r/INAT • • 1d ago

PR/Marketing needed [revshare] MARKETING SPECIALIST - Takedown 16, huge opportunity

5 Upvotes

Hello! My name is Robert and I operate No More Microtransactions studios and we're looking for the last puzzle piece to our studio - a marketing specialist. I'm sure this job entails you being good at the following (although this isn't my specialty, I've just been FORCED to do marketing myself and I hate it...)

- understanding our niche
- making videos
- taking over all socials and/or making an entirely new brand identity for takedown 16
- you take the lead, I'll believe in whatever you think is best

I can't keep doing the marketing myself, its time to delegate this to someone else with proven experience and wants a shot at staying in game dev space forever (if this game hits we're all in game dev for a good bit, the next game were selling out on some mutliplayer slop, so maybe hopefully forever. thats the goal.)

I have a full studio, sound engineer, programmer, I do 80% of the visual stuff, pixel artist, animator writer blah blah.

We need someone whos dedicated, and wants to grow and has a passion and can see our vision.

Some REALLY GOOD bonus' to consider -

- Just got sponsored by cascaduer (animation software)
- have now collaborated with our 3rd content creator and this one has 950k subscribers on youtube alone
- our animator is from zenimax! (8 years experience, elder scrolls online)

Heres the link below

lets make something HUGE that'll last and will allow us to be in game dev space for the rest of our lives.

Thanks for giving this a read.

BEST,
Robert

https://takedown16.carrd.co/


r/INAT • • Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

37 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT • • 2h ago

Team Needed [Hobby] Story-driven 2D action-adventure, looking for teammates

5 Upvotes

Hi! I'm working on a story-driven 2D action-adventure game built around exploration, atmosphere, world-building and a distinctive art style. I'm putting together a small, passionate team to build something meaningful, and I'd love to hear from people who share that vision.

Looking for: [artist / programmer / writer / composer]

About the project: It's in the early concept stage. We're still shaping the story and mechanics together, so your ideas will matter.

Terms: Unpaid passion project for now, with credit for everyone involved.

Contact: If you're interested, reply here or message me on Discord: [your Discord username]. Tell me a bit about yourself and any work you've done, and I'll share more details.


r/INAT • • 1h ago

Team Needed [hobby] Need a team, specially 3d artists and 3d animators, for a lookism fan fighting game.

• Upvotes

Hi! A little bit about me and the project: I've been working as a developer for quite a while now, and I wanted to start this game just for fun. It's a Lookism (PTJ-verse, actually) fighting game in a Guilty Gear Strive style (3D art, 2D fighting). I actually started planning the whole thing a couple of minutes ago. I've never gone deep into game dev, but I think I can get through the programming part quite "easily" (I can handle it at first).

But I don't have much free time to spend on 3D modeling, rigging, soundtracks, mapmaking and everything else that comes with that.

So, I'm in need of some assistance for this project.

I don't plan to earn any money with this game at first. If it turns out to be good, maybe I can email PTJ and publish the game with them, but I have to warn you that this is not the plan.

Besides that, if needed, I can offer some rewards after long or meaningful jobs, since it will probably take a lot of time, but all out of my own pocket, without expecting anything in return.

I am looking for: 3d Artist, 3d Animator, character Rigger, If someone is up to it a concept artist, enviromental artist for the stages, a composer or soung desinger, idk much about sounds and music, sorry.
The main jobs will be to create the characters based on the manwha, put a base skeleton so we can reutilize the animations on every one of them, then make animations for every attack and combo/ability.

Some details: the engine is Godot, with a cel-shaded look close to the webtoon. Every character uses (i am probably going to change that later on when better planed) 8 attack buttons (light, medium, heavy and special punches and kicks), with stance switching and combos from the first build. The first goal is 8 characters, 2 stages and local PvP (two controllers, or controller + keyboard).

The project RN is only on paper. I plan to make at least a pre-alpha first release demo prototype (yes, I'm being dramatic) with placeholders in the next few days, so feel free to message me or comment down below.

A few warnings: I don't approve of using AI on art (at least on finished work, like generating splash arts with ChatGPT; for models or drafts it's okay if you're used to it). I use AI to code because it's fast, and I can spend more time thinking about the big parts instead of the little nuances. But if I can't find a 3D artist or 3D animator, I'll probably start using some AI model to generate draft models so I can keep going, weeks from now.

If you want more details, please comment or DM me.


r/INAT • • 4h ago

Artist Needed [Hobby] needing mainly 3d animators for a tadc fan project [non profit] #animator

2 Upvotes

Hello! 👋 And welcome to The Amazing Digital Aftermath😀

this is an Unofficial season 2 of the amazing digital Circus 🎪this is a 13+ show, fanmade series and not cannon, also not working with glitch or gooseworx, we are just another au that wants to continue the series our way, and the way the viewers have been wanting, so let me introduce

**The amazing Digital Aftermath** there will be 9 Episodes just like the original and there will be new characters, new maps and twice the chaos 🤯, if you wanna see all of that, it would really Help to come to our server as we have been looking for more people to not just Work on the project but also to just watch and enjoy the show, so if u know how to, or know anybody that does know that would like to be a Storyboarder ✏️ animator👨‍💻 (2d and 3d) Voice actor🎤 (english, german, spanish, french and arabic) or more... then please invite them here, we also have a YouTube channel called Pixelshift studios 👾 where we post shorts and where we will be posting all of the videos, so if ur interested then join, thanks to everyone that does 😊
https://discord.gg/xTR9N5bQc

