r/indiegames • • 14d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames • • 3h ago

Upcoming Dark Fantasy Marble Platformer

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37 Upvotes

Hello! I'm the solo developer behind Dark Roll 2 - a marble platformer heavily inspired by soulslike games! It features high difficulty (with easier mode for those who prefer relaxed gameplay), boss fights, and timed leaderboards that allow racing against ghost replays of other players.

The demo is already available on Steam, and the full release is planned for february.

Please let me know what's your first impression! I'd love to know your opinion, given the nature of this subreddit.


r/indiegames • • 11h ago

News An idle clicker where you run a TV station broadcasting a war

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85 Upvotes

It’s an idle clicker where you run a TV station broadcasting a medieval war. You switch between cameras, jump into random soldiers’ bodycams, trigger ridiculous events and try to keep the viewers entertained. Basically, a lot of chaos.

https://borowiec.itch.io/what-a-show

Note: This is a polished prototype, but still a work in progress. Some features may change, and there's more to come!


r/indiegames • • 10h ago

News New resident in the garden!

35 Upvotes

She came. She crawled. She dreamed of becoming a butterfly. Unfortunately, the ants had other plans :) 🐜

A little moment from Garden of Ants, the ant colony RTS/sim we are working on.

Does the way she crawls look natural to you? Anything you'd change about her movement?

Best

Tomas


r/indiegames • • 6h ago

Upcoming I missed Cossacks series so here's a bloody musket volleys in Warspan, mixing RTS with Mount&Blade

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15 Upvotes

Always wanted to see Mount and Blade approach to strategic scale and then the RTS gameplay, because I played way too much of those isometric classics.


r/indiegames • • 10h ago

Promotion We’re Making a Narrative RPG Inspired by Hamlet and Disco Elysium UI, with 100,000 Words, 100 Hand-Drawn Illustrations, 20 Music Tracks, and 1 Original Song!

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30 Upvotes

Hi everyone,

We are a small indie team focused on narrative-driven games. In our first game, Livber: Smoke and Mirrors, we made a visual novel built around a single interactive story. Now we are working on our second game, Kardiya: The Winds of Fate, and this time we are trying to make something bigger, longer, and more replayable.

The story of Kardiya is inspired by Hamlet. Our young noble protagonist’s father is murdered by his own uncle, and the story revolves around family, power, uncovering the truth, and revenge. While still a child, our protagonist is forced to flee the palace and leave his noble life behind. We follow his journey from childhood to adulthood, as he struggles to survive, grow, and eventually confront the fate of his family.

The game currently features around 100,000 words, 100 hand-drawn illustrations, 20 music tracks, 1 original song, and countless ways to experience the story depending on your choices. The game is still in development. If it sounds interesting, feel free to check out our Steam page.

Thank you ^^


r/indiegames • • 8h ago

Promotion We made a horror game about being the family breadwinner for a game jam, and Filipino streamers took it past 100,000 plays

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18 Upvotes

Hi! I'm one of the devs behind Breadwinner (I did the 3D art).

It started as our entry to the Filipino Horror Game Jam 2026. The theme was "Real Life Horror," and our first reaction was: bills. So you play the eldest child and the only one with a job. Each payday you pick what gets paid, then come home to what you couldn't afford.

Seven of us made it in two weeks of spare time. It placed #1 in Creativity and #1 in Story out of 40 entries.

Then streamers and YouTubers picked it up, Patrick Santos and Kristian PH among them. Videos of it have passed 3.9 million views, and the itch.io page has passed 100,000 plays.
https://www.youtube.com/watch?v=em8793R80N8

The part that got us most: over 2,300 players left a message for the breadwinners in their own lives at the end of the game, and a lot of people said it felt like their own family.

It's free in your browser on PC or phone, in English or Filipino. Link in the comments.

Already played? Which family member did you spend on the most?


r/indiegames • • 1h ago

Promotion Steam page is live now

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• Upvotes

r/indiegames • • 3h ago

Promotion Our cave diving horror game just released!!

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5 Upvotes

Hello everyone! With my friends we worked on a small cave diving inspired game!

