r/Unity3D • • 12d ago

Official [MegaThread] Account blocked and suspended

150 Upvotes

Hello everyone,

As many of you may have noticed; some people had their account(s) suspended. In the past few weeks Unity had sent out emails to reset your two-factor authentication (2FA) credentials. So what's next? See the link on bottom of this post OR Unity's pinned comment.

September 14th:

"Unity recently identified and addressed a potential security issue affecting our two-factor authentication (2FA) functionality. We do not believe this issue has been exploited, however as a precaution we are advising users to reset their 2FA credentials.

Please reset your authenticator app within the next 30 days by navigating to https://cloud.unity.com/account/security and clicking “Configure two factor authentication.” Follow the steps to enroll a new authenticator app."

September 28th:

An advisory email reminder for those who had not reset their 2FA yet.

October 9th:

"This is a final reminder to reset your two-factor authentication (2FA) credentials. You have 3 days left, until October 13, 2026.

If you do not reset by October 13, 2026, your 2FA will be removed and your account will be suspended. To regain access after that, you will need to verify your identity with Unity Support."

This is of course a very unfortunate and frustrating situation for everyone affected. Thankfully Unity is aware of the problem, and are prioritising these types of support tickets and are working towards a solution.

Please use this MegaThread to discuss the situation. For now we've locked all the other posts, and any new duplicate posts will get removed.

Unity's own discussion (forums) post regarding the situation: https://discussions.unity.com/t/information-on-account-suspension/1739213

Kind regards,

The Mod Team


r/Unity3D • • 4d ago

Official The 2026 Official Unity Game Jam starts November 5th!

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21 Upvotes

Hi all!

I’m excited to announce that we’re back with a jam for the second year in a row! Last year’s jam ran for a single weekend, and many of you told us that wasn’t enough time. This year you get seven full days to build, plus a few more days to package and submit your game.

Key dates

  • Kickoff livestream: Thursday, Nov 5 at 9 AM PT / 12 PM ET / 17:00 UTC on YouTube and Twitch. We’ll reveal the theme near the end of the stream at about 10 AM PT (18:00 UTC), and the jam starts at that moment.
  • Submission deadline: Saturday, Nov 14 at 12:00 UTC. We won’t extend it. Plan to finish building by the end of your seventh day, and use the extra time to upload your game and fix bugs.
  • Winners livestream: Thursday, Dec 10

Prizes

The Unity judging panel picks 1st, 2nd and 3rd place, plus a Best Student Award. Prizes include:

  • 1-year Unity Pro licenses
  • Unity Academy subscriptions
  • Asset Store coupons
  • Discord Nitro
  • Tools from Odin, Photon and more

Know this rule now

To be judged for prizes, your game needs a WebGL build that plays in the browser on itch.io. Test your WebGL build early so the deadline doesn’t catch you out.

Get ready before Nov 5

  • Need a team? The team-finding channels in the Unity Discord are opening soon.
  • New to jams? The Get Started with Game Jams course on Unity Learn covers how to scope a game and ship it fast.

Join the jam on itch.io

Questions about the rules, teams or submissions? Ask them in this thread and we’ll answer here.

- Joy


r/Unity3D • • 10h ago

Meta I feel like all indie dev subreddits are dead.

209 Upvotes

Don’t you feel the same way? For months now, I’ve been seeing hundreds of identical posts - things like "I finally releasing the game I’ve been working on for nearly a year" or "Would you be interested in a tool like this?" - followed by something clearly churned out by AI in a couple of days, yet presented as if it were crafted with genuine care and soul.

There’s just SO MUCH of this now that I’m tempted to unfollow every single subreddit dedicated to solo game development... It feels like game dev is turning into a dumpster fire - something I want absolutely no part of...

What can we do to change this? The only thing that comes to mind is to start a petition to bring back Steam Greenlight, what do you think?


r/Unity3D • • 6h ago

Show-Off making my first fontain for my game.

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66 Upvotes

This is the first fountain I’ve ever created. It’s not finished yet, but it already looks pretty good—what do you think?


r/Unity3D • • 5h ago

Meta AI slop games of the 2020s are the new Unity asset flips of the 2010s

52 Upvotes

So as of the past few years (especially recently) there's been a lot of discussions regarding AI use in games and how it can affect a game's quality depending on how it's used and I've been having a crazy feeling of deja vu and yes this has happened before!

 

Back in the 2010s you had Unity asset flips that flooded Steam Greenlight and the store, and for whatever reason people blamed Unity for this problem instead of the bad actors abusing the engine to gain the system and make a quick buck.

 

This is the exact same situation that's happening with AI and bad actors using it as a crutch to churn out low-effort games and flood storefronts and events like Steam Next Fest, and people are increasingly treating AI use itself as a sign of poor quality. But what a lot of people don't seem to understand is that not all games that use AI are bad, and not all people that use it are bad/lazy either.

 

It's a very nuanced and arbitrary thing that has a spectrum between AI Assisted and AI Overreliance/AI Slop. Unity back in the 2010s had that exact same thing regarding it's asset store and still, look at how many high quality games were made in Unity back then, and the same thing will happen with AI, you'll have good developers who know how to use it ethically and in a way that makes sense to help assist them in development rather than a crutch to make slop games and flood online storefronts for easy money.

