r/Filmmakers • • Jun 09 '25

New Rules Regarding AI on /r/filmmakers!

496 Upvotes

Thank you all for participating in the poll! Here are the results. To accurately gauge everyone's collective acceptance vs rejection for each, I've tallied the total votes among all choices as pro/anti for each category. So for example, a vote for 'no changes' would be a -1 to Gen AI, AI Tools, AI Comms, and AI Discussion. A vote for 'Ban GenAI + AI Tools' would be a +1 to GenAI and AI Tools, and a -1 to AI Comms and AI Discussion, etc. So here are the results for each category of AI. Keep in mind that a higher number indicates a stronger group decision to ban the content:

GenAI: +92 (+119/-27)

AI Tools: -20 (+63/-83)

AI Comms: -8 (+69/-77)

AI Discussion: -84 (+31/-115)

From the results it is clear that sub overwhelmingly approve a complete ban on all generative AI. However, people are more or less fine with allowing discussion of AI, and are fairly mixed on the topic of AI Tools and Communication. So here is the new rule for all things AI:

-------

Rule 6. You may not post work containing Generative AI elements (Midjourney, Neo, Dall-E, etc.). You may use and demonstrate the use of AI assisted tools (ie magic masking, upscalers, audio cleanup etc.) so long as they are used in service of human-generated artwork. AI Communication, like post bodies or comments composed using ChatGPT are allowed only in very reasonable cases, such as the need for someone to translate their thoughts into another language. Abuse of AI assisted communication will result in the removal of the offending post/comment.


r/Filmmakers • • Dec 03 '17

Official Sticky READ THIS BEFORE ASKING A QUESTION! Official Filmmaking FAQ and Information Post

990 Upvotes

Welcome to the /r/Filmmakers Official Filmmaking FAQ And Information Post!

Below I have collected answers and guidance for some of the sub's most common topics and questions. This is all content I have personally written either specifically for this post or in comments to other posters in the past. This is however not a me-show! If anybody thinks a section should be added, edited, or otherwise revised then message the moderators! Specifically, I could use help in writing a section for audio gear, as I am a camera/lighting nerd.



Topics Covered In This Post:

1. Should I Pursue Filmmaking / Should I Go To Film School?

2. What Camera Should I Buy?

3. What Lens Should I Buy?

4. How Do I Learn Lighting?

5. What Editing Program Should I Use?



1. Should I Pursue Filmmaking / Should I Go To Film School?

This is a very complex topic, so it will rely heavily on you as a person. Find below a guide to help you identify what you need to think about and consider when making this decision.

Do you want to do it?

Alright, real talk. If you want to make movies, you'll at least have a few ideas kicking around in your head. Successful creatives like writers and directors have an internal compunction to create something. They get ideas that stick in the head and compel them to translate them into the real world. Do you want to make films, or do you want to be seen as a filmmaker? Those are two extremely different things, and you need to be honest with yourself about which category you fall into. If you like the idea of being called a filmmaker, but you don't actually have any interest in making films, then now is the time to jump ship. I have many friends from film school who were just into it because they didn't want "real jobs", and they liked the idea of working on flashy movies. They made some cool projects, but they didn't have that internal drive to create. They saw filmmaking as a task, not an opportunity. None of them have achieved anything of note and most of them are out of the industry now with college debt but no relevant degree. If, when you walk onto a set you are overwhelmed with excitement and anxiety, then you'll be fine. If you walk onto a set and feel foreboding and anxiety, it's probably not right for you. Filmmaking should be fun. If it isn't, you'll never make it.

School

Are you planning on a film production program, or a film studies program? A studies program isn't meant to give you the tools or experience necessary to actually make films from a craft-standpoint. It is meant to give you the analytical and critical skills necessary to dissect films and understand what works and what doesn't. A would-be director or DP will benefit from a program that mixes these two, with an emphasis on production.

Does your prospective school have a film club? The school I went to had a filmmakers' club where we would all go out and make movies every semester. If your school has a similar club then I highly recommend jumping into it. I made 4 films for my classes, and shot 8 films. In the filmmaker club at my school I was able to shoot 20 films. It vastly increased my experience and I was able to get a lot of the growing pains of learning a craft out of the way while still in school.

