GitHub I built this tool to create mockups
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Completely free tool to easily make app store ready mockups https://github.com/burhanuddin20/studio941-releases
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Completely free tool to easily make app store ready mockups https://github.com/burhanuddin20/studio941-releases
r/iosdev • u/olivermcminn • 3h ago
Hi everyone,
I like cars and I often wonder "What car is this?", but it's too much work to go take a picture, upload it to chatgpt and ask it to identify it.
That's why I built Pokicar, it's a mobile app that:
Think of it like shazam but for cars :)
It's free to install on the appstore, I've attached some screenshots so u can see how it looks :)
https://apps.apple.com/us/app/pokicar-car-identifier/id6806370454
PS. I'd love to hear your feedback on what u think i should add, what u like/dont like etc. etc. since the app is still quite small.
r/iosdev • u/simha_124 • 9h ago
r/iosdev • u/DayEnvironmental3454 • 16h ago
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r/iosdev • u/DexiconTCG • 3h ago
I submitted my app on October 13 and it has been in "Waiting for Review" ever since, so two weeks now. I requested an expedited review and got the reply that they would expedite it, but the status hasn't moved since.
It's a collection app for Pokémon card collectors, already live on Android and the web, and the first users have been really positive. So it's a bit painful that iPhone users still can't get it from the App Store.
Some context in case it matters:
- It's the first release of the app on iOS
- No earlier rejections
- The Android version went through Google Play review without issues
A few questions for anyone who shipped recently:
1. Are two-week waits normal at the moment, or does this usually mean something is stuck?
2. Does cancelling and resubmitting help, or does that put you back at the end of the queue?
3. Is there anyone you can actually reach, other than the Contact Us form?
Any experiences welcome. Thanks!
r/iosdev • u/ViperS08 • 10h ago
I’ve been working on my iOS app, Away Messaging, which helps users organize SMS and email templates, prepare messages, and manage follow-ups without automatically sending anything.
Originally, the app cost $7.99 upfront. I recently switched to a free model with an optional $4.99/year Pro subscription for features like scheduled reminders and iCloud backup.
The goal was simple: remove the barrier to trying the app while supporting continued development.
I’m also working toward a much bigger vision for version 2.0, evolving the app beyond basic message management into something that makes everyday communication and staying connected easier.
The current version is really just the foundation, and I’m focusing on making the experience more intuitive while building out the next major update.
For other iOS developers:
Have you seen better user engagement after switching from paid to free?
What strategies helped improve retention rather than just downloads?
How do you approach planning and prioritizing features for a major app update?
I’d appreciate hearing what’s worked for other indie developers, especially those building and growing apps on their own.
r/iosdev • u/sumizeit • 23h ago
How do you get app reviews for your app?
I've finally launched Alcogram on iOS after 7 years on Android!
https://apps.apple.com/app/id6780137334
😖 It took a bit of fiddling around with the review process, but they finally approved it on the sixth attempt. Because users can create chat rooms and send messages within the app, I had to develop a system for moderation and blocking.
🛠 I've made screenshots with Codex Astra, design has been made with Claude Design. The app has been developed as a cross-platform application using Kotlin Multiplatform, but if the iOS version proves popular, I plan to replace the UI with a native one.
🍾 The app attracts an audience around New Year's, when people are planning to start a new life; year after year, following the New Year's surge, the number of users slowly declines, but a portion of the audience remains on the app for years.
📆 It's a drinking calendar designed to track what you consume and spend, complete with a built-in social network, stories of users nearby, a live feed of what your friends are drinking, and chats.
🍻 Statistics, your check-ins on a map, customisation, daily notifications, various settings, home screen widgets - the app has it all.
r/iosdev • u/Big-Fishing-6276 • 11h ago
I have recently built an app that’s currently 100% free, with no paid subscription or other monetization. I’m considering putting a serious budget into ads to grow the user base, but I’m wondering whether that makes sense before having a revenue model.
Would you introduce paid features first, or focus on getting more users through content and ads before monetizing?
r/iosdev • u/moneyLexa • 12h ago
I’ve been working on my MoneyLexa app for the past few months, and I’m curious to hear about your experiences. What challenges have you faced with App Store approval, subscriptions, user acquisition, or monetization?
r/iosdev • u/MachapuchareLabs • 1h ago
r/iosdev • u/OkBarnacle5077 • 14h ago
Hey everyone!
I currently have two apps that have been stuck in "Waiting for Review" for over 10 days now.
I've submitted two other apps in the past, and both were reviewed and approved in less than 48 hours, so this seems unusually long.
Has anyone else been experiencing longer review times recently? Just wondering if this is a widespread issue or if I'm just unlucky.
Thanks for your help :)

r/iosdev • u/TimeSyncTechie • 5h ago
I'm a data engineer in Ireland, and I just got my second native iOS app live. It's Faders, a free live radio app that names the song on almost any station. I built it because I wanted something with no account and no tracking.
What I learned getting it through review:
- Apple rejected my first submission because the word "CarPlay" was in my subtitle. App names, subtitles and keywords can't contain Apple product names. Using them in the description is fine.
- Trademark words in keywords are a risk too, so I stripped them.
- I took the app out of review, fixed the listing and resubmitted. The build stays attached, so it cost me only a few days.
- It took a few rounds in total, and the app is leaner than I planned, but it's out.
The app is free to listen to. Optional one-time Faders Plus is a launch price of €3.99, going up to €9.99 on 1 December.
I'd love feedback on the listing
r/iosdev • u/parker_birdseye • 16h ago
Jokes aside, it's still wild to me that someone has decided to pay for software that I prompted, er I mean built.
For those of you who are still waiting for your first $1, the day will come and it will feel amazing.
EDIT: Do me a favor. Check out my app, sign up for a trial, forget about the trial, pay me money (so my mom might actually smile at me this year at Christmas). App is FreeReader (TTS that doesn't suck)