r/SuperStructures • u/Rafael_Bicalho • 7h ago
Original Content Behemoths by @nocomply.art
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r/SuperStructures • u/Rafael_Bicalho • 7h ago
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r/SuperStructures • u/deepak365days • 1d ago
r/SuperStructures • u/rajahbeaubeau • 2d ago
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r/SuperStructures • u/Round3d_pixel • 2d ago
Made in blender.
r/SuperStructures • u/MaxfromAidy • 3d ago
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Made this fully explorable Mars colony with a procedural system that can also create O'Neill cylinders and colonies on terraformed worlds. It runs entirely in the browser, (definitely better on desktop), rendered in Three js.
r/SuperStructures • u/AdrawereR • 4d ago
Art by me.
r/SuperStructures • u/Cyborg_Ape • 4d ago
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r/SuperStructures • u/Xeelee1123 • 4d ago
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r/SuperStructures • u/Mono_KS • 4d ago
r/SuperStructures • u/LegionFlute • 5d ago
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For anyone interested, the game is called Self-Replication /// Destruction. There's also a playable demo on Steam:
https://store.steampowered.com/app/4618320/SelfReplication__Destruction/
r/SuperStructures • u/rajahbeaubeau • 5d ago
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r/SuperStructures • u/Xeelee1123 • 6d ago
r/SuperStructures • u/Gawayne_leistrer • 8d ago
Sometimes, you really don't want to be disturbed during tea and cakes.
r/SuperStructures • u/Serin-019 • 8d ago
Ding diddling ding - ding ding ding! Inexplicable Space Habitatraker!
/My blender addon for building atmo/cloud/terrain for non-uniform shapes is almost done.
Just need to resolve some antialiasing issues when it comes to long strips where the edges of the atmo will often be visibly jaggy.
r/SuperStructures • u/worldofgaur • 9d ago
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Inspired by 'Oblivion' movie. https://youtu.be/mzcOrpqirwQ?si=5kwvmUqeenVN4CXx
r/SuperStructures • u/DustWorlds • 13d ago
The largest guided missile to ever be mass produced, the UMAVPO is designed to take down even the most heavily armored capitol ships in a single strike. Once fired, the missile will intercept the target, aligning itself roughly perpendicularly with a flat section of armor at distance before barreling into said target.
The warhead itself is simple, yet effective at what it does. A shallow inverted cone of osmium. This arrangement is not built to punch through the armor, but rather to cause massive backside spalling in a way similar to HESH rounds. The shape of the warhead focuses the pressure wave in the armor into a single point, with far more pressure than a flat sheet would.
With thicker armor, the pressure wave causes the back of the plate to break apart, sending shrapnel into the innards of the target. With thinner armor, the plate is pulverized and the pressure wave causes the center to shoot inwards as a hypervelocity jet.
The missile measures almost a kilometer end-to-end, and is often carried by similarly gargantuan ships. It is most commonly used in the semi-stationary defensive systems of the Oasis, however.
The UMAVPO does show up in less-than-conventional weaponry systems as well. For example, a relatively small KotRS vessel carried one in tow behind it, with the missile almost being as long as the ship towing it.
Trivia: There is a derelict UMAVPO partially submerged just off the coast of the Senjir Jungle Cliffs on Graelitha. This specific missile had become detached from it's carrier ship around a century ago, falling into the sea. Now, it has been almost completely engulfed by the Senjiri ecosystem.
r/SuperStructures • u/Willing-Volume-1586 • 13d ago
Progression of artificial intelligence
Mixed Media on Paper
r/SuperStructures • u/Objective-Tooth-3770 • 13d ago
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r/SuperStructures • u/Gawayne_leistrer • 15d ago
"What if you get wherever it is you're going and realise you'd like to see some mountains but there aren't any to hand" - the designer of this thing
Very inspired by Atlantis of SG:Atlantis
Not sure if i managed to get the scale across but its meant to be like 20km across.
r/SuperStructures • u/Xeelee1123 • 17d ago
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r/SuperStructures • u/Xeelee1123 • 17d ago