Thats the introduction for the server and now ad add on, we are about to enter the Animation stage of our first episode, but theres one problem, most of the Animators that we had completely ignored the meeting and didnt show up, so i really need your guys help on this, if anyone here is a tadc fan and can animate either 2D or 3D, and want to animate for us, please do, everyone will be greatly appreciated, thanks!💜


r/INAT • • 30m ago

Team Needed [RevShare] Hard-surface, environment & character artists, sound designer, composer for a fast fantasy FPS roguelite (UE5)

• Upvotes

Project: Project Gauntlet, a fast fantasy FPS roguelite in Unreal Engine 5. Titanfall movement, Doom combat, Balatro upgrades. You're stuck in a gothic dungeon run by the Dungeon Master, a bored, petty cosmic asshole who resurrects you every time you die so he can watch you do it again. Two magic gauntlets: the right one shoots, the left one has a repulsor that throws enemies into walls and off ledges.

Where it's at: Playable prototype since September 2026. I'm doing the gameplay programming myself with help from AI coding tools. Movement (sprint, slide, wall run, double jump, air dash), enemies, magic projectiles, ragdolls and the repulsor all work. Art is mostly placeholder. Goal is a polished 10-15 minute vertical slice to pitch to publishers.

Team: Me (Mike, M88 Studios) on design and gameplay, plus someone helping with narrative. I'm also talking to people about animation and VFX.

Looking for:

  • Hard-surface modeler: the right gauntlet, which reconfigures for each "gun" mode (plates slide, palm opens, quick 0.2-0.5 s transforms)
  • Environment artist: big gothic stone rooms, modular kits a plus
  • Character artist: goblins, monsters, the Dungeon Master
  • Sound designer: heavy, punchy gauntlet and impact sounds
  • Composer: metal mixed with orchestral

Compensation: Rev share, details discussed one-on-one IP: M88 Studios keeps the game and IP. More info: Project Gauntlet: Collaborator Brief Contact: DM me here or on Discord (th3maester). Send a portfolio and the role you want. if you are new to all this, I would still love to work with you.


r/INAT • • 1h ago

Modeler Needed [RevShare] [UK] 3D Character Modeler for tabletop project

• Upvotes

Hi there. Im looking for a UK-Based 3D modeler to join me as co-founder for a new company. Our product is one part collectable figurine similar to Funko, one part collectable tabletop game similar to TCGs.

I have a working prototype and some photos available at:

https://www.facebook.com/share/1EFjjLfZpq/

The line is designed around licensing characters, but we may start with original designs as I have done with this prototype.

Looking for a 3D modeller that would be happy taking a licensed character, designing miniatures and bases based on that, while adherring to size constrictions and heroic scale etc.

Any background in 2D Is also welcomed for packaging and marketing etc.

My intent is we bring on a 3rd co-founder at a later date, someone with experience in licensing and mass production. For now, it would be just the two of us.

DM me if you'd like to know more


r/INAT • • 9h ago

Programming Offer [RevShare] [Hobby] Game Designer/ Dev (Programmer) / 3D modeler Looking for Game to Work on (Small scoped)

5 Upvotes

So, I am somewhat sick of just doing game jams. In the past 6 months, I have done 10 of them, and while they're fun, I'd really like to release something for a portfolio, something that I will have fun working on, be proud of, and want to work on every day. It has been very difficult to find a project that meets those criteria for me, so I am going to try once again to find said project.

I'm a big fan of 3D platformers, hack and slash, movement and twitch based games, fast paced, just cool new innovative ideas with cool unique art. I have designed games that have gotten top 15 in game jams, so I know I could help with game design if needed. I am a software engineer professionally for over a decade, and I can commit serious amount of time towards the game. I am looking for something shorter in scope, longer than a demo but not a damn MMORPG.

I am in EST, and I work weekdays 9-5, so please be considerate of that time. Thank you, and I hope to make something kick ass and fast paced or innovative!

portfolio: DM me for my portfolio, or comment and I'll DM it to you.


r/INAT • • 18h ago

Team Needed [Paid] Quirky & awkward solo dev looking for a team

19 Upvotes

Yo! I'm Waldorf! I'm developing for 14 years already (with over 10 short games completed), and I've always worked alone. I made a lot of games for fun (One even went to AGDQ this year), but I started only recently to work on a commercial project. I realized though it's 10x the work. That's why I believe I need help.

Here's the portfolio/games I made: https://waldorf.itch.io
I love making unusual experiences, either unexpected kinds of puzzle game, or story-based adventures that try to put the player under constant stimulus.

I never looked for collaborators since I always want to freely express my ideas into the game. Yeah, I'm the idea guy but the big difference is I that actually make the game. XD
(I hope I don't sound arrogant, I'm actually quite approachable, I swear!)

Before we start, I want to mention I develop on RPG Maker. I know there's a lot of stigma around this engine, but I believe it helps remove a lot of friction in the development process of a solo dev, so I can focus on more important parts of the game. I code a lot so I'm not even sticking with the default system.