How are your classes? Are they challenging and insightful? Are you memorizing dates, names, and ideas, or are you talking about philosophies, formative experiences, cultural influences, and milestone achievements? You're paying a huge sum of money, more than you'll make for a decade or so after graduation, so you better be getting something out of it.

Film school is always a risky prospect. You have three decisive advantages from attending school:

  1. Foundation of theory (why we do what we do, how the masters did it, and how to do it ourselves)
  2. Building your first network
  3. Making mistakes in a sandbox

Those three items are the only advantages of film school. It doesn't matter if you get to use fancy cameras in class or anything like that, because I guarantee you that for the price of your tuition you could've rented that gear and made your own stuff. The downsides, as you may have guessed, are:

  1. Cost
  2. Risk of no value
  3. Cost again

Seriously. Film school is insanely expensive, especially for an industry where you really don't make any exceptional money until you get established (and that can take a decade or more).

So there's a few things you need to sort out:

  • How much debt will you incur if you pursue a film degree?
  • How much value will you get from the degree? (any notable alumni? Do they succeed or fail?)
  • Can you enhance your value with extracurricular activity?

Career Prospects

Don't worry about lacking experience or a degree. It is easy to break into the industry if you have two qualities:

  • The ability to listen and learn quickly
  • A great attitude

In LA we often bring unpaid interns onto set to get them experience and possibly hire them in the future. Those two categories are what they are judged on. If they have to be told twice how to do something, that's a bad sign. If they approach the work with disdain, that's also a bad sign. I can name a few people who walked in out of the blue, asked for a job, and became professional filmmakers within a year. One kid was 18 years old and had just driven to LA from his home to learn filmmaking because he couldn't afford college. Last I saw he has a successful YouTube channel with nature documentaries on it and knows his way around most camera and grip equipment. He succeeded because he smiled and joked with everyone he met, and because once you taught him something he was good to go. Those are the qualities that will take you far in life (and I'm not just talking about film).

So how do you break in?

  • Cold Calling
    • Find the production listings for your area (not sure about NY but in LA we use the BTL Listings) and go down the line of upcoming productions and call/email every single one asking for an intern or PA position. Include some humor and friendly jokes to humanize yourself and you'll be good. I did this when I first moved to LA and ended up camera interning for an ASC DP on movie within a couple months. It works!
  • Rental House
    • Working at a rental house gives you free access to gear and a revolving door of clients who work in the industry for you to meet.
  • Filmmaking Groups
    • Find some filmmaking groups in your area and meet up with them. If you can't find groups, don't sweat it! You have more options.
  • Film Festivals
    • Go to film festivals, meet filmmakers there, and befriend them. Show them that you're eager to learn how they do what they do, and you'd be happy to help them on set however you can. Eventually you'll form a fledgling network that you can work to expand using the other avenues above.

What you should do right now

Alright, enough talking! You need to decide now if you're still going to be a filmmaker or if you're going to instead major in something safer (like business). It's a tough decision, we get it, but you're an adult now and this is what that means. You're in command of your destiny, and you can't trust anyone but yourself to make that decision for you.

Once you decide, own it. If you choose film, then take everything I said above into consideration. There's one essential thing you need to do though: create. Go outside right fucking now and make a movie. Use your phone. That iphone or galaxy s7 or whatever has better video quality than the crap I used in film school. Don't sweat the gear or the mistakes. Don't compare yourself to others. Just make something, and watch it. See what you like and what you don't like, and adjust on your next project! Now is the time for you to do this, to learn what it feels like to make a movie.



