r/KerbalSpaceProgram • u/Jskub_Royal • 4h ago
KSP 1 Image/Video Landed on Minmus gor the first time
I used my mm-3-mk20 rocket which i posted here earlier btw does this vount as the north pole of minmus?
r/KerbalSpaceProgram • u/Jskub_Royal • 4h ago
I used my mm-3-mk20 rocket which i posted here earlier btw does this vount as the north pole of minmus?
r/KerbalSpaceProgram • u/Previous-Big-6281 • 16h ago
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But I'm a bad pilot.
r/KerbalSpaceProgram • u/Jskub_Royal • 7h ago
How do i get out of this situation
r/KerbalSpaceProgram • u/HozzDesigns • 19h ago
Stranded Kerbals? Broken engines? No problem! The FXR is designed to repair spaceships and rescue stranded Kerbals. It can even be equipped with a rover for planetary rescue missions! Its cargo bay is packed with spare parts, solar panels, and plenty of oxygen tanks.
As a beginner, I had a lot of engine problems before I realized what the reliability rating in the info panel actually meant. So, I decided to design a spaceship that's ready for repairs and rescue missions!
When things go wrong out there, the FXR is the ship you want on your side. No Kerbal left behind!
r/KerbalSpaceProgram • u/Sudden_Two_9466 • 18h ago
I took an SSTO, got into orbit, the orbit box checked for the passengers, kerbin was checked too. I then deorbited and did a maneuver on the way down that caused them to pass out. Still incomplete. The tourists I brung are no longer in the astronaut complex either.
r/KerbalSpaceProgram • u/ObeseBumblebee • 1h ago
r/KerbalSpaceProgram • u/Longjumping-Maize-79 • 21h ago
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After my Plock IPV came up short on Delta-V, I wanted to create something a bit more capable in order to conquer the Outer Planets system, resulting in the birth of this ginormous ship!
Its centrifuge system is more stable than its predecessor (thanks to a tip from a commenter!) and it boasts a colossal RA-2500 antenna and a 1000+Isp "Lightbulb" nuclear engine!
When paired with its three specialised Sarnus-system landers (unfortunately not present in this video), it has a mass of four to five hundred tonnes and a luxurious seating capacity of over 150 Kerbals. It has over 11,000m/s of Delta-V without payload, and still has enough to transfer from Tekto all the way to Hale despite its Sarnus-5 fleet weighing in excess of a hundred tonnes combined (but returning to Kerbin is a different story...)
KJR Continued, Atomic Age and Extended Antenna Progession made this behemoth (nicknamed "Dragonfly") possible!
r/KerbalSpaceProgram • u/YetiBomber101 • 4h ago
Relevant parts mods: Dmagic orbital science, cryogenic engines, near future construction/technologies, stockalike station parts redux,
Visual mods: parallax, scatterer, restockpbr, deferred rendering, waterfall, firefly
r/KerbalSpaceProgram • u/Ok_Cup8469 • 22h ago
r/KerbalSpaceProgram • u/Rafa_rei_da_M27-IAR • 3h ago
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After managing to open the lower compartment so he could get inside, we flew to the desert airport, and I landed way too fast. Everyone on the plane died except him.
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 18h ago
wtf happened...
r/KerbalSpaceProgram • u/HOF_DS • 21h ago
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A few weeks ago, I uploaded a post where I managed to land my stock Starship (except for the RCS thrusters) onto a static stock Mechazilla, and back then, I was thinking about a kOS code that would do everything for me. I want to show you my progress since then. Even though the video is three minutes long, the script itself runs from an altitude of 75, meaning from the very beginning of atmospheric entry. It’s not perfect, and there are plenty of flaws, but the most important thing is that the foundation is already there - the rest is just a matter of fine-tuning.
r/KerbalSpaceProgram • u/Fabulous_Ad_2915 • 18h ago
I use so much mods that im able to make these things
r/KerbalSpaceProgram • u/No_Smell_6780 • 2h ago
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Controlled by my cal controller you can check out the full update on my channel
r/KerbalSpaceProgram • u/OldSchool_93 • 23h ago
Was bored with my current late game career mode game, so I started a new one in hard mode - no reverts, no saves. Just the auto save in the event of RL power loss.
Jeb died when his redneck rover rolled over about 4 meters from the runway. Was using it to collect science points around KSP. Immediately launched Valentina for a quick orbit so I could have a pilot with one star. Forgot to put a parachute on her ship. Luckily she remembered to pack a personal chute.
This is gonna be rough.
r/KerbalSpaceProgram • u/Material_Media7941 • 17h ago
r/KerbalSpaceProgram • u/George-Smith-Patton • 15h ago
r/KerbalSpaceProgram • u/KarmaticDeer • 16h ago
Following the STS-9 disaster and ensuing chaos within the agency, it became clear the shuttle program was not going to be long-lived. It looked like the space shuttle program might not even make it to the 90s.
