r/romhacking • • 7h ago

🤖 Ai Assisted Project 🤖 PS2 Liberty City Stories Enhanced (Cheat Trainer, 60FPS, No Interlacing, No Borders)

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7 Upvotes

PS2 Liberty City Stories Enhanced (Cheat Trainer, 60FPS, No Interlacing, No Borders)

Controls (in game)

Open / close menu ..... hold L1 + R1, press D-Pad UP

Move .................. D-Pad Up / Down (hold to scroll)

Change value .......... D-Pad Left / Right

Activate .............. Cross

Close ................. Circle or Triangle

The player doesn't move while the menu is open.

Menu

Spawn: < vehicle > 76 cars, bikes and boats (boats spawn on the nearest road)

God Mode health kept at max

Car God Mode current vehicle kept at full health

Never Wanted wanted level held at 0

Full Health + Repair Car

Full Armor

Add $250,000

Weapons: < Set 1/2/3 >

Raise / Clear Wanted Level

Weather: < Sunny / Cloudy / Rainy / Foggy / Extra Sunny / Normal >

Blow Up All Cars

Built-in enhancements

60 FPS frame limiter check removed (from the PCSX2 community patch).

On PCSX2, raise EE Cycle Rate / overclock if it stutters.

No interlacing removes the half-line field offset (the picture "shake").

No borders cutscene letterbox bars are no longer drawn; the full picture shows.


r/romhacking • • 5m ago

⚙️ Utility ⚙️ Live Roster Sports Patcher

• Upvotes

Hi,

I have been working for a while (at least 5 years from now) modding some soccer games for the Brazilian community. In the last two years I decided to create a patch that takes data from sport websites and auto update teams in sport games. With AI I could enhance that patcher and decided to transform into a python library where I have been working with other modders to create this library that facilitates sport gamming mods.

https://github.com/hiitsgabe/retro_roster_patcher

I would love to see more people contributing, adding games, or helping me to improve current games.

I also created with the help of the AI an interface to facilitate the work for non technical users:

https://hiitsgabe.github.io/retro_toolbox/

If you just want to patch a game use the link above, its super easy to patch and modify teams.

As I said its using ESPN apis to collect data, so modders only need to create the patch once and the app handles updating the rosters everytime the user wants with current teams.

Here is a table with the available games:

- International Superstar Soccer SNES

- International Superstar Soccer 2000 N64

- International Superstar Soccer Deluxe SNES

- Ken Griffey Jr. Presents MLB SNES

- NHL 94 SNES

- NHL 94 Genesis

- NBA Live 95 Genesis

- NHL 07 PSP

- MVP Baseball PSP

- Winning Eleven 2002 PS1

- NHL 2005 PS2

- PES 2013 PS2

I think it would be cool on a perfect world to have one unique library for modding a lot of different games, making an efforts of keeping those fun games alive without the support of the developers or users needing to handle different stacks.

Would love some feedbacks.

AI Disclosure: since a lot of communities are very sensitive to AI usage I will disclosure that I am a software engineer with 12+ years of experience, a lot of the games I have debugged myself to make it work, but yeah its 2026 and the refactoring of this library was made with AI, as also the app front-end relies a lot on the AI help since I am not a front end developer.


r/romhacking • • 21h ago

💬 Text/Translation Mod 💬 Wrestle Angels: Survivor 1 (PS2) English translation patch

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12 Upvotes

I've been working on an English translation of Wrestle Angels Survivor, the 2006 PS2 game in the Wrestle Angels series that never left Japan. You run a women's wrestling promotion: scout and sign wrestlers, train them, book shows all over Japan, win and defend titles, and try to outlast the rival promotions over the years until the Final Series decides who's the strongest. After Survivor 2, I wanted the first one playable in English too. Version 0.1 is out today.

Download: https://github.com/kactusken/Wrestle-Angels-Survivor-English/releases

Player's guide: https://kactusken.github.io/Wrestle-Angels-Survivor-English/guide/


r/romhacking • • 1d ago

Cps2 Super puzzle fighter II turbo on N64

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15 Upvotes

r/romhacking • • 1d ago

❌ NOT A ROMHACK ❌ Someone ported Zeebo's Double Dragon to the Sega Genesis.

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11 Upvotes

Zeebo's Double Dragon is remembered as a hidden gem trapped on a completely obscure niche console. Derek from the Stop Skeletons From Fighting channel made a video showcasing this game a few years ago ( https://youtu.be/SXLEctgWe7I?si=_5vNDTA6bg5DCfAb&t=1012 ), and it's simply one of the best Double Dragon versions that unfortunately was never re-released.

A few years ago, the Zeebo finally got an emulator called Infuse, and recently Zeebx and its Double Dragon finally became playable (although there are still some sound issues in these emulators, but they will probably be fixed).

And now Zeebo's Double Dragon has simply been ported to the Sega Genesis/Mega Drive. The port started in 2025 by RJ Games and was only completed today, and it's free to play, working on both the original hardware and the emulator.

https://x.com/StuffZeebo/status/2114757900874997859/video/1


r/romhacking • • 12h ago

Dear Hackers Does Anyone Have A Working Link To GBAGE or The File Itself for me to use on mega man zero 3

0 Upvotes

I need it for romhacking mega man zero 3


r/romhacking • • 1d ago

Complete Overhaul Double Dragon (Master System), but it's a tower defense game

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7 Upvotes

r/romhacking • • 1d ago

Well... We did it. Earthbound Multiplayer before GTA 6.

