r/indiegames • • 13d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames • • 4h ago

News An idle clicker where you run a TV station broadcasting a war

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40 Upvotes

It’s an idle clicker where you run a TV station broadcasting a medieval war. You switch between cameras, jump into random soldiers’ bodycams, trigger ridiculous events and try to keep the viewers entertained. Basically, a lot of chaos.

Note: This is a polished prototype, but still a work in progress. Some features may change, and there's more to come!


r/indiegames • • 3h ago

Promotion We’re Making a Narrative RPG Inspired by Hamlet and Disco Elysium UI, with 100,000 Words, 100 Hand-Drawn Illustrations, 20 Music Tracks, and 1 Original Song!

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26 Upvotes

Hi everyone,

We are a small indie team focused on narrative-driven games. In our first game, Livber: Smoke and Mirrors, we made a visual novel built around a single interactive story. Now we are working on our second game, Kardiya: The Winds of Fate, and this time we are trying to make something bigger, longer, and more replayable.

The story of Kardiya is inspired by Hamlet. Our young noble protagonist’s father is murdered by his own uncle, and the story revolves around family, power, uncovering the truth, and revenge. While still a child, our protagonist is forced to flee the palace and leave his noble life behind. We follow his journey from childhood to adulthood, as he struggles to survive, grow, and eventually confront the fate of his family.

The game currently features around 100,000 words, 100 hand-drawn illustrations, 20 music tracks, 1 original song, and countless ways to experience the story depending on your choices. The game is still in development. If it sounds interesting, feel free to check out our Steam page.

Thank you ^^


r/indiegames • • 4h ago

News New resident in the garden!

25 Upvotes

She came. She crawled. She dreamed of becoming a butterfly. Unfortunately, the ants had other plans :) 🐜

A little moment from Garden of Ants, the ant colony RTS/sim we are working on.

Does the way she crawls look natural to you? Anything you'd change about her movement?

Best

Tomas


r/indiegames • • 2h ago

Promotion We made a horror game about being the family breadwinner for a game jam, and Filipino streamers took it past 100,000 plays

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10 Upvotes

Hi! I'm one of the devs behind Breadwinner (I did the 3D art).

It started as our entry to the Filipino Horror Game Jam 2026. The theme was "Real Life Horror," and our first reaction was: bills. So you play the eldest child and the only one with a job. Each payday you pick what gets paid, then come home to what you couldn't afford.

Seven of us made it in two weeks of spare time. It placed #1 in Creativity and #1 in Story out of 40 entries.

Then streamers and YouTubers picked it up, Patrick Santos and Kristian PH among them. Videos of it have passed 3.9 million views, and the itch.io page has passed 100,000 plays.
https://www.youtube.com/watch?v=em8793R80N8

The part that got us most: over 2,300 players left a message for the breadwinners in their own lives at the end of the game, and a lot of people said it felt like their own family.

It's free in your browser on PC or phone, in English or Filipino. Link in the comments.

Already played? Which family member did you spend on the most?


r/indiegames • • 17h ago

Promotion we spent 3.5 years making a battle royale, then rebuilt it as a zelda-inspired co-op MMO-lite. JUST RELEASED!!

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144 Upvotes

r/indiegames • • 2h ago

Devlog We added a strategic view to our automation game, Factomancer.

8 Upvotes

Factomancer is a factory-automation roguelite where you build production lines to meet the quotas of a mysterious Order.

Once your factory grows, the screen gets so busy it’s hard to tell what’s going on, so we added a strategic view that strips the scene down: obstacles become black cubes, decorations disappear, and each machine shows its efficiency and current status right above it.

We also added production rates of the recipes: the max throughput of each machine, and the input rate you need to hit 100% efficiency.

Finally, we redesigned some machines and our belt animation to improve readability overall!


r/indiegames • • 22h ago

News I just released my game about cracking a GIANT EGG on Steam

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315 Upvotes

r/indiegames • • 3h ago

Promotion After 2 years, I decided to update my puzzle game with 40 new levels, new items and a lot of new features

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7 Upvotes

It's a physics-based puzzle game called Pathi and it's currently available for Android and iOS. The goal is to build the level by placing different type of blocks in order to create a path and send the ball to the goal.

A lot of users were asking for more content so I decided to make this update after some time

Playable link:

Android: https://play.google.com/store/apps/details?id=com.seriouspeoplegames.pathipuzzlegame

iOS: https://apps.apple.com/us/app/pathi-physics-logic-puzzles/id1603542632


r/indiegames • • 8h ago

Promotion New trailer for Hive Haven, a cozy beekeeping tycoon 🐝

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16 Upvotes

Hello everyone!

I'm the solo developer of Hive Haven, a cozy first-person beekeeping tycoon. (kind of)

To tell about the game : you start small, with an empty hive, buy or breed a Queen, and then start increasing your apiary by selling the goods.

With the money, you buy upgrades/research, plots of land, and expand more of your honey empire.

I've updated the Steam page, and I remade the trailer.

The demo is currently being prepared for the release, and I'm looking for people to test the demo before publishing it.

Any piece of advice is greatly received. Thank you for reading this!


r/indiegames • • 5h ago

News what indie games actually made you go "oh shit, i wasn't expecting that"

7 Upvotes

i'm talking about those random moments where a small game just hits different than you thought it would. like a mechanic that breaks your brain in the best way, or a story beat that genuinely caught you off guard. curious what games people weren't ready for.


r/indiegames • • 8h ago

Promotion I made a tower defense game where keeping the egg (main tower) alive is only half the goal

11 Upvotes

In Demon Egg, you use cards to build an army around a demon egg while enemies try to destroy it.