I don't have experience in collaborating, and neither in managing a team, but I really really love to develop games, and I unfortunately know that with someone helping me I could do much more.
Since it's a commercial project, of course it can't be for free. But I also don't know how to manage revenue split (which also worries me a little), so we could discuss it or make it paid work.
Though I'd really prefer you were invested in the project, instead of seeing it as just a way to make some money. I'll always keep making more games, so if it goes well I'd love to indefinitely take you in the team for future games.

I'm always open, no topic is taboo for me, so feel free to ask me anything if you're curious. I'm just awkward at answering messages, sometimes.

The project:

It's a remake (half-way between remake and reboot) of my game that went to AGDQ "I'll Invaligate Your Aid". I'd suggest to give the video a watch, since it helps understand my style.
To be fair, it's hard to explain, but it's a meta game with narration, minigames and QTE battles, where the antagonist is aware you're playing and wants to stop you, by remapping your controls, moving your mouse, setting a fake shutdown timer, and other "pranks". Sounds cringe put on paper, but I put every effort to make it have sense.
It's not planned to be long, but I am putting a lot of attention on every feature (and lots of "minigames") to make every section unique. And it takes time.

Here's the Steam page: (trailer has outdated art) https://store.steampowered.com/app/3763070/Ill_Invaligate_Your_Aid_Foreaver/

So, what do I need?

I am programming most of the game's code (minigames, QTE battle, HD resolution, portrait plugin...), writing the story and making scenes. I already commissioned some artist since I suck at art.

I'm doing all of this by myself, but I might appreciate some help with:

  • Writing (mostly dialogues): I value a lot character dialogues and I do my best to make them look genuine, and I always try to avoid plain and filler dialogues. But I realize my writing could be lacking on some parts. (note: the game is unserious, you need to be funny lol)
  • Marketing. I post on Twitter and stream game development on Twitch sometimes, though the numbers are hard to come by, as you probably know.
  • Minigame design. I have a lot of sections with unique minigames, though having to think, tweak and design over 10-12 extra minigames on my own is probably gonna be hard to do right. Plus some economy management to make them work together. Minigames are mostly about making choices/studying your position/managing actions, hardly action-based.
  • An experienced composer for the battle music (I already found a composer, but I was looking for someone more apt with electronic battle music: needing only a bunch of battle themes, I can afford to hire a good one)
  • Just... someone i can confide my rough ideas for any section of the game (gameplay and/or story-wise) and help me refine it.
  • Lots of other small things, I am a little overwhelmed of how many things I have to make on my own, like insert small interactables, exploration puzzles/rewards, think on how to improve the visuals with some effects, the interior design, ecc...

I have this project at heart, so please allow me to be picky. My final goal is not to make money, but to see a lot of people playing and enjoying the game ♥ (And also, to make money to fund the next game XD)
(Note: I don't want the use of generative AI for the game)


r/INAT • • 3h ago

Team Needed [HOBBY] Need a small team for a 2D animated series

1 Upvotes

https://www.reddit.com/user/ItsNotMelih/comments/1xgp0zp/characters/

This is the current characters i've designed for the series

I need people who wanna work together through episode one, which will be 10-20 minutes, anyone who wants to join the team

I will be doing the writing, maybe storyboarding, and will also be helping with animation, and need more people to help in any other way

The series is about apocalpyse, i would like to explain further to anyone interested

I tagged it as hobby, but if we get any money from the project, i will be paying the correct amount to anyone who were included in this

and please, if you will quit after some weeks dont interact.

my discord is KavunAromali


r/INAT • • 3h ago

Artist Needed [RevShare] [Hobby]

1 Upvotes

Project Title: The Zoo
Role: Creative Director / Lead Systems Designer (Me)
Looking For: Lead Technical Programmer (Unity or Unreal) & Lead 3D Environment / Technical Artist
Compensation: Revenue Share (Formalized via MOU/Partnership Agreement)
Project Stage: Pre-production / GDD & Math Architecture phase

About The Project:
The Zoo is an upcoming high-fidelity 3D management and ecosystem simulation game centered around prehistoric and modern-day wildlife. Players will design a multitude of exhibits for the animals and it'll be high-fidelity graphics and the main or core feature/plot/story of the game is create a zoo that could exceed the approval of many park visitors and animals alike! It'll be like playing a successor to Zoo Tycoon 2 or Jurassic Park: Operation Genesis, but more realistic and thrilling to experience!

