r/macgaming • u/RenatsMC • 18h ago
News Nintendo Switch games now run natively on Apple Silicon Macs, Monster Hunter Rise hits 60 FPS on M1
r/macgaming • u/Daily_concern • Mar 01 '22
TLDR: THE LIST!
This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.
The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.
r/macgaming • u/RenatsMC • 18h ago
r/macgaming • u/RedDeadGeo • 4h ago
I was able to run GTA 5 natively at max settings 1440p resolution on my M1 MacBook Pro and the experience is smooth crazy how recomps come so far I hope rdr2 gets the same treatment.
r/macgaming • u/paxfabri • 15h ago
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With the shuttering of BioWare I’ve been feeling pretty nostalgic for Dragon Age and wanted to revisit Origins, it’s one of my all time favourite games, and the RPG that got 16yo me into RPGs.
Only issue is I’m away from my home for an extended period and only have my Mac with me. Turns out DA:O isn’t natively on Apple Silicon (makes sense it’s 17yo at this point), and I really didn’t want to have to run it via Windows on a VM.
So, I’ve created a native macOS launcher for it (with a lot of help from Codex). Since it’s actually working I thought I’d share it with you all in case it lets anyone else scratch that nostalgia itch.
The launcher is free, it’s code is open source, and (for anyone that cares) it works by running the windows steam client and the game through Wine (you will need a steam license for DA:O or DA:O Ultimate Edition).
You can download it here: https://github.com/Dr-Smth/OriginsLauncher
More detail on how to set it up/how it works are also there.
I’ve tested it on my own MacBook (16” M5 Pro), it should work on all Apple Silicon running macOS26/27 (it’s display aware and will adjust the fullscreen resolution to whatever model you’re using). If you encounter any issues let me know… and if anyone wants to test it in more depth that’d be massively appreciated.
If you do try it, I’d love to hear how you find it.
Finally a massive thanks to Aberrant Ink for the artwork, and the people behind Wine, Sikarugir, and DAFix (without them this wouldn’t have been possible).
r/macgaming • u/Dear_Turnip2358 • 1d ago
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I know this is a Mac gaming subreddit but thought I’d seen a few posts about Apple TV gaming on here and thought it might be relevant to some but here is Pokemon Sword natively being played on Apple TV 4K 3rd gen. Performance is perfect so far I’ve not experienced a stutter. It’s in console mode but for lower generations it can go in handheld mode to bring the requirements down a little but I’m a student so don’t have Apple TVs laying around to test on.
Made using NXNative tool for Mac and then making a TV app based on it’s output.
r/macgaming • u/macprotips • 3h ago
Perfect for forcing a res on a MacBook display when gaming.
r/macgaming • u/Nearby_Log_2646 • 20h ago
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A week ago I published a static recompiler that translates the Intel Mac version of LEGO The Hobbit into a native Apple Silicon version.
Reference: https://www.reddit.com/r/macgaming/comments/1x8q6vi/i_recompiled_the_32bit_mac_version_of_lego_the/
This time I managed to get the Windows version of LEGO Harry Potter running on my M1 Max.
A couple of caveats: there will be a few frame drops while shaders compile, and I can’t upload the game files because of DMCA concerns.
If you’re using the Steam version, you’ll need to use Steamless to strip the DRM. GOG and other copies should work as well (but you might need to point the script to the correct location).
Repo link: https://github.com/itsdunintime104/WizardBrick-Recomp
I also maintain another repo, https://github.com/itsdunintime104/MacRecomp, which brings together other LEGO games. It currently includes The Hobbit and Marvel.
Next up is Harry Potter Years 5–7, and I’ll keep rolling out more as when find the time.
r/macgaming • u/WritingDecent9543 • 19h ago
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We're a team of two from China making ColdCall, a black comedy where you work in telesales and every phone call is a dodging fight. Trailer above.
We develop on Macs, so the Mac version was never a port. It's one universal build that runs natively on both Apple Silicon and Intel. The demo comes to Steam Next Fest in February, Mac included.
Mac players: what do indie games usualy get wrong on Mac that we should check before the demo?
r/macgaming • u/LostRegular2048 • 14h ago
Low resolution and low framerate but it works! Almost 30 FPS not in full screen, working with Vanilla RTX or Kelly’s RTX.
Don’t even know how this is possible but it’s all thanks to the project called “Blockintosh”, all the credits goes to the developer behind this amazing work.
r/macgaming • u/Weekly-Soup-4662 • 17h ago
Mass Effect Legendary Edition runs well on Apple silicon Macs, but modding it has always meant Windows tools. So I made MELEMT, a free Mac app that handles mods for you.
• One-click installs: hit "Mod Manager Download" on Nexus Mods and the mod installs itself
• Drag and drop any mod you've downloaded
• Safe: it backs up your game files, so you can undo everything at any time
• Play from one place: launch ME1, ME2 or ME3 straight from the app
• Launcher Mode: a clean game launcher where you can use your own cover art
• Keeps itself up to date
It works with the game on Steam, played through NotProton or CrossOver. You'll need macOS 26 or later. There's a step-by-step guide for getting the game running if you haven't set it up yet.
Download: https://github.com/kfalencik/MELEMT
Big thanks to the ME3Tweaks team, whose tools make Legendary Edition modding possible.
Happy mac gaming!
r/macgaming • u/Murky-Ambition5022 • 12h ago
Hey r/macgaming! Full disclosure: I'm the developer. I kept seeing the same question here, "is there a free, trustworthy way to play Android games on an M-series Mac?", and most of the polished answers end up paid after a trial. So I built one.
SiliconPlay is a free macOS app for M1–M4 Macs. Instead of a custom closed engine, it runs on top of Google's official Android Emulator, the same one Android developers use, and adds what gamers need:
It runs pretty much every game and app I've thrown at it. A few titles with strict anti-cheat or Play Integrity checks may not, and I'd rather say that up front.
