r/KerbalSpaceProgram • • 17h ago

KSP 1 Question/Problem me paso algo de terror en mi juego

0 Upvotes

uso varios mods como FFT o mechjeb2

hice una misión a Gilly con una estación espacial y un aterrizador que se acoplaba a la estación .estaba en orbita de Gilly y desacople el aterrizador y aterrizé en Gilly saque a una kerbal de las dos que estaban en el aterrizador y explore un poco Gilly pero de la nada el aterrizador salio volando y escuche como activaba su motor y la kerbal se quedo atrapada en la superficie de Gilly y el aterrizador creo que paso a orbitar Eve.

creo que fue el kraken


r/KerbalSpaceProgram • • 17h ago

KSP 1 Question/Problem Spent nearly 8 hours trying and failing the same mission over and over and am genuinely confused on what is happening

5 Upvotes

I am playing a 10% science playthrough with the Outer Planets mod, and I am trying to visit the new planets. I am playing on a Luna Multiplayer server, so I can't use quicksaves, which means each attempt takes 1 to 2 hours.

This is how my most recent attempts at the mission has gone:

  • Visit Urlum.
  • Fly-by Urlum and all of its moons, get all science from low and high space.
  • Return trajectory to Kerbin.
  • Fly by Jool to gravity assist and slow down my orbit.
  • Enter Kerbin system at a speed of 6000m/s, with Kerbin periapsis of 45km to 65km.
  • Start burning my remaining fuel retrograde approx. 3 minutes before entering the atmosphere.
  • Immediately explode 5km deep into the atmosphere despite the Pea re-entry module supposedly being heat resistant.

All my other attempts have run into similar issues. Just barely dipping my pinky toe in some sort of atmosphere (jool, duna, kerbin, etc.) after returning from Urlum causes immediate explosion of every part of the craft. And I mean IMMEDIATELY explode, 5km in, always. I'm doing everything I can to slow down my craft before re-entry (aside from straight up burning 4000m/s retrograde) to no avail. I've never had this issue on missions before, so I'm really confused on what's happening. I don't have the energy to trial and error this when attempts take nearly 2 hours and I've already tried at least 4 different times.

So... what the hell do I do to not explode?

Edit: Despite what I’ve heard before, it turns out ablator actually IS useful. The answer was don’t use the Pea, as it apparently has 10x less ablator than an actual heat shield. Using an actual heat shield (and making sure to point retrograde in surface mode) worked after only 1 more attempt (and a rescue mission). Thank you all!


r/KerbalSpaceProgram • • 6m ago

KSP 1 Question/Problem Can someone please show me a interplanetary ship that can be made in sandbox?

• Upvotes

I need a rough example becase im trying to go to duna now


r/KerbalSpaceProgram • • 15h ago

KSP 1 Image/Video Sarnus I: KSP Extended

9 Upvotes

Nuclear-electric probe.


r/KerbalSpaceProgram • • 17h ago

KSP 1 Image/Video Kerbal Boat Program? haha

7 Upvotes

r/KerbalSpaceProgram • • 2h ago

KSP 1 Mods How do I edit Parallax?

3 Upvotes

I downloaded this mod to add more details to the scenery, but I didn't really like the changes it made to the lighting. How can I adjust the mod's graphics settings? In the video, the guy mentioned that the graphics could be customized. If that's not possible, how can I uninstall the mod? I downloaded it through CKAN.


r/KerbalSpaceProgram • • 12h ago

KSP 1 Image/Video USS Bradford Replica

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4 Upvotes

My ship replica enjoy


r/KerbalSpaceProgram • • 1h ago

KSP 1 Image/Video I'm impressed by myself

• Upvotes

Anyone done this atleast once? I'll get the craft file if anyone wants


r/KerbalSpaceProgram • • 19h ago

KSP 1 Image/Video I bring you the Phoenix 10

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7 Upvotes

Old post got removed for politic. Fair enough. He still ain't shit tho!

Somethings I may change in future script versions:

Optimal payload deployment altitude - noticed both craft coast for significant period of time. I'm interested in keeping the staging delayed until just before the boostback. Although I'm unsure what kind of drag that would introduce.

Lots of mods, a lot, a lot, a LOT of mods. Let me know if you want to know about any of them. This was made possible by the FALL (fully autonomous launch and landing) object set for kerb script made by hoverslam, for kOS, and the legs, engines, and fins are all modded (reusability expansion, and cryo tanks and cryo fuels. Keen eyed would likely notice the lqd methane in tanks before liftoff). Most of this is scripted and programmed as an autopilot, except some key notes during prelaunch check:

Adjustable target heights for both the booster and second stage, with defaults at their optimal heights,

Coming soon is, in terms of adjustable variables, will be inclination corrections at liftoff,

Tons of variable settings in the script itself as well that don't get prompted but could easily be added to prelaunch. There is an accelerometer on board which is handling most of the telemetry to my knowledge through functions declared within FALL to be later called in my custom script.

The ascent is steep before staging because this is still an early version and things have not been fully designed, yet, this is to test primarily the booster return script, and I assume the coast to the apoapsis would be inherently lower in altitude due to increased drag and no thruster pushing through. Engine shut off at that bit of hot air rather than separation may be ideal.


r/KerbalSpaceProgram • • 16h ago

KSP 1 Image/Video DODIS's Answer, Shuttle C

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8 Upvotes

Following the STS-9 disaster and ensuing chaos within the agency, it became clear the shuttle program was not going to be long-lived. It looked like the space shuttle program might not even make it to the 90s.

