertops, seating, kitchen equipment, signage, and diner props

Rigged Toon Characters Ready for custom animations and setup

Stylized Low-Poly Art Style

Performance-Friendly

Asset Store Link: https://assetstore.unity.com/packages/slug/408616


r/UnityAssets • • 3d ago

Templates/Systems 🛠️ | 9.99$ (PERMANENT DISCOUNT!) Momentum Movement Controller: A Professional-Grade, High-Performance Movement System. Seamless Integration for Fast-Paced Gameplay, Parkour, and Shooters.

Thumbnail gallery
3 Upvotes

Momentum Movement Controller is a lightweight, plug-and-play character controller built for smooth, responsive movement. Designed on Unity’s CharacterController for maximum stability, it delivers natural acceleration and clean motion without hours of tweaking or debugging.

Links: Unity Asset Store

Key Features:

  • Momentum-based movement system
  • Smooth walking, sprinting, and directional speed control
  • Configurable jumping with forward momentum
  • Toggleable crouch with smooth height transitions
  • Camera FOV sprint effects
  • Camera landing dip
  • Head-bob system with adjustable frequency and amplitude
  • Clean, well-organized code
  • Uses Unity CharacterController (no Rigidbody required)
  • No external dependencies
  • Easy plug-and-play setup

Customization:

  • All movement values adjustable from the Inspector
  • Optional features can be enabled/disabled via toggles
  • Suitable for both prototyping and full production projects

Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)

Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)

Already have MMC? Grab an upgrade to Instant Skies for just $5 (50% OFF!).

Links: Unity Asset Store