2. What Camera Should I Buy?

The answer depends mostly on your budget and your intended use. You'll also want to become familiar with some basic camera terms because it will allow you to efficiently evaluate the merits of one option vs another. Find below a basic list of terms you should become familiar with when making your first (or second, or third!) camera purchase:

  1. Resolution - This is how many pixels your recorded image will have. If you're into filmmaking, you probably already know this. An HD camera will have a resolution of 1920x1080. A 4K camera will be either 4096x2160 or 3840x2160. The functional difference is that the former is a theatrical aspect ratio while the latter is a standard HDTV aspect ratio (1.89:1 vs 1.78:1 respectively).
  2. Framerates - The standard and popular framerate for filmmaking is called 24p, but most digital cameras will actually be shooting at 23.976 fps. The difference is negligible and should have no bearing on your purchasing choice. The technical reasons behind this are interesting but ultimately irrelevant. Something to look for is the camera's ability to shoot in high framerate, meaning anything above the 24p standard. This is useful because you can play back high framerate footage at 24p in your editor, and it will render the recorded motion in slow motion. This is obviously useful!
  3. Data Rate - This tells you how much data is being recorded on a per second basis. Generally speaking, the higher the data rate, the better your image quality. Make sure to pay attention to resolution as well! A 1080p camera with a 100 MB/s data rate is going to be recording higher quality imagery than a 4k camera at a 200 MB/s data rate because the 4k camera has 4x as many pixels to record but only double the data bandwidth with which to do it. Things like compression come into play here, but keep this in mind as a rule of thumb.
  4. Compression - Compression is important, because very few cameras will shoot without some form of compression. This is basically an algorithm that allows you to record high quality images without making large file sizes. This is intimately linked with your data rate. Popular cinema compressions for cameras include ProRes, REDCODE, XAVC, AVCHD. Compression schemes that you want to avoid include h.264, h.265, MPEG-4, and Generic 'MOV'. This is not an exhaustive list of compression types, but a decent starter guide.
  5. ISO - This is your camera sensor's sensitivity to light. The higher the ISO number, the more sensitive to light the camera will be. Higher ISOs tend to give noisier images though, so there is a tradeoff. All cameras will have something called a native iso. This is the ISO at which the camera is deemed to perform the best in terms of trading off noise vs sensitivity. A very common native ISO in the industry is 800. Sony cameras, including the A7S boast much higher ISO performance without significant noise increases, which can be useful if you're planning on running and gunning in the dark with no crew.
  6. Manual Shutter - Your shutter speed (or shutter angle, as it is called in the film industry) controls your motion blur by changing how long the sensor is exposed to light during a single frame of recording. Having manual control over this when shooting is important. The standard shutter speed when shooting 24p is 1/48 of a second (180° in shutter angle terms), so make sure your prospective camera can get here (1/50 is close enough).
  7. Lens Mount - Some starter cameras will have built in lenses, which is fine for learning! When you move up to higher quality cameras however, the standard will be interchangeable lens cameras. This means you'll need to decide on what lens mount you would like to use. The professional standard is called the PL Mount, but lenses and cameras that use this mount are very expensive. The most common and popular mount in the low level professional world is Canon's EF mount. Because of its design, EF mount lenses can easily be adapted to other common mounts like Sony's E-Mount or the MFT mounts found on many Panasonic cameras. EF is popular because Canon's lenses are generally preferred over Sony's, and so their mount has a higher utility.
  8. Color Subsampling - This is easier to understand if you think of it as 'Color Resolution'. Our eyes are more sensitive to luminance (bright vs dark) than to color, and so some cameras increase effective image quality by dedicating processing power and data rate bandwidth to the more important luminance values of individual pixels. This means that individual pixels often do not have their own color, but instead that groups of neighboring pixels will be given a single color value. The size of the groups and the pattern of their arrangement are referred to by 3 main color subsampling standards.
    • 4:4:4 means that each pixel has its own color value. This is the highest quality.
    • 4:2:2 means that color is set for horizontal pixels in pairs. The color of each two neighboring pixels is averaged and applied to both identically. This is the second best quality.
    • 4:2:0 means that color is set for both horizontal and vertical pixel 4-packs. Each square of 4 pixels receives a single color assignment that is an averaging of their original signals. This is generally low quality. For more info on color subsampling, check out this wikipedia entry
  9. Bit-Depth - This refers to how many colors the camera is capable of recognizing. An 8-bit camera can have 16,777,216 distinct colors, while a 10-bit camera can have 1,073,741,824 distinct colors. Note that this is primarily only of use when doing color grading, as nearly all TVs and computer monitors from the past few decades are 8-bit displays that won't benefit from a 10-bit signal.
  10. Sensor Size - The three main sensor sizes you'll encounter (in ascending order) are Micro Four-Thirds (M43), APS-C, and Full Frame. A larger sensor will generally have better noise and sensitivity than a smaller sensor. It will also effect the field of view you get from a given lens. Larger sensors will have wider fields of view for the same focal length lenses. For example, a 50mm lens on a FF sensor will look roughly twice as wide-angle as a 50mm lens on a M43 sensor. To get the same field of view as a 50mm on FF, you'd need to use a 25mm lens on your M43 camera. Theatrical 35mm (the cinema standard, so to speak) has an equivalent sensor size to APS-C, which is larger than M43 and smaller than Full Frame.

