r/playtesters • • Mar 16 '25

Announcement New Post Guidelines

34 Upvotes

Hi r/Playtesters ! I am introducing some new post guidelines. The purpose of these changes are to make the subreddit cleaner and easier to use.

Moving forward the only approved post type will be text posts. If you want to include game footage/images, please embed them in the post.

Post flairs:

Paid Playtest:
A post from a developer to search for play-testers. Only use this flair if you’re offering payment for completion of a play-test or for finding a bug. Cash or Crypto only, no other form of reward counts as a paid playtest. Include the amount you're offering, a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Unpaid Playtest:
Another form of post from a developer to search for play-testers. Use this flair if you are not able to offer money for play-testers. You may offer other rewards, such as credits or in game currency, but that would still fall under this category. Include a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Playtester:
To make a post searching for games to play-test, use this flair. Feel free to specify what types of games you would like to play, and if you’re looking for compensation.

Discussion:
Use this flair for general discussion posts about play-testing.

Please be aware of the risks before accepting paid play-test offers. Moderators cannot ensure that promised payment will be sent.

Please leave a comment or send a mod-mail if you have feedback on these changes, we would love to hear from you.


r/playtesters • • 7h ago

Paid Playtest [Paid $20 via PayPal, browser, 90 min, recorded] Looking for 1 or 2 testers for my Horror/Puzzle game

20 Upvotes

EDIT: Holy cow, that's a lot of people

EDIT2: I'll wait until 5 pm berlin time and pick one. Please put effort in your response. Ideally write at least 5 sentences about why I should pick you, your previous expierence and if possible a link to previous work. It's still possible I might look for a second tester down the line but I won't guarantee it.

It's a game where you get stalked by a monster sensitive to light and solve puzzles (you get left alone when solving puzzles). The puzzles are mostly about experimenting with buttons and such than having to come up with a clever solution, though some definitely require a bit of thinking.

If you're interested, drop a comment and I might DM you.

Microphone not required if you write down all your thoughts afterwards.


r/playtesters • • 12m ago

Unpaid Playtest [Unpaid] Fjordly – a cozy merge & story game for Android. Looking for 12+ testers for a 14-day Google Play closed test

• Upvotes

Hi everyone!

I'm a small indie developer from Denmark, and my first game, **Fjordly**, is ready for its closed test on Google Play. Google requires at least 12 testers for 14 days before a new developer can publish, so I'd be really grateful for your help.

**What is Fjordly?**

Ella comes home to the harbour town she left ten years ago – and finds her mother's café burnt to the ground. You merge items on a board, serve the café's guests, and rebuild the town piece by piece, chapter by chapter. Between the orders there are short story scenes: gossip, family secrets and the question of who started the fire.

**What I'm asking for**

- An Android phone and a Gmail address

- Install the game and open it a few times during the 14 days (Google checks that testers actually use the app)

- Optional: tell me what you liked, what confused you, and anything that broke

**How to join**

  1. Send me a chat/DM with the Gmail address you use on your Android phone (please don't post it in the comments)

  2. I add you to the tester list and send you the opt-in link

  3. Open the link on your phone, tap "Become a tester", and install Fjordly from the Play Store

**Feedback:** reply here, DM me, or e-mail support@ny-xe.com. You can also send a note from inside the game: tap the screen three times quickly and hold on the third tap.

It's free, there are no forced ads, and the game can be played without spending anything. Thank you so much – every tester really helps! 🌊


r/playtesters • • 1h ago

Unpaid Playtest [Browser, Unpaid] My browser based mmo-lite game that combines Minecraft, Runescape and Path of Exile needs testers

• Upvotes

Playable Link: https://worldsalpha.com/play

Learn More on our Website: https://worldsalpha.com

Hey all!

I'm excited to introduce WORLDS - it's an MMO-lite game that runs in the browser and takes some of my favorite elements from Minecraft, Runescape and PoE and merges it into a casual adventure/rpg with heavy progression elements. I wanted a blocky game that scratched my itch for multiplayer, progression, and a non-boring grind element for mid/late game.

The gameplay of worlds is built around an idea I had of something called "Expeditions". Each gameplay session you set out on a new "expedition" to a 1024x1024 world that is randomly generated climate, features, biome, enemy encounters, bosses, and more. You loot and extract ores, material, whatever you're looking for or just explore. When you're done there's a "caravan" npc at the start of each expedition area, talk to him and he'll take you back to your camp. Your camp is your base/home, where you take your loot and gear you found out on each expedition to upgrade your home, upgrade your gear, improve your skills, and more - then set out on your next expedition. You can even encounter trapped travelers and people out on expeditions and invite them back to your camp for perks and other things over time.