Our first flagship animal is the Smilodon Fatalis (Saber-toothed cat). We are focusing heavily on deep, emergent gameplay loops. A core highlight of our project is an advanced AI "Grudge Tracker" memory system, where individual animals observe, remember, and actively target specific park visitors who tease or mishandle them, leading to brutal, high-stakes consequences if containment fails. They will also have what I like to call an "Alpha Roar." Whereas if you put two male Smilodon's in the same cage and if they're aggressive to one another, then they're going to fight but only one will become the alpha and to put it like i said in realistic and thrilling to experience. The winner of the fight becomes alpha and stays in a state of "bliss" so-to-say! They'll get more rights to mate with females, hunting grounds, relatives and offspring etc. But they can be overthrown by another alpha animal of the same species of be just flat out killed in battle to another animal(s). The "Loser" of the fight would either be injured or dead. suffering from humiliation and defeat he has to lose some of his territory and hunting grounds, even a few mates. The Offspring of the said animal is supposed to act like a juvenile; aloof, amateur in surviving, dependent on its mother/father, Curious of the world, etc and can easily make mistakes if that juvenile steps into the wrong place at the wrong time! and here's one of the greatest moments about my game, The Zoo; you get to play as the animal themselves! For instance in my preferred demo of the game The Zoo, I'd like to start out as a zookeeper tending the Smilodon fatalis in it's exhibit. seeing that it lived in Florida, it must have a mixed tree woodlands/ wetlands environment! after completing the tasks as the zookeeper (IE, feeding, taking samples (Blood or Fecal), usual physical check ups, etc. That's when we play as the animal itself! The mechanics should be great for playing as the animal in this game like for instance, W, S, A, D for walking. Holding shift for running and pressing the space bar for jumping! Of course they will be other buttons to press when attacking like for instance pressing enter + space bar will accumulate a surprise stealthy or ambush attack on the zookeeper or on park visitors! Then later in the demo there will be a park guest who will tease the animal, setting the scene for it's grudge holding moment. then a storm will pass leaving one of the main entrances unlocked. here's the bone chilling part; that smilodon that got teased? It put a personal vendetta on that guest and if the guest isn't out of the zoo on time he or she could face a mauling or even death (Deaths are common in this game if you're not careful with the way how the animal mechanics and riggings work). but it'll be your job as a zookeeper or player to have that situation under control. but anyways in long story short; you find the guest about to be mauled by that smilodon only for you to either put it down or tranquilize it. setting the scene for animal rights activists to protest your zoo or for that same person to thank you for saving him. If he or she had a family they will be grateful as well. at the end of the demo you'll be warning the guest to not tease the animals again, only for him/her to take the warning with a consideration this time around! though he will be grateful to see another day, there will be some instances where some other park visitors can be even now more rowdy or rude to the animals and they will consider it an adrenaline rush for these types of visitors.

There will be other modes as well! Such as Ecosystem Mode (Sandbox Mode), Evolution Mode and Extinction Mode!

Ecosystem Mode is whereas like in Zoo Tycoon 2 or in Jurassic Park: Operation Genesis (With Site B) you'll be able to create ecosystems of many different and mixed kinds and watch as your animals hunt, eat, mate, kill, etc. in their habitats! Of course if you're feeling evil and psychopathic, you can add guests to your zoo's or wildlife reserves or islands and watch them get mauled or eaten or fight for survival!

Evolution Mode, when you enable it, increases your animal in the ecosystem modes appearance and they'll get bigger, more cautious/aggressive, curious, faster, powerful etc. but this is only available in sandbox mode not in career mode!

Extinction Mode is when you bring about the natural causes of the extinctions of the Cenozoic epoch. from the Paleocene to the Pleistocene, the eocene thermal maximum or the glacial periods of the pleisotcene etc. They'll be more prominent to global cooling's, global warming, droughts, floods, monsoon rainfalls etc. and like evolution mode it's only available in Ecosystem Mode!

My Role & Contribution:
As the creator and lead designer, I am handling the foundational mechanics, structural design documents, and economic spreadsheet modeling (balancing ticket pricing, containment safety ratings, upkeep costs, and guest metrics). I am looking for dedicated technical execution partners to help build a polished, single-enclosure vertical slice.

Who I Am Looking For:

  • Lead Technical Programmer: Experienced with 3D grid placement systems, pathfinding navigation meshes, and AI logic (Finite State Machines / Behavior Trees). You will help code the core logic for the animal behavior states (Stalk, Patrol, Hunt) and the target entity tracking system.
  • Lead 3D Environment & Technical Artist: Capable of handling high-fidelity asset optimization (LODs, high-to-low poly baking, texture streaming). You will be responsible for setting the visual tone of our Late Pleistocene biome and bringing our rigged flagship assets to life in-engine.

Our Development Roadmap (Phase 1):

  1. The Gray Box: Prototyping core grid building and the basic AI state switcher using simple blocks.
  2. The Vertical Slice: Perfecting one hyper-detailed corner of the park featuring the Smilodon Fatalis, complete with dynamic lighting and realistic behavior loops.
  3. The Public Vertical Demo: Launching a polished 5-minute playable slice to the public to expand our community and recruitment drive.

How to Apply:
If you are passionate about prehistoric wildlife, simulation games, and building complex AI systems, I would love to chat. Please send me a DM with a link to your portfolio or past projects, your engine preference (leaning toward Unreal for graphic fidelity, but open to Unity DOTS), and a brief note about why you're interested!

Feel free to message me on my email at [christiansantos12@aol.com](mailto:christiansantos12@aol.com) and my phone number is 732-533-8912 but before you give me a text, please say your name and if you came from r/INAT for my project The Zoo!

Thank you! See you soon!


r/INAT • • 4h ago

Programmers Needed [RevShare][Hobby] Amateur Pixel Artist Looking for small team to join

1 Upvotes

I've been programming for 15 years and pixel art for 2 years and I'm burnt out on making decisions on my own projects and I want to help someone build theirs instead. I specialize in 2D pixel art only! Ideally I'd like to help a small team/solo with a semi complete project that lacks the skills in art to bring it to life. I've been in this position myself as a solo programmer and it can be frustrating, and now I have learnt how to draw I'd like to be a part of someone else's game dev journey.