So Now What Camera Should I Buy?

This list will be changing as new models emerge, but for now here is a short list of the cameras to look at when getting started:

  1. Panasonic G7 (~$600) - This is hands down the best starter camera for someone looking to move up from shooting on their phones or consumer camcorders.
  2. Panasonic GH4 (~$1,500) - An older and cheaper version of the GH5, this camera is still a popular choice.
  3. Panasonic GH5 (~$2,000) - This is perhaps the most popular prosumer DSLR filmmaking camera.
  4. Sony A7S (~$2,700) - This is a very popular camera for shooting in low light settings. It also boasts a Full-Frame sensor (compared to the GH5's M4/3 sensor), allowing you to get shallower depth of field compared to other cameras using the same field of view and aperture.
  5. Canon C100 mkII (~$3,500) - This is one of the cheapest true digital cinema cameras. It offers several benefits over the above DSLR cameras, such as professional level XLR audio inputs, internal ND filters, and a better picture profile system.


3. What Lens Should I Buy?

Much like with deciding on a camera, lens choice is all about your budget and your needs. Below are the relevant specs to use as points of comparison for lenses.

  1. Focal Length - This number indicates the field of view your lens will supply. A higher focal length results in a narrow (or more 'telescopic') field of view. Here is a great visual depiction of focal length vs field of view.
  2. Speed - A 'fast lens' is one with a very wide maximum aperture. This means the lens can let more light through it than a comparatively slower lens. We read the aperture setting via something called F-Stops. They are a standard scale that goes in alternating doublings of previous values. The scale is: 1.0, 1.4, 2.0, 2.8, 4.0, 5.6, 8.0, 11, 16, 22, 32, 45, 64. Each increase is a doubling of the incoming light. A lens whose aperture is a 1.4 will allow in twice as much light than it would have at 2.0. Cheaper lenses tend to only open up to a 4.0, or even a 5.6. More expensive lenses can open as far 1.3, giving you 16x as much light. Wider apertures also cause your depth of field to contract, resulting in the 'cinematic' shallow focus you're likely familiar with. Here is a great visual depiction of f-stop vs depth of field
  3. Chromatic Aberration - Some lower quality glass will have this defect, in which imperfect lens elements cause a prism-style effect that separates colors on the edges of image details. Post software can sometimes help correct this, as in this example
  4. Sharpness - I'm sure you all know what sharpness is. Cheaper lenses will yield a softer in-focus image than more expensive lenses. However, some lenses are popularly considered to be 'over-sharp', such as the Zeiss CP2 series. The minutia of the sharpness debate is mostly irrelevant at starter levels though.
  5. Bokeh - This refers to the shape of an out of focus point of light as rendered by the lens. The bokeh of your image will always be in the shape of your aperture. For that reason, a perfectly round aperture will yield nice clean circle bokeh, while a rougher edged aperture will produce similarly rougher bokeh. Here's an example
  6. Lens Mount - Make sure the lens you're buying will either fit your camera's lens mount or allow for adapting to is using a popular adapter like the Metabones. The professional standard lens mount is the PL Mount, but lenses and cameras that use this mount are very expensive. The most common and popular mount in the low level professional world is Canon's EF mount. Because of its design, EF mount lenses can easily be adapter to other common mounts like Sony's E-Mount or the MFT mounts found on many Panasonic cameras. EF is popular because Canon's lenses are generally preferred over Sony's, and so their mount has a higher market share.