But surviving isn’t enough. You need to save resources to hatch the egg and finish the run. The same resources buy your defenses, so you’re constantly deciding whether to strengthen the army or keep saving.

I’m the solo developer, and the full game is out now on Steam.


r/indiegames • • 11m ago

Promotion My cozy urban building game ShantyTown is coming to Switch 2 so I made a little trailer to announce it :)

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• Upvotes

r/indiegames • • 8h ago

Video The indie dream is starting to feel real as MORI comes closer together!!

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8 Upvotes

r/indiegames • • 30m ago

Promotion An ASCII Game Where Your Start Your Own Cult | Alpha Demo available now!

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• Upvotes

Hey guys!

I'm a solo dev and I decided to make a game where you start a cult! It plays out of the command prompt/terminal in the year of our lord 2026, so if that's a tone setter, it's a very strange game.

It's called CultGame, and you can play the Alpha Demo today on Steam for free!
https://store.steampowered.com/app/2345980/CultGame/

Would love to hear what y'all think :)


r/indiegames • • 3h ago

Promotion One mouse. Two characters. Total chaos, free for everyone

3 Upvotes

r/indiegames • • 7h ago

Promotion Two brain scientists making a psychological horror game with lucid-dreaming inspired mechanics

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6 Upvotes

My partner and I are researchers in HCI and Biomedical Engineering which involves analysing brain signals for fields like epilepsy and lucid dreaming.

At the same time, we've been developing LunaGenesis, a first person psychological horror game set in a town of rats beset by plague, where you enter the dreams of the dying to uncover what its theocratic rulers are hiding.

If you've ever had a lucid dream, you'll know it's when you know you're dreaming, while you're dreaming. This can allow you to better control what happens in the dream, though sometimes the realisation causes you to wake up. So we thought lucidity could make for an interesting resource system, where more lucidity gives you more power, but can also cause you to wake up if you overfill.

We also implemented 'reality checks', which lucid dreamers actually use to check if they are awake or asleep, often using a physical or physics-based check, like the classic pinching yourself to see if you feel pain or trying to manipulate an object and seeing if it responds with realistic physics. In our game, reality checks allow you to re-fill your lucidity resource.

The choice to depict rats is also influenced by our experience with rat experimentation for epilepsy research, which we have come to criticise, and even adopted two pet rats of our own. Photos of our rats were even used to texture our characters!

Our game has strong themes of disease, mortality, experimentation and horror. We invite players to hold a mirror up to their own lives and hopefully identify overlaps in our depiction of restricted access to information and technology, and how it can have direct impacts on society and health.

We'd love to hear your thoughts on dreams and the mechanics they offer for a horror game :)


r/indiegames • • 1h ago

Need Feedback How Much? - guess the price of weird real listings with your friends

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• Upvotes

new trailer for my game. its free on steam in december, any feedback is welcome


r/indiegames • • 19h ago

Upcoming My nomadic city builder explained in 11 seconds

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55 Upvotes

r/indiegames • • 2h ago

Video People kept saying my games art style was flat and uninteresting. So I went back to the drawing board. How did I do?

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2 Upvotes

r/indiegames • • 2h ago

Promotion Seek Shellter is getting close to release! Check it out if you like level-based pick up and play retro games from the pixel era

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2 Upvotes

r/indiegames • • 5h ago

Promotion A game about opening way too many packs of tiny collectible figures!

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4 Upvotes

Hi everyone!

I'm a solo dev working on Pocket Bones, a small incremental game inspired by Crazy Bones / Gogo's / Jojo's (depending on where you grew up!), those little collectible toys from the 90s!

The idea is simple: open packs, collect all 480 variants, upgrade your setup to open even more packs, and watch your pile of tiny figures grow.

And somewhere in those packs, there's an incredibly rare secret Bone waiting to be found.

I wanted to recreate that childhood joy of collecting tiny figures, but without the limits of pocket money. Just open as many packs as you want and watch your collection physically pile up right in front of you!

Hope you like it!

If you're interested, you can wishlist it on Steam:

https://store.steampowered.com/app/5479910/Pocket_Bones/


r/indiegames • • 2h ago

Video CLEAN EXTRACTION IN STALGRAD CITY! 🏢🏎️💥

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2 Upvotes

Massive brutalist buildings, wide avenues, and non-stop AI combat! Here’s a full successful run in the "Stalgrad City" map of Fighty Driver.

Reclaimed the gold, managed the fuel, and escaped just in time! 🏆

🆓 FREE WEB DEMO: Instant browser action!

💻 FULL PC VERSION: Max Godot engine particle effects, all maps & GLOBAL LEADERBOARD access! 🏆

🛡️ 100% Pure Arcade Combat! ZERO blood, ZERO gore!

👇 Test your driving skills and conquer Stalgrad City here:https://beopenbefree.itch.io/fighty-driver

#IndieGame #GameDev #GodotEngine #Arcade #Gaming #RetroGaming


r/indiegames • • 3h ago

Upcoming Oh, what a cute little bun-

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2 Upvotes

We’re making Station 58, a cozy puzzle adventure about putting a national park back together. Here’s a little bit of what you’ll find while exploring it.


r/indiegames • • 2m ago

Upcoming Trailer for Alchemist 404, our roguelike deckbuilder heavily inspired by Slay the Spire

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• Upvotes

Hey everyone!

We’re a small team of 3, and this is the trailer for Alchemist 404, a roguelike deckbuilder where we wanted to pay homage to Slay the Spire while adding our own twist: real-life chemistry.

Our page on steam is up (finally) and we’ll be running a playtest soon, so I wanted to share it with you all :)