 

I lived through the Unity asset flip era as a solo dev and have the same exact feeling towards Unity back then than I do with AI now, and people really need to stop stereotyping it because of confirmation bias from bad quality instead of having a proper nuanced view on it like any sensible person would.


r/Unity3D • • 21h ago

Game PEKIN 🦆 A Tekken-inspired duck fighting game

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630 Upvotes

r/Unity3D • • 16h ago

Show-Off Unity Advanced Locomotion (WIP)

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202 Upvotes

Assalamualaikum,
i've been working on this for my tutorial on Mecanim (which is meant to cover everything about Mecanim (unity's animation system), So this is the current state of the player i will use as a real character example in the video to help others understand how to use Mecanim,

Using RDR2's locomotion as a reference here,
it currently has Start/Stops and walk locomotion, i actually did setup jumping and lands(normal and rolls),
However i isolated the grounded locomotion to finish that first,
Currently working improving movement turns which are the turns when you are rotating while walking, and improving the main component that allows this to happen,
which is a State Behaviour that uses animators crossfade API to do dynamic transitions,
such as entering the stop animation with different transition offset/exit time/duration using the
State's Normalised Time or parameters,
As well as that i will also experiment with non root motion rotation for the start animations if i feel like it, and quick turns will be worked on such as 180 turns.

Alright so i would appreciate your feedback, ideas for this and the upcoming tutorial,
Thanks!


r/Unity3D • • 16h ago

Game Custom lighting in my game!

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112 Upvotes

r/Unity3D • • 17h ago

Show-Off i'm working on voxel gi (indirect lighting) for my game.

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58 Upvotes

hello, i've been working on a voxel-based lighting system in a fully modifiable world for a while now. i wanted to share the latest version i'd love to hear your thoughts. i've also updated the water shader, and now there are reflections! i hope you like it. :)


r/Unity3D • • 15h ago

Show-Off Dynamic Mesh Slicing with 40K Instanced Stalks - Bamboo Ronin (URP)

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42 Upvotes

Got inspired on my last trip to Japan and the idea turned out surprisingly satisfying. It kinda feels like when you were a kid, stick-in-hand and slicing away at a field of stinging nettles or other weeds. Also kind of reminds me of these up-close animations from shaving razor commercials.

The game's called Bamboo Ronin: The Last Cut


r/Unity3D • • 5h ago

Show-Off You can make seamless textures from photos with my tool

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6 Upvotes

You can use the tool to stylize your textures and assets, create eye-catching marketing material for your page, add awesome animated effects, and use the texture ripper feature. With this latest update, I've added seamifier! It will help you create seamless, blended, or repeating patterns for your textures. You can check it out here: https://polyshades.itch.io/coolifier


r/Unity3D • • 12h ago

Show-Off I've completely redesigned the city in my taxi game

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19 Upvotes

r/Unity3D • • 14h ago

Show-Off Little world I'm building

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27 Upvotes

Just a vague concept for the overall game for now, just building out the world for fun for now while i wait for freelance contracts. Thoughts on the graphical style? Would you play something like this if it were focused on exploration and light puzzles?


r/Unity3D • • 19h ago

Official Unity docs upgrade

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64 Upvotes

After so many years, the official Unity docs have finally been upgraded.

I saw something similar a few weeks ago, but it somehow always reverted/redirected me to the old docs. I guess this is permanent now.

What do you guys think of the new look and feel?


r/Unity3D • • 22h ago

Show-Off Boosting up the visuals ✨ in my game

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65 Upvotes

The volumetric light shafts, the trees, and a few subtle visual tweaks are gradually coming together to give the scene a character of its own in 🏁 Crafted Legends 🏁

Still plenty of work to do... 🛠


r/Unity3D • • 7h ago

Show-Off Creating a new scene for my game

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3 Upvotes

r/Unity3D • • 11h ago

Game i dont even know if its good idea at this point

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8 Upvotes

r/Unity3D • • 15h ago

Show-Off I added a skate designer to my inline skating physics, and the shape of the skate now changes how it rides

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10 Upvotes

I've been building a physics inline skater in Unity: a Rigidbody underneath, with a full-body procedural IK skater on top and no animation clips at all.

This update added a skate designer. You shape the boot, frame and wheels, and that shape sets the speed, turning, grip and stability.

A few bits that were fun to build:

  • One stick per foot on a gamepad while grinding, so you place each foot live on the rail (10 stances)
  • Powerslides and heel/toe rolls with real balance
  • The hips sit back on their own so the shins stay inside the skate cuffs during deep carves
  • A "silly" style with googly eyes and a jelly body, because bails are funnier that way

What would you add next?


r/Unity3D • • 17h ago

Question How can I get a white knuckle-ish feel?

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15 Upvotes

I'm making a game about organizing, and the player has detached hands. We thought that - since the player is a sheet of paper with floating hands, we could make them feels detached from the body.

