r/HalfLife • u/LykouraKadrodius • 3h ago
r/HalfLife • u/Psycho815 • 17h ago
Deliver... hope
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From jimlambda in Instagram
r/HalfLife • u/donaldjdrumbphft • 14h ago
Discussion did valve consult with psychiatrists when designing the poison headcrab?
this is the only monster in the entire history of gaming that legitimately frightens me
whenever i hear and see them in half life alyx i get cold sweats and my fight or flight part of the brain gets active
it's like they did it on purpose
r/HalfLife • u/Wargulf • 23h ago
Half-Life 2 artist Viktor Antonov's peers say AI-generated clones of his “unique” aesthetic are “just bulls**t"
r/HalfLife • u/PastelliePaint • 13h ago
Made a working multi tool
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I've seen some people make their own version of the multi tool. Decided to be Alyx for Halloween this year so I have my own take on it.
Shout-out La_tem_ on cults 3d for the model itself.
Used an adafruit feather with oled (which unfortunately is too low voltage to power the LCD), and a small little circuit python script to power the UI.
Thought you all might enjoy, hope you all have a good Halloween as we take back city 17.
r/HalfLife • u/Flaky-Secretary-9027 • 2h ago
Xash3D for the Source Engine (Showcase)
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Releasing in a day or two! Can load and run hl2, half life source, css, and portal from my testing. it crashes in portal 2 though
Just like xash3d, the source code is totally modifiable and you can add whatever you want (eg ray tracing, new physics, etc)
Its super early right now, but it'll be far more usable soon!
r/HalfLife • u/Femboy_Lord • 26m ago
Hope nuke
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r/HalfLife • u/King_Ferdinand1 • 4h ago
Discussion If HLX turned out to be another "spin off" instalment to the Half Life series and not Half Life 3 as we would expect, which of these would you prefer?
r/HalfLife • u/wickedplayer494 • 15h ago
Half-Life: Alyx update for 10/26/26
Via the Steam Community:
- Add a setting under Advanced Performance to enable Foveated Rendering on desktop for supported hardware (for DirectX: NVIDIA GTX 16XX+, RTX 20XX+; AMD requires launching with -vulkan). Can increase rendering performance. Enable eye-tracking on your headset for best results. More information here.
- Enable stencil buffer tagging when running natively on Steam Frame to help with object rendering stability.
- Fix several rendering crashes common in workshop content.
- Fix "Gnome Alone" achievement failing to unlock for some users.
r/HalfLife • u/FanOfALotOfThings49 • 14h ago
Discussion What HL1 Xen creatures would you like/have liked to make a reappearance in the series?
Personally, I really would've like to see the Alien Grunts again. Since them and the Vortigaunts are related I think I'd be pretty cool to have them reappear as allies since the Vorts are on the Resistance's side.
r/HalfLife • u/fake_iraqi • 3h ago
i was watching the movie revolutionary road and i found this
is this supposed to be a reference?
r/HalfLife • u/FloopyBoopers2023 • 13h ago
Preview: Ultimate Black Mesa Map 2.0
Building off my further work on Owring's amazing map. I went on to get overview pictures of the levels from Decay and the Field Intensity mod, which I think most people will agree is well made and awesome enough to be considered canon, and arranged them accurately to the locations of the OG maps using the points where the maps intersect with the OG maps as reference points. I made as few modifications as I possibly could to maintain accuracy within reason. Again these maps weren't made to be connected in a literal sense and in some cases they aren't spatially realistic with each other. I pretty much limited it to rotation of 90 degrees on the axis of the level transitions if needed.
To make things even better I color coded the maps between HL1, BS, OP4, Decay, and FI and it really helps to make things less confusing. I'm also building off of what Owring did in his original PS document and layering different locations in their approximate depth from the surface in relation to areas around them. Quite the exhausting mental work I gotta tell you.
This is just a low-resolution teaser, I need to do a little more tweaking and add some more location labels and then I'll upload it in full resolution.
r/HalfLife • u/Voltenbolts • 19m ago
Discussion What is the silo used for in blast pit?
In the chapter blast pit before the tentacles thingy appear what is it even used for?It seems very weird
r/HalfLife • u/FanOfALotOfThings49 • 10h ago
Discussion Fuck Zodiac Signs, which Antlion Soldier pattern is your favorite?
My personal favorite is #2
r/HalfLife • u/KillmoggerPrime17 • 17h ago
OUR BENEFACTORS MADE A GLORIOUS VIDEO DEDICATED TO OUR BOYS
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r/HalfLife • u/RaccoonElaborate • 9h ago
Discussion Any good novels with Half-Life 2 vibes?
That's what I'm looking for.
r/HalfLife • u/clearivers • 1d ago
Handmade Combine Advisor model
It didn't turn out quite perfect, but I haven't made anything gross in a while and this was overall a really fun project. Rip Eli you would've hated this
r/HalfLife • u/No_Brush_3786 • 14m ago
Discussion Help with mods?
I tried those mods, when I have the 3 first ammunition, animation , texture packs above, the hands don't work
When I have the hands above them, only the bullet one works the first 2 that depend on eachother do not work
r/HalfLife • u/WiseOldChap • 14h ago
Discussion Prior to the collapse of the Citadel, were transhuman soldiers ever put to use in off-world missions?
I believe somewhere in the Nova Prospekt Wallace Breen says that the transhuman forces need to "prove their worth" to the Combine, but I want to see if anyone else has a different perspective on it.