If you think this is you, fell free to reply below or DM me and we'll chat.


r/INAT • • 8h ago

Programmers Needed [Hobby] [Unity] Looking to build a team of 8–12 developers/artists for a 3D fantasy RPG where coding and algorithms become magic

1 Upvotes

Hey everyone!

I'm a software engineer interested in starting an ambitious indie game project, and I'm looking to assemble a team of developers, artists, and designers who might be interested in building it together.

The idea: What if learning algorithms actually made you stronger in an RPG?

I'm envisioning a high-quality, third-person fantasy action RPG inspired by games like Sword Art Online, Minecraft, and other dungeon-crawling RPGs, but with a unique twist: programming and algorithmic thinking are part of the world's magic system.

The game

Imagine exploring a fantasy world with villages, dungeons, dangerous regions, powerful bosses, rare materials, and unlockable magical abilities.

You fight monsters, gather resources, craft weapons, brew potions, learn spells, and progress through increasingly challenging areas.

But instead of unlocking everything through traditional XP grinding, some of your strongest abilities come from understanding programming concepts and algorithms.

For example:

  • During combat: Short, floating code fragments or syntax interactions can enhance spells, trigger special abilities, or counter enemy attacks.
  • While exploring: Small coding and logic challenges help activate mechanisms, unlock hidden rooms, or reveal secrets.
  • When crafting equipment: Medium-length programming challenges allow players to forge more powerful weapons, armor, and potions.
  • When learning spells: Players gradually master real algorithmic patterns like Two Pointers, Sliding Window, Hash Maps, BFS/DFS, and eventually Dynamic Programming.
  • During boss fights: Players must recognize and apply techniques they've learned, combining their knowledge with actual combat skills.

The goal is NOT to interrupt the game constantly with a coding editor.

I want the programming elements to exist naturally inside the world, almost like magical runes or floating spell fragments. Quick interactions during gameplay, with longer challenges reserved for meaningful unlocks and upgrades.

Ideally, someone could spend hours enjoying the RPG while gradually improving their ability to recognize and understand algorithms.

World and progression

I'm considering a hub-based fantasy world with explorable regions, dungeons, and an optional tower/floor progression system inspired by SAO.

Different areas could introduce new concepts, materials, spells, and bosses. Previously learned patterns would remain useful throughout the game, with increasing complexity.

The art direction would be polished, stylized 3D, closer to Fortnite or a colorful fantasy RPG than realistic graphics.

Technical direction

I'm leaning toward:

  • Unity 6 / C#
  • Third-person 3D gameplay
  • Desktop-first release
  • Potential browser version later
  • Modular gameplay, combat, crafting, and algorithm challenge systems

Nothing is set in stone yet, and I'd love input from people with game development experience.

Who I'm looking for

I'd ideally like to bring together 8–12 founding contributors, including around 4–5 programmers, before beginning serious development.

I'm particularly interested in:

  • Unity/C# developers
  • Gameplay and combat programmers
  • 3D environment and character artists
  • Animators and technical artists
  • Game/level designers
  • UI/UX designers
  • Sound designers and composers

That said, the more the merrier! I'm not treating these numbers as a hard limit. If you're excited about the project and have something to contribute, I'd love to hear from you regardless of your experience level.

I can personally contribute software engineering, architecture, gameplay programming, and project organization. I'm not expecting other people to build the game for me.

Current status

This is still in the concept and recruitment phase. There's no playable prototype yet.

I want to get a group together first, discuss the design, establish a realistic scope, and figure out how to approach development as a team.

The first milestone would be a small but polished playable demo featuring third-person combat, a dungeon, an interactive algorithmic magic system, and a boss encounter.

This is currently an unpaid hobby collaboration, not a funded studio or paid job opportunity. Ownership, contribution rights, and any potential future commercialization would need to be agreed upon before development begins. I'm not promising future payment or revenue share.

I'm hoping to find people who want to collaborate on something interesting, grow their skills, build their portfolios, and potentially create a game that can grow into something much bigger.

Interested?

If this sounds interesting, comment or DM me!

I'd love to know:

  • Your background and what you'd be interested in contributing
  • Any previous game projects or portfolios
  • Your experience with Unity or other game engines
  • How much time you could realistically dedicate

I'd also love feedback from anyone who thinks this could be an interesting game, even if you're not looking to join.

Thanks for reading!


r/INAT • • 7h ago

Marketing/PR Offer [ForHire] Reputable Indie Studio, offering our Marketing team for other studios/publishers (to survive)

1 Upvotes

I'm the Creative Marketing Specialist from an indie studio launching our Rhythm game in Q2 of 2027.

Basically we are offering ourselves up for paid work, whether it's freelance, contract or a dedicated role (we don't mind)

In the first month of starting our socials we've pulled in a million views from a few videos, mainly from TikTok and YT so I'd like to say we are more than qualified, given the state of our game and our own experiences. Our upcoming game is "Crown & Applause"

Best way to contact is by leaving a comment and DM.

All links:

https://www.linkedin.com/company/threeclipse/

https://store.steampowered.com/app/4685060/Crown_Applause/

One of our recent videos:

https://vt.tiktok.com/ZSgVVfJfh/


r/INAT • • 19h ago

Artist Needed [Hobby] Game Developer Looking for an Artist & Creative Partner to Make Games Together

10 Upvotes

About me, I’m a recent Computer Science graduate with a focus on game development, and I’m looking for an artist who’d be interested in teaming up to make games together in order to expand portfolios.