This is day 1, so a lot of things are to come, but I wanna know if there's anything I should know early-on

Oh btw please ignore the music


r/Unity3D • • 11h ago

Show-Off I created a fairy-like character and an animation of it appearing for my dark fantasy project

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3 Upvotes

I’ve started working on and prototyping a dark fantasy project, and I created this fairy-like character.


r/Unity3D • • 1d ago

Show-Off I tried UI Toolkit and it's fantastic

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199 Upvotes

I've been prototyping games on Unity for a long time and uGUI was always a pain in the ass for me. Not only I'm really bad at things related to art, but the game object based UI framework made me quit several times (skill issue, I know).

I'm a backend software engineer with a bit of experience on web frontend libraries/frameworks like React or Angular, so I decided to give UI Toolkit a try and it made my workflow so goddamn easier.

I just wanted to share a few menus I've built so far for the TCG prototype I'm building right now. Share your thoughts and suggestions!

Is uGUI still the standard on new projects?


r/Unity3D • • 11h ago

Resources/Tutorial How to build a bento menu in Unity (without cursing at the grid layout group!)

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6 Upvotes

This is a tutorial I didn't have on my radar until a friend asked me how to finally get the Grid Layout Group to behave so that it works with a bento style layout.

The thing is: That's not the grid layout group's job, and I walked him through it.

If you also struggle with this, I hope my tutorial will be helpful to you =)

This tutorial goes over:

- Creating a single cell to reuse everywhere

- Using the Aspect Ratio Fitter to make sure images are correctly filling the space

- Thinking how layouts are nested

- Building an example

- Adding a tiny helper script to make life in bigger bentos easier.


r/Unity3D • • 6h ago

Show-Off Skeletal archer animation in Unity, shown close-up and from the gameplay camera

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0 Upvotes

I've just added Fallen Roman melee fighters and archers to my Unity game, Under a Desert Sun: Seekers of the Cursed Vessel. Here's a dual-view preview of the archer retrieving, drawing and releasing an arrow.

I like showing both views because details that look nice close-up can disappear from a top-down gameplay camera. The aim is to keep the sequence readable at that distance while still giving these skeletal fellows some character. The live update also adds visible arrow trails, and archers only fire when they're on screen.

I'm going for that old adventure-film feeling, with cursed ruins and skeletal warriors. Jason and the Argonauts is a lovely reference for the kind of personality an armed skeleton can have.

B5.37 is live now. It also includes a refreshed Soldier, character-selection eye contact and class-specific equipment. Still working away and putting player feedback to use!

I'm the developer, and the game is available in Early Access with a free demo. Steam: https://store.steampowered.com/app/3273880/

Update details: https://store.steampowered.com/news/app/3273880/view/706660627797514868?l=english

Discord: https://discord.gg/yruwMQk8D


r/Unity3D • • 1d ago

Show-Off I made skeletons that fall apart when you kill them and rebuild themselves bone by bone

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34 Upvotes

Hi everyone! I'm a solo dev working on Please, Enjoy Your Stay, an endless survival action-RPG in 3D pixel art: the further you go from spawn, the harder it gets, and your RPG build decides how far you can go.

For the next update (0.0.7) I've been working on adding enemies, and in the video I'm showing 2 (out of 3) kind of skeletons.

**The skeleton with the club** (basic skeleton)

As every other skeleton, when its health runs out it doesn't die: it literally falls apart into its bones. Its soul stays where it fell, and after 14 seconds the bones start shaking, float back together and it gets up again with half its health. To kill it for good you have to destroy its soul before that happens, or hit it hard enough to take all its health in a single blow. Not extremely original, I know, but I've been creative with the animation >.>

**The leaper** (strong in groups, useless alone)

It has no weapon. It jumps on you and its bones cling to your body: no damage, but you're slowed down until you shake it off with two jumps or dodge rolls (taking hits helps too). If it misses the jump, it falls apart on the ground and you can finish it off. Only one can cling to you at a time, the others circle around you waiting for their turn. Alone it's completely useless... in a group with other skeletons it becomes a real problem. (In the clip it gets back up after 4 seconds instead of 14, that's a debug setting.)

There's also a third one that throws bones at you from a distance, but I left it out of the video because it's nothing special to look at - just a ranged version of the melee one, and if you get close, he uses his personal club, like the melee one.

I'd really love some feedback:

- Does the reassemble animation read well? Is it clear what's going on?
- Is 14 seconds too long or too short to finish one off?
- The leaper: fun, or just annoying?
- Any ideas for other skeleton types?

The skeletons aren't out yet, they'll come with 0.0.7. The current build is free on itch: https://senfineco-games.itch.io/peys

Devlogs and everything else: https://senfinecogames.com


r/Unity3D • • 13h ago

Show-Off When you bomb in my comedy deckbuilder, the crowd lets you know

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2 Upvotes

The crowd is GPU-instanced with baked bone-animation textures, so there are no per-person Animators. Thrown props are pooled and the lens splats/cracks are a screen-space overlay. Happy to go into detail!

It's Punchcard, a stand-up comedy deckbuilder. Free prototype: PUNCHCARD by Ahmed Mostafa