There's boss elements as well, random encounters, a huge variety of unique things to discover, wildlife, and more.

The games skill system borrows heavy from Runescape, there's no single "level" system, instead each skill is improved by doing what's related to it. Mining increases mining skill, fishing is fishing, smelting ore is smelting etc - skill progression unlocks higher tier and better gear/perks for those relevant skill trees as you increase them over time.

You can also co-op with friends or hop in right away with strangers. Each time you set out for an expedition you can set your play mode to "open" which lets anyone join in when they go out on an expedition and adventure with you, or you can join up with anyone else on an expedition that is an open play mode. You can invite friends to co-op with you with simple invite codes and adventure/explore with parties up to 8 players.

Your skills, gear and progression are persistent and stick with your character. So if you go play with others, or friends, solo and with a group, you're working and improving the same character, your loot comes home with you, and your skills grow over time, etc.

The games still in alpha, so there's a lot of things to come - the main questline isn't done yet, but the game is quite enjoyable - a lot of our testers have plowed 50+ hours each into it the first week we gave it to them just because they enjoyed it, they weren't paid and had no incentives so that's a good sign we think!

It would mean so much to hear your feedback and what you think. You can play and create an account without an email or giving any info (just sign up using plain username + password when you play). If you want to keep your account for later you can add an email later to recover it, up to you!

Thanks everyone! Really looking forward to what you think, and again - this is in alpha! <3

P.S. This has been built by myself, and a really small team of modelers/contractors that have worked on the assets over the last 1+ years, art style and visuals are all credit to them!

You can play free here, no email or anything required - just make a username/password (no mobile support yet): https://worldsalpha.com


r/playtesters • • 4h ago

Unpaid Playtest [Android] RestaurantLoop – Looking for playtesters for my graduation project!

3 Upvotes

Hey everyone!

I'm looking for some playtesters for RestaurantLoop, a free Android puzzle game that my teammates and I originally developed during our internship.

I'm now using it as part of my university graduation project, researching how player behavior can help improve game UI/UX through machine learning.

About the game:

You serve customers by sending food stacks onto a conveyor belt, manage limited storage space, and use power-ups to solve increasingly challenging levels.

What I'm looking for:

  • Try the game for around 10–15 minutes (or longer if you enjoy it!).
  • Tell me if anything feels confusing or frustrating.
  • Let me know about bugs, unclear buttons, or difficulty spikes.
  • Share any suggestions for improving the user experience.

Important: This is an early prototype, so some levels may be buggy or impossible to complete. There's a Next Level button if you get stuck.

For my research, I'm also interested in collecting pseudonymous gameplay interaction data with players' permission. No account is required.

Download (Android APK): https://akalino.itch.io/restaurantloop

Any feedback is appreciated, especially criticism. I'm trying to understand what actually needs improvement.

Thanks for your time!


r/playtesters • • 6h ago

Paid Playtest [PAID / $15] Looking for Playtesters for my prototype (Windows only)

4 Upvotes

[UPDATE: APPLICATIONS CLOSED]

Thank you to everyone who applied to playtest Project D. I've received a lot of applications, and I really appreciate the interest.

It will take me a little while to review all the applications, so please be patient.

I'll contact the selected playtesters via the email addresses they provided in the application form.

Please note that I'm in the CEST time zone, so emails may arrive at different times depending on where you are.

Thanks again to everyone who took the time to apply!

[Original post below]

Happy Halloween week, everyone! 🎃

I've just finished building a prototype called Project D, which will serve as the foundation for my first game.

About Project D

Project D is an early prototype for a first-person psychological survival horror game inspired by ancient mythology, focused on exploration, navigation, and disorientation.

The current prototype is essentially a first-person puzzle game in which you must solve a maze that is procedurally generated and changes with every run.

Playtest Information & Compensation

I'm looking for up to 6 playtesters to help me evaluate the core gameplay loop. Keep in mind this is an early prototype, so expect greyboxing, placeholder assets, and a basic UI.

This prototype is for Windows only and will be distributed through itch.io. An itch.io account is required to claim the game key.