My background is primarily in programming, with experience in Unity, C#, C++, and OpenGL. I’ve worked on several game projects throughout university, including projects using custom technology outside traditional game engines. I’m also currently developing my own game engine in C++.

What I’m looking for

Ideally, I’d like to find someone with experience in 2D or 3D art who shares a passion for making games. But I’m not just looking for someone to create assets based on my instructions.

I’d really like to find a creative partner who has their own ideas, enjoys brainstorming game concepts, and wants to be involved in the design and direction of whatever we make.

I don’t have one specific game idea that I’m trying to recruit someone for. I’d rather we come up with something we’re both excited about and build it together.
I’m open to starting small, experimenting with different ideas, and seeing where things go. The goal would be to eventually create and release games we can both be proud of.

A little more about me

I’m based in Norway (CET/CEST), and while my main strength is programming, I’m interested in all aspects of game development. I’d be handling most of the technical side, but I’d want us both to have a say in the creative decisions.

This would initially be a hobby collaboration, so I’m not expecting anyone to treat it like a full-time commitment.
If this sounds interesting, feel free to message me here or on discord (user: DigitalEngine1) and tell me a little about yourself, your experience, the kind of art you make, and what kinds of games you’d like to create!


r/INAT • • 14h ago

Modeler Needed [Hobby] Looking for Teammates for a Brazilian Folklore Soulslike

2 Upvotes

Hello

I'm developing a personal indie game project: a soulslike with hack-and-slash elements, set in a dark fantasy universe inspired by Brazilian folklore, Indigenous mythologies, and games like Lies of P and Black Myth: Wukong.

The idea is to reinterpret legendary creatures and mythological figures from Brazilian folklore in a decaying world plagued by the corruption of ancient guardians. I'm currently developing the lore, visual direction, character concepts, and initial scope for a playable demo.

I'm not a game developer yet, but I have programming experience and am currently studying Unreal Engine to improve my skills and bring this project to life. I also work in motion design and have experience with animation, skills I intend to apply to the game's presentation and visual effects.

I'm primarily looking for people interested in collaborating on the game's development, especially in 3D character and creature modeling, since that's definitely not my strong suit. However, I'd also love to connect with people interested in gameplay programming, animation, level design, and other areas of game development.

It's important to clarify that this is a personal project and is currently unpaid. I'm not looking to hire freelancers, but rather to find people who want to contribute creatively, share knowledge, exchange ideas, and build something together. The goal is to gradually work toward a playable demo, without requiring full-time commitment or imposing strict professional production deadlines.

The project is still in its early stages, so there's plenty of room for collaborators to contribute ideas and help shape its direction.

PORTFOLIO: This is my first game development project, and I don't have a finished game or a dedicated game development portfolio yet. However, I do have experience in programming and motion design.

P.S.: Since the project is heavily inspired by Brazilian folklore and mythology, I'd prefer to collaborate with other Brazilians, mainly because of their cultural familiarity with the subject matter. However, this isn't a requirement. If you're interested in the project and like the concept, you're more than welcome to join!

If you're interested in dark fantasy, folklore, soulslikes, or simply want to be part of an original indie project, feel free to reach out. I'd love to learn about your skills, interests, and the ideas you'd like to bring to the project.


r/INAT • • 12h ago

Artist Needed [Hobby] [RevShare] Needing a 3d modeler/animator for Godot robot fighting game

2 Upvotes

I'm needing a 3d modeler/animator for my game that I'm building. Basically the concept is done, I just need someone to make each robot part and bring them to life. Basically it's an auto turn based fighting. I have the mechanics working in a very basic manor of speaking, an admin portal site I made to upload the parts and the godot scripts to make it easy. But making robot parts uniform enough to get them to connect and be interchangeable is beyond my abilities.

If you visit pietinlabs.com you will see screenshots of the game and my prior game Orravane: Reclamation. But if someone thinks they could do this project I would be willing to pay them out of the profit share until they are reimbursed double what a fair wage would be. We could make a contract up and 50% of the profits would go towards paying wages until said person is paid. The rest needs to keep going to make the server payments. The game is also available on the google play store as early access if you want to download it and try it before agreeing.

I will be honest, I have no track record yet and I just started this business this year making these games. But I am trying to give it an honest go. I work full time as well, so this is more of a hobby currently, but might become more later. I plan to move to steam games eventually.

Message me here if interested and I'll give you my email and we can go from there.


r/INAT • • 12h ago

Artist Needed [Paid] Procuro artista 2D para jogo indie

2 Upvotes

Olá! Estou desenvolvendo Memories, um metroidvania 2D com foco em exploração, memórias e vínculos afetivos. Busco um artista para desenvolver o concept art dos personagens e cenários, ajudando a definir a identidade visual do jogo.

https://drive.google.com/drive/u/0/folders/1hty3sE1zMBjXN2oUbMCHHDfn-T-brxiC

As principais referências são Ori and the Blind Forest, Hollow Knight e GRIS, com uma estética delicada, fantasiosa e artesanal.

Quem tiver interesse, por favor, envie seu portfólio e uma mensagem no privado!

PS: apenas brasileiros.


r/INAT • • 10h ago

Artist Needed [RevShare] or [milestone payment] Established team with live playable prototype Looking for pixel artist for darker theme colony sim inspired by games like Dwarf Fortress, RimWorld, Gnomoria, and Mountaincore.