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27 Upvotes

r/romhacking • • 1d ago

Zelda Oracles Combined and Quality Hacks (Ages + Seasons)

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40 Upvotes

r/romhacking • • 1d ago

New Fan Translation - Sword Art Online: Infinity Moment (PSP)

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2 Upvotes

r/romhacking • • 22h ago

【HACK】 DOUBLE DRAGON ZEEBO NO MEGA DRIVE! | Port do Remake de 2009 para SEGA Genesis

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0 Upvotes

r/romhacking • • 1d ago

Donkey-Kong-Country-Kong-Swap Play as Dixie and Kiddy in DKC1

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8 Upvotes

Play as Dixie and Kiddy in DKC1. Press L or R on the overworld to swap characters.


r/romhacking • • 2d ago

💬 Text/Translation Mod 💬 I used AI-assisted reverse engineering to translate an obscure Japanese PS1 game — Battle Konchūden (1999)

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40 Upvotes

I've been working on an English translation of Battle Konchūden (バトル昆虫伝), a Japanese-only PlayStation game released by Jaleco in 1999, and I thought this community might find the technical side of the project interesting.

The game is a simulation RPG centred on insect battles. It has an adventure mode, turn-based tactical sections, 3D combat, an insect encyclopedia, and a surprising amount of dialogue.

The problem? No English translation that I could find, and a text system that wasn't exactly designed to make localization easy.

I decided to see how far I could get using AI-assisted reverse engineering and translation. What followed turned into a much bigger project than I expected.

Some of the work involved:

  • Analysing the disc image and identifying the relevant data files.
  • Reverse-engineering the game's custom Japanese glyph table and dialogue structures.
  • Understanding and rebuilding compressed text data.
  • Developing an English text encoding that could work within the game's existing limitations.
  • Translating dialogue, menus, insect names, encyclopedia entries, and graphical interface elements.
  • Rebuilding the modified resources and checking that untouched data remained intact.
  • Testing the patch in an emulator, from the opening scenes through the final battle and ending credits.

One of the most interesting challenges was the game's custom text system. Rather than simply inserting English strings, I had to work within the original game's constraints and find a way to represent English text without breaking the existing data structures.

The main story has now been completed in English, including the final battle and credits. The main patch passed its automated regression tests, and the project is in its final testing stage.

A few areas remain unverified, including later stages of the secret mode, some item effects, and the optional PocketStation mini-game.

The project involved substantial AI assistance, particularly for analysis and translation, alongside iterative testing and technical work. I'm interested in hearing what other ROM hackers think about this kind of workflow.

A few questions for the community:

  • Have you worked with similar custom text encodings or proprietary dialogue formats on PS1?
  • Are there particular tools or techniques you'd recommend for documenting and validating a project like this?
  • Has anyone else experimented with AI-assisted reverse engineering on older games?
  • What would you recommend checking before considering a fan translation ready for release?

I'm attaching a few screenshots showing the translated dialogue, interface, battles, and ending credits. I'm currently looking into the best way to share the patch once the remaining checks are complete.

I'd love to hear your thoughts, especially from anyone who has experience with PS1 hacking or translation projects!


r/romhacking • • 1d ago

💬 Text/Translation Mod 💬 Shadow hearts: Covenant Directors Cut

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3 Upvotes

r/romhacking • • 1d ago

any fan translation for Onechanbara Special for the psp

2 Upvotes

Was hoping anyone knew where I can find a fan English translation rom for "Onechanbara Special" for the psp?


r/romhacking • • 1d ago

NPC

0 Upvotes

Hello, in the world of reverse engineering, is there a modification or hack that would allow me to choose an enemy instead of a player, or is that not technically permissible?


r/romhacking • • 2d ago

I modded Gran Turismo 1 (PS1 PAL) to make prize cars purchasable — Gran Turismo Ultimate is released!

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7 Upvotes

r/romhacking • • 2d ago

💬 Text/Translation Mod 💬 Jikkyou Power Pro Wrestling '96: Max Voltage (SNES) - complete English translation patch

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2 Upvotes

If you never played it: Max Voltage is Konami's 1996 Super Famicom wrestling game, and it never came out outside Japan. It has a timing-based grapple system and a career mode where you create a rookie and play through five years of a branching story across four promotions.

Download: https://github.com/kactusken/Jikkyou-Power-Pro-Wrestling-English/releases


r/romhacking • • 1d ago

Diablo 2 x Pokémon FireRed: czy zagrałbyś w to?

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1 Upvotes

r/romhacking • • 2d ago

Translating gintama ds game, but afraid of copyright strikes

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5 Upvotes

r/romhacking • • 2d ago

❌ NOT A ROMHACK ❌ Título: Porting Splinter Cell: Pandora Tomorrow (J2ME) to the Sega Mega Drive with SGDK (work in progress)

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5 Upvotes

r/romhacking • • 2d ago

Empty banlist code for Yu-Gi-Oh 2006 (GBA)

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2 Upvotes

r/romhacking • • 2d ago

⚙️ Utility ⚙️ Need your FF Pixel Remaster save files (PC / Switch / PS) to test an save editor project

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2 Upvotes

r/romhacking • • 3d ago

Complete Overhaul Faxanadu - Root of Decay

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25 Upvotes

For the last 8 months I've been working on Faxanadu - Root of Decay. This is a brand new Faxanadu game, created with the amazing Echoes of Eolis by kaimitai.

One day, Elmor, a youth of 18, is summoned by King Faendir for a special assignment. His adventure will lead him deep beneath the World Tree. Little does he know of the dangers that await him...

Faxanadu - Root of Decay is planned for release in Q1 2027. Leave your e-mail address on my website to receive an alert on release day. ( https://www.okimpala.net ) Questions? Ask away!


r/romhacking • • 2d ago

Another almost useless hack for the SMS: R-Type title screen music fix

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4 Upvotes