The estimated playtime is ⁓45 minutes. Since it's a quick pick-up game, multiple runs are welcome but not mandatory.

After playing, you'll need to complete a short Microsoft Forms questionnaire.
In addition, preference will be given to candidates who are willing to record their gameplay sessions, preferably using the “think-aloud” protocol.

In exchange for your time, you'll receive $15 via PayPal Goods and Services.

If you're interested, please fill out the application form below.

Selected testers will receive all the instructions by email.

⚠️Motion Sickness Warning

Please note that this prototype may cause motion sickness despite the available accessibility options I've implemented. If you need to stop because of symptoms, you'll still receive the full $15, provided you submit the requested feedback.

Apply here: Playtester Application Form

P.S.: I have a full-time job, but I'll do my best to keep things moving quickly. Thanks for your patience!


r/playtesters • • 4h ago

Unpaid Playtest [Unpaid Playtest] Beyond 90: A Footballer's Life, free demo of a 2D pixel art football career game (Windows adn Mac)

3 Upvotes

Hi all, looking for playtesters for the free demo of my football game, Beyond 90: A Footballer's Life.

About the game: a 2D pixel art football career RPG inspired by Sensible Soccer. You play one footballer from age 16 until retirement and you only control yourself, never the team or the tactics. Matches are real time, and between matches you train, manage your contract and deal with life off the pitch.

What I'd like feedback on:
- Crashes, freezes or anything that breaks
- Match controls and whether they feel good
- Confusing menus or unclear instructions
- Translation mistakes (the game has 13 languages)
- Anything that felt boring, unfair or unclear

How to give feedback: just reply in the comments, or join the Discord if you prefer or on Steam Forum section.

Even a one-line "it froze when I did this" helps a lot.

Free demo on Steam: https://store.steampowered.com/app/5451430/Beyond_90_A_Footballers_Life_Demo/

Thank you!


r/playtesters • • 11h ago

Paid Playtest [PAID] Roblox Game Testers Needed – $5 🎮

8 Upvotes

[PAID] Roblox Game Testers Needed – $5 🎮
Hi! I’m looking for testers for my Roblox game.
💰 $5 USD via PayPal
⏱️** 30 minutes of gameplay
A **detailed feedback report
covering bugs, gameplay experience, and suggestions is required after testing.
📩 DM me if interested!


r/playtesters • • 56m ago

Unpaid Playtest [PC/Mac/Linux] Looking for 12 to 25 testers for Blame the Manager, a football club management game, closed playtest Nov 23 to Dec 6

• Upvotes

Hi everyone. I am Juliano, a solo developer at Tombo Studio, and Blame the Manager is my first game: a football club management game where you play the chairman.

I made this game because games in this niche have too many clicks, a lot of reading in-game emails, and a few traps, like not being able to grow your club because the youth players and the transfer options are never good enough.

In the game you hire the coach, set the budget, build the stadium and deal with the board and the fans every week. The coach picks the team. After all, the team is his. And you own the whole thing, so you can even fire him!

What the test is:

  • Free, from Nov 23 to Dec 6, 2026. You play whenever you like in that window, about 1 hour 40 minutes over two sessions.
  • Windows, Linux and macOS builds, delivered by an itch.io key by e-mail.
  • The build is unfinished. I want to find where it crashes on different machines and where players get lost.
  • Feedback: a short Google Form at the end of the test. Crash reports are sent only if you agree to it inside the game.

I especially need people with an AMD graphics card, Linux, a Steam Deck, or Windows with the display scaled to 150%.

Sign-up closes on Nov 8 (3 minutes, 18 or older): https://docs.google.com/forms/d/e/1FAIpQLSclyaWn8kdTAu5_smel7gxKpqL8EFKcnscXzqMKr-Tw_AXSrA/viewform

A question for anyone who plays management games: what annoys you most in this genre? I want to know if it is the same thing that made me start this one, or if I am missing something.

Disclosure: the portraits, part of the text and part of the code were made with generative AI tools.

Happy to answer questions here.


r/playtesters • • 1h ago

Unpaid Playtest [Browser, free, 10-15 min] Snake Royale – battle royale Snake you can play in your browser, and with your friends! looking for playtesters!

• Upvotes

Hi all! I've been building Snake Royale solo as a hobby project, and I need fresh eyes on it. Full disclosure: it's vibe-coded. I designed it, played it, and decided every change, but the code was written with an AI coding assistant (Claude). That's a big reason I want real players on it: an AI can test the code, but only people can tell me what feels off.