1 Upvotes

Hello INAT!

We are looking for a pixel artist to join us on Mountania, a dwarf colony sim inspired by games like Dwarf Fortress, RimWorld, Gnomoria, and Mountaincore.

We already have an established team and a working prototype currently in open playtesting.

We’re looking for an artist who can create both game sprites and UI and help bring everything together into a cohesive art style. We want someone who can help establish the visual direction of the game, not just create individual assets.

We want Mountania to have it's own identity but, Heroes of Hammerwatch II is a reference.

Rev-share is 25% of all net income including any crowdfunding, donations, or merch. The details of how revenue is calculated and paid will be outlined in detail and signed in an official contract before work begins. If you would rather submit bids for milestone payments instead, that is also open to discussion. The main focus would first be UI, then game sprites.

If you’re interested, please comment below or DM me a portfolio/any other info, but you MUST leave any comment bellow even if it's literally just saying hi.


r/INAT • • 14h ago

Designer Needed [RevShare] Join RockerBoy Studios! - Game Designer Needed, UE5!

2 Upvotes

Hello beautiful people, I’m Johnny King - and we are looking for game designers to join our studio, RockerBoy! 🎸🤘

First things first, what is our project?

We are creating an ARPG souls-like game featuring a party system, being able to switch and play as companions on the fly. We are currently in milestone one of creating the core gameplay feel of combat and testing level design. We have a build, and videos showcasing what we have been working on, so if you’re interested I’ll happily provide a link to the showcase videos as well as the GDD within our first messages.

What we mainly want is a game designer who knows how to work in Unreal Engine 5. To take what the programmers have built and make it feel fun for our testers. Saves our programmers a lot of time by letting them work on the next systems and continue to build the game - so you will be working very closely with them.

Please if you have a portfolio or a list of previous work, send them in your first messages! We are looking for serious people who want to work with a team of talented programmers and artists, and are in it for the long haul! So please BEST FOOT FORWARD when you message, you’re joining a team not just a project.

After we have discussed here, you’ll be invited on Discord for a further interview. Since we are building a studio, it’s important to us that we screen everyone before officially bringing you on.

Now a little about me specifically, while I am the founder of RockerBoy and the current Game Director on the project - I have a writing background in film and television, later specializing in game writing. My mentor is Adam Dolin (God of War: Ragnarok & Horizon Forbidden West) I have worked at a handful of indie studios as well, filling out roles of casting and voice director, game director, and narrative director/lead writer. With my connections within the triple A industry I understand how hard it is to get your foot in the door and especially getting a job in the current state of the industry. My goal is to build a studio, show we can do the work, and whether we need to get a publisher or not - do outsource work in the future. My ultimate goal is to create a two-game studio working smart, efficiently, but more importantly creating killer and fun experiences!

So take your shot, and consider joining us in becoming a RockerBoy! 💥

LinkedIn: https://www.linkedin.com/in/johnny-king-351435366?utm_source=share_via&utm_content=profile&utm_medium=member_ios


r/INAT • • 10h ago

Tester Offer [ForHire] QA/Playtester - Controls, Bugs, UI/UX, Etc.

1 Upvotes

Heya! I'm Just Bag and I've done work on a few published games like Atomicrops, Regions of Ruin: Runegate, and the upcoming title SWARMED. I do playtests for small devs/teams and I excel in quality assurance. I've found bugs for games that entire QA companies couldn't find. I've helped poke holes in game balance to show devs big oversights. I once discovered an inventory bug, made an exploit out of it, and reported a full breakdown of it within a day. It led to every inventory bug in the game being fixed.
Game dev isn’t easy. The perspective I bring helps find bugs that no one else thinks of.

My main service is a 1-hour recording of my initial impressions of a game at a rate of 20USD. I am open to discuss the price and video length, understanding that some developers are on a budget or sometimes a tutorial takes a bit to complete. The first playtest is usually me gaining my bearings and giving my first impressions as a player. I give high quality audio voiceovers of a game recording, usually shared as an unlisted link on Youtube sent only to developers. 
If you like my feedback about UI, balance, mechanics, audio/visual cues, etc., we can move on to doing multi-video contracts. With every video, I transition away from giving first experience feedback to more balance and QA testing. The more and more I play a game, I get a feel for how it’s built and can poke at the cracks in the systems.

I’m trying to also get better at game design in terms of systems, feedback loops and gameplay, content, and economy/balance. So, if you would like to take a chance on me being an assistant developer it would mean the world to me!

Check out my Portfolio: https://youtu.be/-zVRIV9k6o8


r/INAT • • 1d ago

Team Needed [RevShare] Looking to form a small team to make commercial Steam games

17 Upvotes

Hey, I’m Josh, a game designer and developer with 5 years of professional game design experience. I currently teach game design part-time at university, but I’m still hungry to make games of my own and want to build a small, committed team to develop and release commercial games on Steam.

Mandatory portfolio link: https://www.joshhardy.co.uk

The goal is to operate like a small indie studio, with a structured development and validation process designed to give our games the best possible chance of commercial success.
We’ll follow a validation pipeline, building small prototypes and testing them on itch.io before deciding which concepts are worth developing further for a full Steam release. Everyone will have the opportunity to pitch ideas, and we’ll make decisions as a team based on our creative ambitions and how well our games perform.