The control scheme is a little bit different, you have to use the mouse to crawl in the tunnels. It requires some strength and stamina.

It’s our first horror game, so we hope the atmosphere will work well. For now we have one review on Steam, but it’s normal, we’re not really good at marketing.

Also we didn’t use any AI during the development.

In any case. Thanks for reading me! Have a great day!


r/indiegames • • 23h ago

Promotion we spent 3.5 years making a battle royale, then rebuilt it as a zelda-inspired co-op MMO-lite. JUST RELEASED!!

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176 Upvotes

r/indiegames • • 8h ago

Devlog We added a strategic view to our automation game, Factomancer.

9 Upvotes

Factomancer is a factory-automation roguelite where you build production lines to meet the quotas of a mysterious Order.

Once your factory grows, the screen gets so busy it’s hard to tell what’s going on, so we added a strategic view that strips the scene down: obstacles become black cubes, decorations disappear, and each machine shows its efficiency and current status right above it.

We also added production rates of the recipes: the max throughput of each machine, and the input rate you need to hit 100% efficiency.

Finally, we redesigned some machines and our belt animation to improve readability overall!


r/indiegames • • 1d ago

News I just released my game about cracking a GIANT EGG on Steam

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373 Upvotes

r/indiegames • • 1h ago

Video 2026 is about to end and I spent it all working on a coop game that isn't friendslop

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• Upvotes

r/indiegames • • 2h ago

Video Tracking Clues Along the Rails | Deceptive Shadows: Final Case

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2 Upvotes

Fight your way through zombies and follow clues along the railway tracks in this train station sequence from Deceptive Shadows: Final Case, a paranormal detective survival horror game.


r/indiegames • • 9h ago

Promotion After 2 years, I decided to update my puzzle game with 40 new levels, new items and a lot of new features

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7 Upvotes

It's a physics-based puzzle game called Pathi and it's currently available for Android and iOS. The goal is to build the level by placing different type of blocks in order to create a path and send the ball to the goal.

A lot of users were asking for more content so I decided to make this update after some time

Playable link:

Android: https://play.google.com/store/apps/details?id=com.seriouspeoplegames.pathipuzzlegame

iOS: https://apps.apple.com/us/app/pathi-physics-logic-puzzles/id1603542632


r/indiegames • • 2h ago

Upcoming I made a spo0o0oky cozy haunted house builder - and I'd love for you to try

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2 Upvotes

it's a sandbox building game. decorate and set traps. bait people and scare them away

https://goldi18489.itch.io/the-haunted-house-on-normal-hill

thank you all!


r/indiegames • • 14h ago

Promotion Two brain scientists making a psychological horror game with lucid-dreaming inspired mechanics

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18 Upvotes

My partner and I are researchers in HCI and Biomedical Engineering which involves analysing brain signals for fields like epilepsy and lucid dreaming.

At the same time, we've been developing LunaGenesis, a first person psychological horror game set in a town of rats beset by plague, where you enter the dreams of the dying to uncover what its theocratic rulers are hiding.

If you've ever had a lucid dream, you'll know it's when you know you're dreaming, while you're dreaming. This can allow you to better control what happens in the dream, though sometimes the realisation causes you to wake up. So we thought lucidity could make for an interesting resource system, where more lucidity gives you more power, but can also cause you to wake up if you overfill.

We also implemented 'reality checks', which lucid dreamers actually use to check if they are awake or asleep, often using a physical or physics-based check, like the classic pinching yourself to see if you feel pain or trying to manipulate an object and seeing if it responds with realistic physics. In our game, reality checks allow you to re-fill your lucidity resource.

The choice to depict rats is also influenced by our experience with rat experimentation for epilepsy research, which we have come to criticise, and even adopted two pet rats of our own. Photos of our rats were even used to texture our characters!

Our game has strong themes of disease, mortality, experimentation and horror. We invite players to hold a mirror up to their own lives and hopefully identify overlaps in our depiction of restricted access to information and technology, and how it can have direct impacts on society and health.

