r/unrealengine • u/Hi5ive81 • 4h ago
Help How would you make independent weapon bloom for multi-weapon dual wielding using UE5.8 blueprints?
An example of what I'm talking about would be a shotgun that has a wide cone in one hand and a revolver pistol that's perfectly accurate in the other. I'm somewhat familiar with terminology when I read it, but I don't know the terminology well enough to know what to search for to design and make this myself. The design includes variables such as fire rates, amounts of bullets per gun per shot, different magazine sizes, different ranges for the damage falloff, and the capacity to independently change the cone of each gun mid gameplay (some are less accurate when jumping for instance). I'm aiming on integrating Box3d as well with the project if it matters. I want to understand what's actually happening since I have other aspects to the design that I want to implement
This is kind of a wish list lol but I don't know how to succinctly put my thoughts together in any other way. I won't be awake for much longer so I'll check back in in the morning, thanks! :)