It's classic Snake turned into a battle royale: you and up to 5 snakes on one big arena, a storm closes in ring by ring and drains your points, fruit and knockouts add points, and the last snake standing wins. Bots fill any empty seats, so you can play alone or send friends a room link.

Play here (browser, free, no account): https://play.snakeroyale.fun

It runs on desktop browsers and phones. There's also a desktop version for Windows and Mac on the same page if you'd rather download (unzip and run).

Time needed: 10 to 15 minutes is plenty. Longer is welcome.

Controls

  • Keyboard: Arrow keys or WASD to steer, P to pause
  • Phone: swipe, or use the on-screen corner buttons

What I'd love you to try

  1. Battle Royale with bots. Make a room, pick 1 or 2 rivals and a bot difficulty, play a full match to the end. Try all three rule sets (Storm, Survival, Open Arena).
  2. Play with a friend, if you can. Make a Battle Royale or Versus room, press Copy link, send it to someone. Does the link drop them straight into your room? Does the lobby and "I'm Ready" flow make sense?
  3. The solo modes: Classic, Time Attack, Obstacles and Zen.
  4. On a phone. Do swipes and the corner buttons feel responsive? Does the page fit your screen?
  5. The late game of a long Storm match (when the arena gets tiny and sudden death starts). This is where I've had the most trouble, so reports here are gold.

What I'm looking for

  • Lag or "the snake didn't turn when I pressed" moments. Please say roughly where you are (country or region is enough). The server is on the US West Coast, so I want to know how it feels from far away.
  • Bugs: anything that freezes, glitches, looks wrong, or kills you when it shouldn't.
  • Confusing parts: menus, room options, rules you didn't understand.
  • Fun and balance: are the bots too easy or too hard? Is the storm too fast? What made you want to play another round, or stop?

Play here (browser, free, no account): https://play.snakeroyale.fun

How to report (just reply in the comments)

Copy this and fill in what you can:

Device / OS:
Browser (or desktop version):
Where you are (region):
Mode + rules (e.g. Battle Royale / Storm, 2 rivals, Hard bots):
Solo, with bots, or with a friend:

What happened:
What you expected:
Happened once or every time?:
Screenshot / clip (optional):

Anything else (suggestions, what you liked, what you'd change):

Short replies are welcome too. "It lagged in the last 30 seconds on my phone" is useful on its own.

Known things

  • The desktop download is unsigned (I'm a solo dev), so Windows may show a SmartScreen notice (More info > Run anyway) and a Mac needs a one-time allow under System Settings > Privacy & Security. Totally fine to stick with the browser version. You don't have to test the download if you don't feel comfortable installing something you are iffy about.
  • No accounts, no ads, nothing to buy. High scores and settings are kept in your own browser.

I read every comment and will reply.

Play here (browser, free, no account): https://play.snakeroyale.fun


r/playtesters • • 5h ago

Unpaid Playtest [Unpaid] Looking for playtesters for a location-based d20 RPG on iOS and Android

2 Upvotes

I am the solo developer of Crossroads Legends, a mobile RPG where your real neighbourhood becomes the map. You build a party of three, equip gear cards, and d20 rolls decide every fight.

How to get in (takes about 2 minutes):

iPhone (TestFlight): https://testflight.apple.com/join/kTk9rczA

Android: join https://groups.google.com/g/crossroads-legends-testers then install from https://play.google.com/apps/testing/work.sicken.dnd2go

Both steps are also on https://www.crossroadslegends.com/#beta

What I need tested:

• The first 20 minutes: where are you confused, bored, or stuck?

• The first battle: do you understand why you won or lost?

• Would you open it again tomorrow, and why or why not?

There is a feedback button in the game, and every report lands directly with me. Replies here work too.

The game is online-only and uses your location while you play (other players do not see it). Thanks a lot for your time!


r/playtesters • • 6h ago

Unpaid Playtest Need playtesting for permadeath deck builder: Banish the briar

2 Upvotes

The game is about 90% done, so it is pretty polished and fun to play! The major things that I am trying to improve is the player and enemy card balancing and edge case polishing. please be critical with your feedback, and feel free to mention any other issues you run into!

