r/generative • • 9h ago

Ink flowing through a slime-mould network [WIP, WebGL]

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131 Upvotes

I've been working on this for a while. Thousands of particles carry pigment along a network of veins. The veins thicken where the flow is strong and fade where it stops, based on a Physarum model (Tero et al. 2010). The colours mix like real paint (Kubelka-Munk), the pencil grid is drawn first, and the whole thing runs in real time in the browser, never looping.

What's new since my last post: calmer, more brush-like motion, finer veins, and paint that stays translucent and deepens as the strokes pile up instead of turning into flat blobs.

Happy to answer questions about how it works.
More WIP on Instagram and X.


r/generative • • 1h ago

Thousands of 3D double pendulums released a hair apart, with ribbons stretched between neighbours [OC]

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• Upvotes

r/generative • • 5h ago

One Liners

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30 Upvotes

I have an obsession with one-liners. Here a selection of a few outputs from my most recent algorithm.
Vanilla JavaScript exported as plottable SVGs.


r/generative • • 2h ago

First new piece in a while.

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15 Upvotes

Simple geometry, simple rules, and nice palette. Well I like it :)

First post in r/generativeart, I love what I see here, so much inspiration.


r/generative • • 8h ago

Sillage - a browser game with generative sound and creatures

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16 Upvotes

r/generative • • 13h ago

Wireframe Glacier

33 Upvotes

Could find more from my site https://jdxyw.github.io/generativeart/. You can also generate it with different parameters using my code https://github.com/jdxyw/generativeart . Hope you guys like it, and star the repo if you like it.


r/generative • • 12h ago

Bézier Koch Snowflake

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26 Upvotes

r/generative • • 4h ago

Tectonic (4K seamless loop)

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4 Upvotes

r/generative • • 23h ago

Singularity (R code)

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102 Upvotes

r/generative • • 1d ago

Working with point-cloud data in webgl and ableton

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33 Upvotes

r/generative • • 1d ago

No noise fields

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142 Upvotes

I wanted to explore some layout and parameter influencing options that didn’t depend on a noise field. Then it occurred to me that words and language have instantly recognizable patterns to them that could appear organic. I ran with this by coding a proper word search generator and then using that to influence different parameters of my sketch. Here’s a few different outputs from the same sketch generator with different parameter sets. Written in rust.


r/generative • • 1d ago

2-Body

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14 Upvotes

r/generative • • 1d ago

An Outpour (JavaScript)

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57 Upvotes

I wanted to represent how flows tend towards chaotic behaviour without modelling the physics directly. Triangles are pulled towards an invisible sine wave, and increase in variability of size and angle as we move right across the panels. I’m not sure if the busyness gives the eye anywhere to stop though. Perhaps it would work better breaking up the density? Open to feedback.


r/generative • • 1d ago

Procedural Ukiyo-e: turning DEM into Japanese woodblock prints

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34 Upvotes

Exploring procedural Ukiyo-e relief generation from digital elevation models (DEM) — here with the Bataan Peninsula.

The algorithm extracts key line blocks from the terrain and builds up color depth through multi-pass color printing blocks with authentic bokashi gradients. Added stylized sea rendering, subtle mist, and an accurate surf line to make the whole scene look a bit more Hokusai'd.

Built with QGIS + Python + ffmpeg.
Purely procedural, no generative AI, same seed = same print.


r/generative • • 8h ago

Gallop

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0 Upvotes

The conditions change, yet the galloping continues.

A new experiment with my freely accessible TouchDesigner system, exploring motion continuity and archetypal imagery.

Visuals made in Uisato Studio: https://uisato.studio/


r/generative • • 22h ago

Für Elise rendered by code: every bar is a slice of the recording, colored by its spectral centroid

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1 Upvotes

r/generative • • 1d ago

Into the forest of farewells

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39 Upvotes

r/generative • • 2d ago

196 bytes (Randomly generated Space Invaders)

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178 Upvotes

I think I was 14 the first time I saw the coin-op. Almost fifty years later I'm still playing with the digital thing to put it back on paper 🙂

Plotted with iDraw pen plotter. Acrylic markers on 220 gsm Fabriano F4 300x300 mm

Grid: 8x8

Rules:
- vertical symmetry
- 60-70% lit pixels, all connected
- no solid squares larger than 2 x2

Coded in Processing.

