r/iosdev • • 11h ago

Hey mom, I made it

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65 Upvotes

Jokes aside, it's still wild to me that someone has decided to pay for software that I prompted, er I mean built.

For those of you who are still waiting for your first $1, the day will come and it will feel amazing.

EDIT: Do me a favor. Check out my app, sign up for a trial, forget about the trial, pay me money (so my mom might actually smile at me this year at Christmas). App is FreeReader (TTS that doesn't suck)


r/iosdev • • 7m ago

Apple Approval

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• Upvotes

r/iosdev • • 1h ago

Shipped my second iOS app after a few App Store rejections. Here's what I learned

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• Upvotes

I'm a data engineer in Ireland, and I just got my second native iOS app live. It's Faders, a free live radio app that names the song on almost any station. I built it because I wanted something with no account and no tracking.

What I learned getting it through review:
- Apple rejected my first submission because the word "CarPlay" was in my subtitle. App names, subtitles and keywords can't contain Apple product names. Using them in the description is fine.
- Trademark words in keywords are a risk too, so I stripped them.
- I took the app out of review, fixed the listing and resubmitted. The build stays attached, so it cost me only a few days.
- It took a few rounds in total, and the app is leaner than I planned, but it's out.

The app is free to listen to. Optional one-time Faders Plus is a launch price of €3.99, going up to €9.99 on 1 December.

I'd love feedback on the listing


r/iosdev • • 5h ago

My first app has been stuck in “waiting for review” for 17 days now. 😭😭😭😭

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3 Upvotes

r/iosdev • • 3h ago

Lots of people say App Review is getting slower. My new app is waiting, so I looked into it

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1 Upvotes

r/iosdev • • 3h ago

Tutorial What App Stores allow with OTA updates: Apple and Google policy explained

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1 Upvotes

r/iosdev • • 4h ago

Carplay video

1 Upvotes

Is any of you Guys able to develop an CarPlay app successfully that will broadcast a video ? Like cartv? I tried using both audio and video entitlement but it didn’t work


r/iosdev • • 5h ago

My first app has been stuck in “waiting for review” for 17 days now. 😭😭😭😭

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1 Upvotes

r/iosdev • • 5h ago

I switched my iOS app from $7.99 paid to free. Curious what other developers think.

0 Upvotes

I’ve been working on my iOS app, Away Messaging, which helps users organize SMS and email templates, prepare messages, and manage follow-ups without automatically sending anything.
Originally, the app cost $7.99 upfront. I recently switched to a free model with an optional $4.99/year Pro subscription for features like scheduled reminders and iCloud backup.
The goal was simple: remove the barrier to trying the app while supporting continued development.
I’m also working toward a much bigger vision for version 2.0, evolving the app beyond basic message management into something that makes everyday communication and staying connected easier.
The current version is really just the foundation, and I’m focusing on making the experience more intuitive while building out the next major update.
For other iOS developers:
Have you seen better user engagement after switching from paid to free?
What strategies helped improve retention rather than just downloads?
How do you approach planning and prioritizing features for a major app update?
I’d appreciate hearing what’s worked for other indie developers, especially those building and growing apps on their own.


r/iosdev • • 6h ago

Is it worth spending heavily on ads for a completely free app?

1 Upvotes

I have recently built an app that’s currently 100% free, with no paid subscription or other monetization. I’m considering putting a serious budget into ads to grow the user base, but I’m wondering whether that makes sense before having a revenue model.

Would you introduce paid features first, or focus on getting more users through content and ads before monetizing?


r/iosdev • • 7h ago

Help what’s the most challenging part of being an iOS developer?

1 Upvotes

Hello everyone, what’s the most challenging part of being an iOS developer?

I’ve been working on my MoneyLexa app for the past few months, and I’m curious to hear about your experiences. What challenges have you faced with App Store approval, subscriptions, user acquisition, or monetization?

Would love to hear your thoughts and learn from the community!


r/iosdev • • 8h ago

Hatchery, a dev log app for indie iOS developers!

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1 Upvotes

Hey everyone! I’m an indie iOS developer with a handful of apps, and I kept running into the same problem: I couldn’t keep track of where each app stood. Bugs lived in Notes, ideas in my head, and release notes got written at the last minute. So I built Hatchery to fix that for myself, and I’d love some feedback before I ship it.