No download is required to play: The game is lightweight enough to run in browser. you can either navigate to cuttinglogic's itch page or use this link to get there: Banish The Briar by CuttingLogic


r/playtesters • • 6h ago

Unpaid Playtest [Android] Looking for testers for Unstitch, a cozy needle & thread puzzle (14-day closed test)

2 Upvotes

Hi! I’m a solo dev and Unstitch is my first game: a calm puzzle where you pull needles with threads out of an embroidery canvas in the right order. Each needle can only fly out if nothing blocks its way. Later levels add spools and a small shelf, so you have to plan which thread to pull first. There’s also a daily puzzle that’s the same for everyone.

Google Play requires a 14-day closed test with at least 12 testers before a new game can be published. The test opens in a few days.

What I’m asking: install the game from the test link and keep it on your phone for 14 days. Playing a few levels and telling me what felt confusing, too easy or too hard would help a lot.

Feedback: comments here or a DM. Requirements: an Android phone (Android 10+) and a Google account.

If you’re interested, comment or send me a DM and I’ll send you the link as soon as the test is live. Thanks!


r/playtesters • • 15h ago

Paid Playtest [Paid $20 via PayPal, iPhone, ~60 min (40 play + 20 Q&A)] Looking for 10 playtesters for an unreleased mobile game

10 Upvotes

Hey everyone! I'm a small indie developer looking for 10 playtesters for an unreleased cozy strategy game for iPhone. Details stay under wraps until launch, so selected testers sign a short NDA before getting access.

What you get: $20 USD via PayPal, sent within 3 business days after you finish both parts.

What you'll do:
Play for about 40 minutes on your iPhone, through a private TestFlight invite. Start from the very beginning and play naturally; I want to see what a real first session looks like.
Record your screen with iPhone's built-in screen recording, microphone on if you're comfortable thinking out loud (very helpful, not required). Send it as a private Google Drive or Dropbox link. No YouTube, even unlisted.
Join a 20-minute voice Q&A on Discord at a time that works for you. We'll talk about your first impressions, what was fun, what was confusing, how the difficulty felt, and whether you'd keep playing.

Requirements:
18 or older
An iPhone on a recent iOS version (TestFlight is free)
Available within the next week

To apply, comment below with:
your iPhone model
2–3 mobile games you've played recently
how often you play mobile games
your time zone

Please don't DM me. DMs will be ignored. I'll DM the people selected with next steps. I'm aiming for a mix of strategy fans and more casual players, so you don't need to be a hardcore gamer.

Thanks!


r/playtesters • • 6h ago

Unpaid Playtest Looking for some testers for new RPG PBBG in development

2 Upvotes

Hello!

Looking for maybe 2-5 testers for my in development RPG PBBG game which is getting near to a basic alpha stage. Currently players can quite easily get a lot of autos/actions so it's very afk/idle friendly.

This would be to help me with finding:

-Balance Issues
-UI Issues
-Testing new features
-General opinions and feel for the game

Previous experience with PBBG/Idle games would be ideal but not required

The game uses the standard 6 second action ticks of regular pbbgs but mixed in with action RPG style loot (Diablo 2ish), 4 different skills currently, 3 different factions similar to some older mmos, custom events, Battle Pets and a few other different things.

It goes without saying the game is free to play and I will also give each tester a in-game title for Alpha Testing which will stay with them even into release (hopefully! :) )

Send me a message here if you'd like to join - thanks! :)


r/playtesters • • 7h ago

Unpaid Playtest Looking for playtesters: first-person game about sorting thousands of physics balls by color (free, Windows, ~15 min)

2 Upvotes

Hi! I'm a solo dev and I'd love a few people to play the free demo of my first game and tell me what works and what doesn't.

The game: LOST in the Ball Pit. You're the ball pit attendant after closing time. Sort every ball back into its color crate (grab and throw by hand, a net that only pours the color of the crate you aim at, a leaf blower, a vacuum), find the things kids lost in the pit, return them at the Lost & Found desk, and buy better tools. 3 play areas with 2,500, 8,000 and 25,000 simulated balls.

Link: https://sadstudio.itch.io/lost-in-the-ball-pit (Windows, free demo, v0.5)

What I'd like to know:

- Does sorting stay fun after 10 minutes, or turn into a chore?

- Is it clear what to do (sort, find items, return them, upgrade) without reading anything?

- Does diving into the balls feel good or floaty?