I haven't tried to count all the allowed combinations yet, but I think there are tens of millions 🙂


r/generative • • 2d ago

Sofie Dawo - Untitled (early 1960s)

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27 Upvotes

Saw her works in a museum in Berlin. She was knitting patterns on textiles by hand or with a knitting machine. She has also some works on paper, forming patterns with ink and everyday objects.

I found her works to be very interesting, and from all the research I did about her, I concluded that she was and still is pretty much an underdog in her art and craft. Objectively, she is one of the early artists of GenArt, she started around 1950 and was active until the 90s. Wow


r/generative • • 2d ago

Reaction diffusion

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43 Upvotes

r/generative • • 1d ago

BlockHeight is live on Chia mainnet. 5 early access codes for r/generative

0 Upvotes

A few days ago I shared the testnet version of BlockHeight here and asked for feedback. Thank you to everyone who tried it, commented and found things to fix. It's now live on mainnet.

Quick recap: you choose a Chia block height, the coin spends in that block are read from the chain and sorted by puzzle type, and each kind becomes a shape inside a generative structure. As far as I know it's the first collection on Chia that preserves the real contents of a block in an NFT.

  • BlockHeight Genesis: 256 editions, 2 XCH, CC0
  • Each block height can be minted exactly once
  • You take the NFT as an offer in your own wallet, nothing is paid until you accept it
  • For now, minting needs an early access code

5 codes for this sub

Comment with:

  1. the block height you'd like to mint (if you only know the date, the studio at blockheight.art will find the block)
  2. one line on why that block matters to you

I'll pick five, simply the stories that speak to me most, and reply to those comments. Then I'll send the codes by Reddit chat. No one else will message you with a code, and no one needs your seed phrase or keys.

Studio: https://blockheight.art


r/generative • • 1d ago

Carbonized: a music video where same data drive both graphics and synthesizers

0 Upvotes

​

This is still work in progress so i have two different examples, with both having elements i like sp final version will hopefully contain the best from both:

https://nucleic.se/mp3/carbonized-remix.mp4

https://nucleic.se/mp3/carbonized.mp4

The music is written in a small text score language I made, and most of the score is procedural/algoritmic and generated by JavaScript. Every sound is synthesized by the engine, no samples are used.

The three 303 lines come from seeded pattern banks with slide chains, and they take turns, answer each other and sometimes play together.

Layers rotate on prime-length bar cycles so the combinations keep changing, the hats and fills are built from drum rudiments like paradiddles, and a glitch layer adds stutters, slice shuffles and dropouts.

The glitches are decided by seeded trigger conditions and get denser as the track builds.

The sound drives most of what you see. The bass and pads light the tunnel, the harmony sets the colours, the acid notes move the ship, and hits and explosions light up the walls.

The score reaches the shaders as plain data: when a note plays, its timing and strength go to the wall shader, which lights and colours the wall around it. No bitmaps, image textures or 3D model files are used.

The tunnel is a signed distance field, meshed in 8 m chunks along authored guide curves as you fly, so it can split into separate passages and rejoin, and change cross section between circle, triangle and square.

The walls are shaded procedurally from position, lighting and score data, so they resolve at whatever resolution I render.

The ships and enemies are built from simple geometry in code, the reflections come from a small environment computed from a few soft light sources, and the glow sprites are gradients generated at startup.

DISCLAIMER: I have used coding agents to build this.


r/generative • • 2d ago

"Nimbus" (kotlin code)

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31 Upvotes

To draw a cloud on paper, you can simple sketch couple of spheres and combine them with some proper shading. I tried the same with code.


r/generative • • 2d ago

Return to house of the dragon

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2 Upvotes

r/generative • • 2d ago

New Adventures in Slime Mold

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40 Upvotes

Experimenting with seeding Physarum via Conway's Life.