In this chaos, several designs were studied for in-house replacements to the shuttle for both cargo and eventually crew missions.

Requests for designs went out.

Crewed spacecraft varied greatly from smaller spaceplanes to reusing apollo Hardware for capsules, which would ride atop an OMS pod derived service module. Even with the project being in its infancy, it was clear that development was not going to happen fast enough. Submitted designs kept "re inventing the space shuttle" when they'd try to replicate all the capabilities the shuttle has as DODIS had desired. Progress couldn't be made with this many requirements placed on one spacecraft.

For cargo payloads, the submissions were less competitive, and urgency was greater. The program had several important payloads it was expected to deploy in the coming years, including payloads to study Halley's comet and important DOD satilites.

DODIS ran through the submissions looking for existing production and quick development.

The selected design is referred to by DODIS (initially temporarily) as shuttle C.

Test orbiter enterprise was taken and modified for the first test launch. Her crew module was removed along with her wings, tail, and landing equipment. Avionics was moved into a new aerodynamic nose cone. As the new vehicle was entirely expendable, only 2 SSMEs were installed (even this number still being redundant with how much the payload mass had been reduced).

What DODIS had was a cheap to develop but prohibitively expensive entirely expendable launcher with a still terrible payload capacity.

When Enterprise was test launched and performed the first of (unknown to DODIS at the time), many Shuttle C flights they became stuck with it.


r/KerbalSpaceProgram • • 1h ago

KSP 2 Mods MunShot (Photo Mode for KSP2 Redux) now has Lights and Camera manipulation!

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• Upvotes

r/KerbalSpaceProgram • • 7h ago

KSP 1 Question/Problem Help

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148 Upvotes

How do i get out of this situation


r/KerbalSpaceProgram • • 18h ago

KSP 1 Image/Video I think the kraken might be a earth bender

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27 Upvotes

wtf happened...


r/KerbalSpaceProgram • • 18h ago

KSP 1 Question/Problem Why isn't this contract completing?

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75 Upvotes

I took an SSTO, got into orbit, the orbit box checked for the passengers, kerbin was checked too. I then deorbited and did a maneuver on the way down that caused them to pass out. Still incomplete. The tourists I brung are no longer in the astronaut complex either.


r/KerbalSpaceProgram • • 23h ago

KSP 1 Meta Career in hard mode: RIP Jeb

17 Upvotes

Was bored with my current late game career mode game, so I started a new one in hard mode - no reverts, no saves. Just the auto save in the event of RL power loss.

Jeb died when his redneck rover rolled over about 4 meters from the runway. Was using it to collect science points around KSP. Immediately launched Valentina for a quick orbit so I could have a pilot with one star. Forgot to put a parachute on her ship. Luckily she remembered to pack a personal chute.

This is gonna be rough.


r/KerbalSpaceProgram • • 2h ago

KSP 1 Image/Video Starlink deployment updated starship

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17 Upvotes

Controlled by my cal controller you can check out the full update on my channel

https://youtu.be/EOk4CeKqwCM?is=AL9dr2IiSox_lnZ6


r/KerbalSpaceProgram • • 11h ago

kArt Holy aura

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57 Upvotes

r/KerbalSpaceProgram • • 18h ago

KSP 1 Image/Video Orbital Research Lab (ORL)

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22 Upvotes

I use so much mods that im able to make these things


r/KerbalSpaceProgram • • 21h ago

KSP 1 Image/Video kOS auto landing

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28 Upvotes

A few weeks ago, I uploaded a post where I managed to land my stock Starship (except for the RCS thrusters) onto a static stock Mechazilla, and back then, I was thinking about a kOS code that would do everything for me. I want to show you my progress since then. Even though the video is three minutes long, the script itself runs from an altitude of 75, meaning from the very beginning of atmospheric entry. It’s not perfect, and there are plenty of flaws, but the most important thing is that the foundation is already there - the rest is just a matter of fine-tuning.


r/KerbalSpaceProgram • • 22h ago

KSP 1 Image/Video Enterprise Suborbital Flight Test

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30 Upvotes

r/KerbalSpaceProgram • • 15h ago

KSP 1 Image/Video This is Fine

36 Upvotes

r/KerbalSpaceProgram • • 4h ago

KSP 1 Image/Video Landed on Minmus gor the first time

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451 Upvotes

I used my mm-3-mk20 rocket which i posted here earlier btw does this vount as the north pole of minmus?


r/KerbalSpaceProgram • • 16h ago

KSP 1 Image/Video Now THIS is pod racing...

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223 Upvotes

But I'm a bad pilot.


r/KerbalSpaceProgram • • 15h ago

KSP 1 Question/Problem Cannot Right Click or Stage after Warping to Maneuver

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2 Upvotes

Whenever I press the button to warp to my next maneuver, when I exit warp, for some reason most of my controls simply don't respond anymore. I am still able to steer the ship, as well as throttle, but the pressing the stage button simply does nothing, same with right clicking parts to interact with them. Is anyone familiar with modding able to tell me what is going on? I attached my ksp.log in case it is needed.


r/KerbalSpaceProgram • • 2h ago

KSP 1 Mods Are there any naval mods?

2 Upvotes

I was looking for some mods for ships and/or submarines parts that are compatible with KSP 1.12.5, better if available on ckan, but I couldn't find anything except for Kerbal Powers Naval. Do you have any suggestions?