- Anything that broke, or ran badly on your PC (please mention your graphics card)

How to send feedback: reply here in the comments, or leave a comment on the itch page. I read and answer everythin


r/playtesters • • 9h ago

Unpaid Playtest Emberhilt - Mobile Survivor RPG (Android)

2 Upvotes

Hello all, I developed a RPG Survivor/Fantasy/Roguelite game for Android phones. It's currently in a Pre-Release State and I would love it if any of you would be wiling to play it and test it for me. It's not perfect and is still a work in progress but that's why I need all of your feedback! I would love it if any of you would be willing to play the game and provide solid feedback please. I push updates daily on the game and make lots of changes.

Here is a link to the Google Group to join the Closed Testing group!

https://groups.google.com/g/emberhilt-testers

Here is a additional link to the App once you join the group!

https://play.google.com/store/apps/details?id=com.ashenembers.emberhilt

Thank you all for your time!


r/playtesters • • 6h ago

Unpaid Playtest Free browser game reviews! Live on stream

1 Upvotes

Hi Everyone, it's me again!

I’m reviewing your browser games LIVE today Right now!
I do it every Tuesday in my youtube channel.

If you got a game on CrazyGames, Poki, itch.io, or anywhere else? Send it my way and I’ll play it live, give you honest feedback, and talk about things like:

Player retention & average playtime
Gameplay & game feel
What’s working and what isn’t
Ideas to improve your game

Submit your game here:
-> PaperCroft.com/livestream

I’ll be going through submissions during the livestream, so make sure to send yours in!

If you have any questions, drop them in the comments or ask me through the Discord server.

My Channel is Xander Develops
Livestream Line: Here <<<<<<<<<<-----------------
See you there!


r/playtesters • • 6h ago

Playtester Looking for cricket enthusiasts to test my cricket management simulator — closed beta

1 Upvotes

Hi everyone!

I'm the developer of Cricket Masters, an in-development, single-player cricket management and simulation game focused on the details that make cricket interesting.

The idea is to simulate more than the final score: match situations, tactical choices, conditions, player performances and the decisions that can change the course of a game.

What can you explore?

  • 🏏 T20, ODI and Test cricket
  • 🎯 Ball-by-ball gameplay, batting intent, bowling plans and field settings
  • 🌦️ Pitch, weather and ball conditions
  • 📊 Scorecards, wagon wheels, pitch maps and match reports where supported
  • 🏆 Series, tournaments and competition formats
  • 👤 Player Career, training, injuries, selection and progression

The game is actively being developed. Some features are incomplete, and bugs or unrealistic outcomes are possible. The purpose of this closed beta is to improve cricket correctness, simulation consistency, reliability and usability.

Who am I looking for?

You could be a good fit if you:

  • Enjoy cricket beyond the basic scorecard.
  • Like cricket management games, statistics or sports simulations.
  • Can explain when a tactical decision or match outcome feels wrong.
  • Are willing to report bugs or share constructive feedback.

You don't need professional cricket experience or previous QA experience. Curiosity and useful feedback matter more than credentials.

Interested in testing?

I've set up a short application form so I can understand your operating system, cricket interests, availability and preferred testing areas.

👉 Apply here: https://tally.so/r/1WW2WM

This is a closed beta, so applying doesn't guarantee an invitation. Selected testers will receive private instructions for accessing the appropriate build and any required activation key. Please don't share private builds or keys publicly.

You can also follow the project here:

Full disclosure: I'm the developer, and this is my own game. I'm looking for people who can help make the simulation better, including by pointing out where it gets cricket wrong.

Thanks for reading. I'd love to hear what you think matters most in a realistic cricket simulation! 🏏


r/playtesters • • 6h ago

Unpaid Playtest Need feedback for this web game

1 Upvotes

Hi guys

I have created this web game prototype. Would appreciate your feedback to develop this prototype further.

https://sanskaarscore.in/


r/playtesters • • 6h ago

Unpaid Playtest Are you looking for repeat playtesters for your tabletop game and are available sundays & thursdays @9pmEST?

1 Upvotes

~4 of us so far, looking for 1-3 more devs to join our "deep-dive pod" at the BreakMyGame Discord for a months long commitment, ideally..

Participants get put into a rotation for a 2-3 hour spotlight for their 3-4+ player ~mediumweight games as long as they show up regularly.. like, once a week at least.. the more often you show up = the higher you'll get moved up in said rotation.