What it does:

  • Track every app’s stage (Idea, Building, In review, Live, Live + update)
  • Log bugs with severity and screenshots, and keep a cross-app bug inbox
  • Park feature ideas and star the best ones
  • Plan versions with a checklist, then pull bugs and ideas straight in from your inbox
  • Auto-generate “What’s New” release notes from the items you’ve checked off, with a counter for the App Store Connect 4,000-character limit
  • A full history timeline of every change, which you can edit to backfill past releases
  • Paste an App Store link to pull in your app’s name, icon, and live version
  • Light/dark mode, optional iCloud sync, and everything stays on your device

Who it’s for: Solo devs and small teams who ship on the App Store and want something lighter than a full project management tool.

Feel free the beta and provide feedback through TestFlight!


r/iosdev • • 8h ago

Bad day

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1 Upvotes

r/iosdev • • 17h ago

GitHub I built this tool to create mockups

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3 Upvotes

Completely free tool to easily make app store ready mockups https://github.com/burhanuddin20/studio941-releases


r/iosdev • • 12h ago

I made Latent, a CleanMyMac alternative for developers and AI builders (especially for iOS developers)

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0 Upvotes

r/iosdev • • 10h ago

"Waiting for review" taking too long.

0 Upvotes

Hey everyone!

I currently have two apps that have been stuck in "Waiting for Review" for over 10 days now.

I've submitted two other apps in the past, and both were reviewed and approved in less than 48 hours, so this seems unusually long.

Has anyone else been experiencing longer review times recently? Just wondering if this is a widespread issue or if I'm just unlucky.

Thanks for your help :)


r/iosdev • • 13h ago

Can I integrate Stripe alongside Apple IAP and Google Play Billing in the same mobile app?

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1 Upvotes

r/iosdev • • 19h ago

How do you get app reviews for your app?

1 Upvotes

How do you get app reviews for your app?


r/iosdev • • 19h ago

Help Is App Store Connect Analytics down for everyone? And why does each screen show a different "latest" day?

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0 Upvotes

Since today, App Analytics just says "Temporarily Unavailable. Try again later."

Even before that, the dates didn't match:

- the App Store Connect iPhone app showed data from 2 days ago

- Analytics on the web showed the latest day

- Sales and Trends was behind again

Is this normal lag, or did Apple change something?

Which one do you trust for daily numbers?


r/iosdev • • 12h ago

Finally, Apple approved my app after several rejections.

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0 Upvotes

r/iosdev • • 1d ago

We got Linux on iPhone!

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10 Upvotes

LinuxRunner brings Debian ARM64 to iOS, including desktop environments like KDE Plasma and apps like Blender.

No jailbreak, JIT, or virtualization needed. It runs Linux binaries through an ARM64 interpreter.

Still early in development, but pretty interesting to experiment with. Feel free to try it out!

GitHub: https://github.com/mxhm11cr/LinuxRunner


r/iosdev • • 21h ago

Native Sign in with Apple fails before credentials: “Invalid client” (-24000)

1 Upvotes

We’re developing an iOS app with React Native/Expo, expo-apple-authentication and Supabase. The native Apple sheet fails with “Sign in not complete”, and our diagnostic records show “Invalid client” (-24000) before credentials are returned to the app.

We’ve contacted Apple but haven’t received a resolution yet. We haven’t established the root cause.

Has another developer encountered this specific native authorization failure while integrating Sign in with Apple? If you resolved it, what exact change or Apple support intervention fixed it, and what evidence helped identify the cause?

We’re looking for integration/debugging experiences, rather than end-user account login issues or web OAuth token-exchange errors.


r/iosdev • • 1d ago

Passing App Review is NOT a pass to do whatever you want (A hard lesson 3.2F)

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1 Upvotes

r/iosdev • • 1d ago

My game launch with Duo support!

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1 Upvotes

r/iosdev • • 21h ago

Finally release my first iOS app: now what ?

0 Upvotes

Hello everyone !

Apple finally approved my first iOS app, i'm very happy. But now what ? I keep reading everywhere that dev is 20% and marketing is 80%, but how to actually achieve that ? I have tiktok/insta/fb/yt channels and posting 3 times a day everyday, trying different formats.

The app was released 4-5 days ago, but I still have nearly no downloads nor trials.

Could you share some advice with me ? :) the app is called Scalie scalie.app

it's a "Cal AI" type but gamified with rank climb and tryhard mode.

Curious to get any feedback !