We'd love to hear your thoughts on dreams and the mechanics they offer for a horror game :)


r/indiegames • • 5h ago

Promotion I made a game where you trick hundreds of zombies into walking through your traps. Free demo out now!

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3 Upvotes

r/indiegames • • 15h ago

Promotion New trailer for Hive Haven, a cozy beekeeping tycoon 🐝

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18 Upvotes

Hello everyone!

I'm the solo developer of Hive Haven, a cozy first-person beekeeping tycoon. (kind of)

To tell about the game : you start small, with an empty hive, buy or breed a Queen, and then start increasing your apiary by selling the goods.

With the money, you buy upgrades/research, plots of land, and expand more of your honey empire.

I've updated the Steam page, and I remade the trailer.

The demo is currently being prepared for the release, and I'm looking for people to test the demo before publishing it.

Any piece of advice is greatly received. Thank you for reading this!


r/indiegames • • 3h ago

Promotion Orbit - One tap. Don't die.

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2 Upvotes

One tap. Endless danger. How long can you survive? 🚀💥

Welcome to Orbit – One Tap. Don't Die., a fast-paced arcade survival game where timing is everything and one wrong move can end your run.

Dodge deadly lasers, rockets, and unpredictable obstacles.

Explore different worlds and unlock new characters.

Challenge yourself across three difficulty levels and compete for a place on the Global Highscores leaderboard.

🎮 Simple controls. Brutal challenges. Just one more try.

Think you can survive longer than your friends?

📲 Play Orbit on Google Play!


r/indiegames • • 7m ago

Promotion We're almost at the release date for Cubus Tower! November 4

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• Upvotes

Hello everyone!

I'm Daniel (lekrieg), solo developer of Cubus Tower.

We're almost at the release date for Cubus Tower on November 4 and I will also be releasing the game's soundtrack (planned to november 9 but I will probably release early with the game), in case you’d like to purchase it

Soundtrack:
https://store.steampowered.com/app/5387290/Cubus_Tower_Soundtrack/?curator_clanid=46218825

If it looks interesting, I'd really appreciate a wishlist on the game
Game link:
https://store.steampowered.com/app/4802430/Cubus_Tower/

Thanks for reading! o/

This is the most current game trailer:

https://www.youtube.com/watch?v=43YH04DpSPg


r/indiegames • • 9m ago

Promotion Here's an ad-free twin-stick arcade shooter I made. It runs everywhere. Can get difficult. Enjoy!

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• Upvotes

Seven Worlds: Neon Odyssey. Seven neon worlds, motherships, black holes. Everything is drawn and every sound is synthesized by the game itself.

Out now:

Wishlist on Steam: https://store.steampowered.com/app/5277270

Coming soon: iPhone / iPad / Mac / Apple TV, Android TV / Google TV, Android Automotive (cars), Wear OS, LG webOS TVs

So pretty much every target on every platform. Enjoy.


r/indiegames • • 15m ago

Upcoming Scraplings, my cozy factory game on an endless sea of trash, launches into Early Access on November 5!

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• Upvotes

Hi everyone! After a long stretch of building, shredding and recycling, we finally have a date: Scraplings launches into Early Access on November 5, 2026.

Scraplings is a cozy, side-view factory and trade game. You build your factory in layers on top of an endless sea of trash. Belts, elevators and tunnels move everything around, and bulky waste slowly turns into something useful.

We're a small indie studio and this is our first game. We'll keep building it together with our players during Early Access, so feedback means a lot to us.

If it looks like your kind of game, a wishlist helps us a ton:
https://store.steampowered.com/app/5137810/Scraplings/

Happy to answer any questions in the comments!


r/indiegames • • 18m ago

Public Game Test Demo technicians24_7

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• Upvotes

Built this demo as part of a hackathon/jam. We’re using no code tools, but AI did not just “generate” the game.

Help keep the shields online!

Be part of the crew of a starship travelling to Mars Colony and take on the repairs of both heavy machines and electronic systems in technicians24_7.

technicians24_7


r/indiegames • • 35m ago

Image The Last Hexagon. - Moon Sweeper

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• Upvotes