Screentop.gg prototypes preferred but tabletop playground/tabletopia is cool too. No AI please!

Thx! DM me for info/questions.


r/playtesters • • 7h ago

Unpaid Playtest [Unpaid][Android] STRETCH PETS 0.4.0 — feedback on difficulty and the pet collection

1 Upvotes

I'm the developer of STRETCH PETS, a pixel-art puzzle game where you swipe a square pet to stretch it across a board and fill every open tile. Walls, your own body, stop tiles, keys/gates and paired portals affect your route.

I'm looking for a 5–10 minute unpaid playtest of the new Android beta, version 0.4.0:

https://egeberatk.itch.io/stretch-pets

Please download StretchPets-0.4.0.apk for the latest version (Android 7.1+, ARM64). The browser demo on the same page has also been updated to 0.4.0 and needs no installation. English and Turkish are available. No account, purchase or recording is required.

The Android update includes 100 puzzles across four freely selectable difficulty groups, star milestones, a daily reward wheel, and 42 collectible pets. All nine video-unlock pets can now also be bought with earned coins. Hints and undo use normal daily allowances; restarting a level is unlimited. Ads and real-money purchases are not connected in this beta.

I'd especially appreciate feedback on:

• Which level first felt boring, unfair or confusing? Please try a harder group if the opening puzzles are too easy.

• Does collecting pets give you a reason to keep playing?

• Are daily hints/undo and the shop clear without extra explanations?

Please leave feedback in the Reddit comments or on itch.io. A few honest sentences are enough; for bugs, the level and phone model help.

For transparency, development uses AI-assisted code, artwork and text, plus procedurally synthesized sound effects, alongside custom game art. Thanks for trying it!


r/playtesters • • 14h ago

Discussion A review for a review?

2 Upvotes

Since we all are looking for play-testers. I had an idea. Let do a 20-30 minute review for each other.

I have a roguelike deckbuilder, of that’s a genre you play sometimes, I would love to get some feedback!

State your genre, drop a comment I will send you a dm! Off course I am also inviting you to react on others comments in this message as well!

Please don’t punt any links in, let’s keep ik clean and simple

Cheers a


r/playtesters • • 10h ago

Unpaid Playtest [Unpaid] Looking for playtesters: London Lore, a browser-based multiplayer trivia game

1 Upvotes

Hi! I'm looking for unpaid playtesters for London Lore, an early browser-based trivia and bluffing game set around London. It’s free, works in a browser and doesn’t require an account. You can explore solo, play a five-round match against the computer, or invite friends into a private room.

Play: https://getrealgood.co.uk/london-lore

If you have a few minutes, I’d especially appreciate feedback on: Is it clear how to start? Can two people join the same private room on separate devices? Is movement and starting a trivia challenge understandable? What broke or felt slow or confusing? If testing with someone isn’t practical, a computer match or solo exploration is useful too.

Please leave feedback here, including your device and browser if something goes wrong. Thanks for helping me improve it!


r/playtesters • • 10h ago

Unpaid Playtest [Desktop web, unpaid] Ten Blitz: what makes you choose another run after your first result?

1 Upvotes

I'm the developer of Ten Blitz, a free number-grid score-attack game inside Reddit. I'm looking for people who have not played it before, especially if you enjoy quick arithmetic or chasing a personal score.

This playtest focuses on the decision after a first run: does the result give you something you want to try next, or are you ready to leave?

Play: https://www.reddit.com/r/TenBlitz/comments/1w6rv1f/ten_blitz_can_you_take_todays_1/

Use Reddit's desktop web interface. Reddit sign-in is required to start and save a score; there is no download or payment. Drag rectangles whose remaining numbers total 10; each cleared cell earns a point. Every run starts with a fresh random grid, has a three-minute timer, and uses one of three ranked runs per daily challenge. Please use the game's existing instructions and stop whenever you naturally want to.

Please leave feedback in the comments after trying it:

  1. When your first run ended, what did you want to do next, if anything?
  2. What on the result screen helped or hindered that decision? If you wanted another run, what were you hoping to do differently?
  3. If you left before getting a result, where did you stop and why?

A short account is enough. Not wanting another run is useful feedback too. This is unpaid; no recording, private message, or return visit is requested. Your browser and any failed step would help if something doesn't work.

Disclosure: I develop Ten Blitz. AI tools assisted development; an AI assistant helped prepare and publish this playtest request.