In this chaos, several designs were studied for in-house replacements to the shuttle for both cargo and eventually crew missions.
Requests for designs went out.
Crewed spacecraft varied greatly from smaller spaceplanes to reusing apollo Hardware for capsules, which would ride atop an OMS pod derived service module. Even with the project being in its infancy, it was clear that development was not going to happen fast enough. Submitted designs kept "re inventing the space shuttle" when they'd try to replicate all the capabilities the shuttle has as DODIS had desired. Progress couldn't be made with this many requirements placed on one spacecraft.
For cargo payloads, the submissions were less competitive, and urgency was greater. The program had several important payloads it was expected to deploy in the coming years, including payloads to study Halley's comet and important DOD satilites.
DODIS ran through the submissions looking for existing production and quick development.
The selected design is referred to by DODIS (initially temporarily) as shuttle C.
Test orbiter enterprise was taken and modified for the first test launch. Her crew module was removed along with her wings, tail, and landing equipment. Avionics was moved into a new aerodynamic nose cone. As the new vehicle was entirely expendable, only 2 SSMEs were installed (even this number still being redundant with how much the payload mass had been reduced).
What DODIS had was a cheap to develop but prohibitively expensive entirely expendable launcher with a still terrible payload capacity.
When Enterprise was test launched and performed the first of (unknown to DODIS at the time), many Shuttle C flights they became stuck with it.
r/KerbalSpaceProgram • u/silliestputtie • 19h ago
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Old post got removed for politic. Fair enough. He still ain't shit tho!
Somethings I may change in future script versions:
Optimal payload deployment altitude - noticed both craft coast for significant period of time. I'm interested in keeping the staging delayed until just before the boostback. Although I'm unsure what kind of drag that would introduce.
Lots of mods, a lot, a lot, a LOT of mods. Let me know if you want to know about any of them. This was made possible by the FALL (fully autonomous launch and landing) object set for kerb script made by hoverslam, for kOS, and the legs, engines, and fins are all modded (reusability expansion, and cryo tanks and cryo fuels. Keen eyed would likely notice the lqd methane in tanks before liftoff). Most of this is scripted and programmed as an autopilot, except some key notes during prelaunch check:
Adjustable target heights for both the booster and second stage, with defaults at their optimal heights,
Coming soon is, in terms of adjustable variables, will be inclination corrections at liftoff,
Tons of variable settings in the script itself as well that don't get prompted but could easily be added to prelaunch. There is an accelerometer on board which is handling most of the telemetry to my knowledge through functions declared within FALL to be later called in my custom script.
The ascent is steep before staging because this is still an early version and things have not been fully designed, yet, this is to test primarily the booster return script, and I assume the coast to the apoapsis would be inherently lower in altitude due to increased drag and no thruster pushing through. Engine shut off at that bit of hot air rather than separation may be ideal.
r/KerbalSpaceProgram • u/Mobcrafter • 17h ago
I am playing a 10% science playthrough with the Outer Planets mod, and I am trying to visit the new planets. I am playing on a Luna Multiplayer server, so I can't use quicksaves, which means each attempt takes 1 to 2 hours.
This is how my most recent attempts at the mission has gone:
All my other attempts have run into similar issues. Just barely dipping my pinky toe in some sort of atmosphere (jool, duna, kerbin, etc.) after returning from Urlum causes immediate explosion of every part of the craft. And I mean IMMEDIATELY explode, 5km in, always. I'm doing everything I can to slow down my craft before re-entry (aside from straight up burning 4000m/s retrograde) to no avail. I've never had this issue on missions before, so I'm really confused on what's happening. I don't have the energy to trial and error this when attempts take nearly 2 hours and I've already tried at least 4 different times.
So... what the hell do I do to not explode?
Edit: Despite what I’ve heard before, it turns out ablator actually IS useful. The answer was don’t use the Pea, as it apparently has 10x less ablator than an actual heat shield. Using an actual heat shield (and making sure to point retrograde in surface mode) worked after only 1 more attempt (and a rescue mission). Thank you all!
r/KerbalSpaceProgram • u/TestArticle1998 • 12h ago
My ship replica enjoy
r/KerbalSpaceProgram • u/Rafa_rei_da_M27-IAR • 2h ago
I downloaded this mod to add more details to the scenery, but I didn't really like the changes it made to the lighting. How can I adjust the mod's graphics settings? In the video, the guy mentioned that the graphics could be customized. If that's not possible, how can I uninstall the mod? I downloaded it through CKAN.