What I’m looking for
I’m looking to bring together a small team consisting of a programmer, artists (2D and 3D) and designer. We’ll be developing in Unity, with a focus on small-to-medium-sized PC games that suit the Steam audience. Genres are open, so long as we’re making games with commercial potential.
I’d like everyone to commit at least 10 hours per week. The aim is to build a consistent, collaborative team, develop our skills and establish the kind of professional workflows you’d expect in an indie studio. The target velocity is to build 6-12 prototypes per year, until a game is greenlit to full production upon where we will focus on the one game.

How will it work?
Initially, this will be an unpaid, revenue-share arrangement, with a fair split between team members based on input. There may also be opportunities to pursue external funding at key milestones throughout the year, particularly when a project has been greenlit for further development.
Before any work begins, we’ll agree on the terms in writing, including revenue share, ownership of the game and its assets, responsibilities, and what happens if someone leaves the team. I want everyone to feel confident about the arrangement and understand exactly what they’re committing to.

Who should get in touch?
Ideally, you’ll have some professional experience in your discipline, but this isn’t a requirement. I’m more interested in finding capable, reliable people who can work independently, collaborate well and are serious about making games that have a shot at succeeding commercially.

If you’re interested, drop a comment with a link to your portfolio, along with a little about yourself and what you’d like to bring to the team.

I’m excited to see what we can build and learn together!


r/INAT • • 16h ago

Team Needed [Hobby] (Willing To Pay) R.E.A.P Needs... A Lot, Actually

2 Upvotes

Portfolio - I have not released any project yet, so I do not have a portfolio as of now.

Here's the gist - Doors, a pretty popular Roblox game, has released a funny little subfloor called The Stairwell, which seems highly inspired by R.E.P.O, Lethal Company, and other games of the like. This, paired with the Access Granted expansion update for The Stairwell allowing you to loop it infinite times gave me an idea. An extraction game, inspired by Doors' "The Stairwell", as well as SCP-087 (the infinite staircase), where there would be a shop every 50 or 100 flights, each flight would be its own mini-area like the depot floors in The Stairwell, where you could grab items, send them up chutes for extraction to earn money (which could be spent at the aforementioned shop to buy helpful items or maybe even buffs), and avoid monsters, entities, whatever you wanna call them, from killing you and your team. R.E.A.P (Retrieve, Extract, and Analyze Protocol) is currently in need of modelers, scripters, animators, sound designers, concepts peoples (I don't have that many ideas atm, but also to help flesh out existing ideas), and, in the future, eventually playtesters. To send examples, or for more info, reach out to me either through Reddit DMs, or contact me on Discord at "the_real_null", and I hope to talk to you soon! It won't let me add Paid as a tag, idk why, but willing to pay people for their work. I was able to have the Paid tag on my Project: Echo post, even without a portfolio.


r/INAT • • 16h ago

Team Needed [Hobby] Looking for UI/UX Designer, 3D Artist & Sound Designer for a Mobile Game Launching in 30 Days

2 Upvotes

Hey everyone!

Actual gameplay (Android)

I'm currently developing a 3D casual mobile game, and most of the core game systems are already built. The gameplay, UI systems, in-game purchases, ads, skins shop, missions panel, daily rewards, coin store, leaderboard, settings, and other features are already implemented.

I'm aiming to launch the game in 30 days, and I'm looking for a few talented people who would like to collaborate and help take the game to the next level.

Who I'm looking for

  1. UI/UX Designer

- Improve the existing game UI and overall visual quality.

- Create a polished, modern, mobile-friendly interface.

- Improve the visual design of menus, buttons, panels, shops, rewards, and other screens.

- Help give the game a consistent and professional look.

  1. 3D Artist / 3D Generalist

- Create a few additional 3D models for the game.

- Work on modular assets where needed.

- Create animations for certain models or gameplay elements.

- Ensure the assets fit the game's existing art style.

  1. Sound Designer / Music Composer

- Create background music that fits the game's atmosphere.

- Design satisfying sound effects for gameplay, UI interactions, rewards, and other in-game events.

- Help make the overall gameplay experience feel more engaging.

What's in it for you?

At the moment, I'm looking for collaborators who are open to a revenue-sharing partnership rather than an upfront payment.

I'm happy to discuss sharing a portion of the game's revenue or profits with contributors once the game launches and starts generating income. The exact percentage, payment terms, and revenue-sharing structure can be discussed and agreed upon together before we begin.

I want this to be a fair collaboration where everyone who contributes meaningfully has an opportunity to benefit if the game succeeds.

Current project status

- Core gameplay and major systems are implemented.

- Monetization features, including ads and in-app purchases, are integrated into the game.

- The game is in the polishing stage.

- Target launch: approximately 30 days from now.

Since we're approaching launch, I'm especially interested in people who can communicate well, work efficiently, and contribute within a relatively short timeline.

Interested?

If you're a UI/UX designer, 3D artist, or sound designer interested in collaborating, please comment below or DM me with:

- Your area of expertise.

- A link to your portfolio or examples of your previous work.

- Your availability over the next 30 days.

- Any questions or ideas you have about the project.

I'm open to discussing ideas and finding the right people to work with.

If you're interested in helping build something that could grow into a successful mobile game, I'd love to hear from you!

Thanks for reading!