Version 1.0 is out today, signed and notarized by Apple:
Site: https://siliconplay.app
Direct download: https://github.com/RyanAnthonyGibo/siliconplay.app/releases/latest/download/SiliconPlay.dmg
I'm a solo dev, so tell me which games work, which don't, and what you'd want next. I'll be in the comments.
r/macgaming • u/Wandering24x7 • 6m ago
r/macgaming • u/Szepad • 9h ago
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I travel a lot and my MacBook is usually the only thing I have with me. During downtime at work or on trips I kept looking for games I could play without a mouse or an internet connection, and honestly there aren't many. So I ported my own game to Mac.
It's called Rogue Melee. A run takes 15-20 minutes max, you don't need a mouse or controller, it works completely offline, and it doesn't drain the battery much. Pretty much made for killing time on a laptop, and it's a lot of fun. Thought I'd share it with fellow Mac gamers, would love to hear what you think.
Steam: https://store.steampowered.com/app/3460770/Rogue_Melee/
Also, I'd really appreciate some suggestions for other games you can play like this!
r/macgaming • u/Successful-Royal-424 • 12h ago
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r/macgaming • u/h2999 • 3h ago
has anyone tried to run the Infamous Second Son pc port on a Mac through CrossOver or anything like that? or try porting to mac.... by themselves ??? I know that's a tall order to ask, though 😂
wanting to play since i saw the post
r/macgaming • u/Octobon16 • 3h ago
r/macgaming • u/Octobon16 • 3h ago
So i heard whisky is gone, and i'm waiting until cyber monday for crossover to come out, but i'm ITCHING to play Mouthwashing rn.
any free software that CURRENTLY works?
thanks!
r/macgaming • u/EveryPerformance6712 • 3h ago
r/macgaming • u/UsualCryptographer54 • 4h ago
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It feels so damn good to see this project come this far. Every bit of feedback helped make the game more fun, more challenging, and better-looking.
Don't forget to add it to your wishlist. It helps with the launch!
https://store.steampowered.com/app/5348290/Super_Retro_Race/
r/macgaming • u/Suitable-Accident-66 • 1d ago
Hii r/macgaming ,
Wanted to share something i was building from last week,
WE port for mac, it lets you play WE scene and video wallpapers in your mac.
Just download -> steam login -> download wallpaper and play on your device or add your video play them
And yes both in DESKTOP and LOCK SCREEN . there may be some bugs , i am heavily testing this and pushing updates.
It takes 300-600mb when rendering some really heavy scene wallpapers , which is appx 900mb less than other open source alternative I had tested against. And if you play only video it just takes 25mb memory.
Here is memory Usage


Check these two process Live wallpaper service and Live wallpaper rest are system processes. At any time only service will run you can quit ui or Live wallpaper by cmd+q
If you guys wanna try, download from the releases page, what ever latest version available . And let me know which wallpapers giving problem.
Releases Page | Github | Website
Thanks ✌️
r/macgaming • u/brunoamador1 • 17h ago
Been working on this for a while: a native port of the Switch version of EA FC 26 for Apple Silicon Macs. It’s not an emulator. The game’s ARM code gets rewritten once to run on the Mac, and the Switch graphics get translated to Metal. It’s built on top of MacNativeGames, the project that did the same for Tears of the Kingdom.
On my 13" M1 with 8 GB it holds 30 fps, and there’s an optional 60 fps mode if you don’t mind the extra heat. Career mode works from start to finish (full matches, saving, loading), sound and controllers work, and it’s fully offline.
Still rough in places. The players’ huddle before kick-off sometimes looks blown out, and since it’s the Switch version, don’t expect PS5-level movement.
You need your own Switch, your own keys and your own copy of the game (base + the 1.89.6e65 update). There are no game files or keys in the repo and I won’t share any, so please don’t ask. Building it is still pretty technical; the steps are in the README.
https://github.com/brunoamador20/fc26-mac-port
Big thanks to the MacNativeGames and nxnative folks.
r/macgaming • u/blobbo333 • 8h ago
All of these recomps have me wondering about running some of these games natively on the Apple TV. Is this feasible? Obviously Apple isn’t going to allow a recomp of BOTW on the App Store, but maybe through sideloading?
r/macgaming • u/Inevitable-Band-9450 • 19h ago
I’m aware that people very often ask about this game here and I’ve tried looking through a few subs and all over online and I haven’t been able to get an answer about how well it runs on an m4 air without people constantly contradicting eachother and since the game goes off of sale today and I was just wondering if anyone could share their own experience with how well it works and if you think it’d be worth it. If it helps my m4 air has 16GB of ram and I believe 8 cores which idk if that matters but I’ve seen other people discussing it. Any input is greatly appreciated and if you need any more info about my specs then let me know and I’ll try to respond as soon as I can.
r/macgaming • u/DetoursDisguised • 12h ago
I was trying to get Galactic Racer to run on my M5 Pro Macbook Pro (64gb Unified Memory, 20-core GPU) and it was working fine for a minute (minus my Gamesir controller not being able to register certain required inputs like L3 or R3, start button, etc.) but, when trying to launch Arcade race "King of the Racers", the game will go through the loading screen as though it's going into the race, but then black screen crash to my desktop.
Has anyone playing Galactic Racer on Apple Silicon encountered this problem? I originally bought it for PC which is equipped with 16gb RAM, RTX 3080, AMD Ryzen chip, but I was getting severe lag everywhere to the point where I couldn't even access the start menu without getting an application hangtime error.
Is it that this game is such a memory hog?
r/macgaming • u/rogemana • 6h ago
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