Zoom vs Prime

This is all about speed vs quality vs budget. A zoom lens is a lens whose *focal length can be changed by turning a ring on the lens barrel. A prime lens has a fixed focal length. Primes tend to be cheaper, faster, and sharper. However, buying a full set of primes can be more expensive than buying a zoom lens that would cover the same focal length range. Using primes on set in fast-paced environments can slow you down prohibitively. You'll often see news, documentary, and event cameras using zooms instead of primes. Some zoom lenses are as high-quality as prime lenses, and some people refer to them as 'variable prime' lenses. This is mostly a marketing tool and has no hard basis in science though. As you might expect, these high quality zooms tend to be very expensive.

So What Lenses Should I Look At?

Below are the most popular lenses for 'cinematic' filming at low budgets:

  1. Rokinon Cine 4 Lens Kit in EF Mount (~$1,700)
  2. Canon L Series 24-70mm Zoom in EF Mount (~1,700)
  3. Sigma Art 18-35mm Zoom in EF Mount (~$800)
  4. Sigma Art 50-100 Zoom in EF Mount (~$1,100)

Lenses below these average prices are mostly a crapshoot in terms of quality vs $, and you'll likely be best off using your camera's kit lens until you can afford to move up to one of the lenses or lens series listed above.



4. How Do I Learn Lighting?

Alright, so you're biting off a big chunk here if you've never done lighting before. But it is doable and (most importantly) fun!

First off, fuck three-point lighting. So many people misunderstand what that system is supposed to teach you, so let's just skip it entirely. Light has three properties. They are:

  • Color: Color of the light. This is both color temperature (on the Orange - Blue scale) and what you'd probably think of as regular color (is it RED!? GREEN!? AQUA!?) etc. Color. You know what color is.
  • Quantity: How bright the light is. You know, the quantity of photons smacking into your subject and, eventually, your retinas.
  • Quality: This is the good shit. The quality of a light source can vary quite a bit. Basically, this is how hard or soft the light is. Alright, you've got a guy standing near a wall. You shine a light on him. What's on the wall? His shadow, that's what. You know what shadows look like. A hard light makes his shadow super distinct with 'hard' edges to it. A soft light makes his shadow less distinct, with a 'soft' edge. When the sun is out, you get hard light. Distinct shadows. When it's cloudy, you get soft light. No shadows at all! So what makes a light hard or soft? Easy! The size of the source, relative to the subject. Think of it this way. You're the subject! Now look at your light source. How much of your field of vision is taken up by the light source? Is it a pinpoint? Or more like a giant box? The smaller the size of the source, the harder the light will be. You can take a hard light (i.e. a light bulb) and make it softer by putting diffusion in front of it. Here is a picture of that happening. You can also bounce the light off of something big and bouncy, like a bounce board or a wall. That's what sconces do. I fucking love sconces.

Alright, so there are your three properties of light. Now, how do you light a thing? Easy! Put light where you want it, and take it away from where you don't want it! Shut up! I know you just said "I don't know where I want it", so I'm going to stop you right there. Yes you do. I know you do because you can look at a picture and know if the lighting is good or not. You can recognize good lighting. Everybody can. The difference between knowing good lighting and making good lighting is simply in the execution.

Do an experiment. Get a lightbulb. Tungsten if you're oldschool, LED if you're new school, or CFL if you like mercury gas. plug it into something portable and movable, and have a friend, girlfriend, boyfriend, neighbor, creepy-but-realistic doll, etc. sit down in a chair. Turn off all the lights in the room and move that bare bulb around your victim subject's head. Note how the light falling on them changes as the light bulb moves around them. This is lighting, done live! Get yourself some diffusion. Either buy some overpriced or make some of your own (wax paper, regular paper, translucent shower curtains, white undershirts, etc.). Try softening the light, and see how that affects the subject's head. If you practice around with this enough you'll get an idea for how light looks when it comes from various directions. Three point lighting (well, all lighting) works on this fundamental basis, but so many 'how to light' tutorials skip over it. Start at the bottom and work your way up!

Ok, so cool. Now you know how light works, and sort of where to put it to make a person look a certain way. Now you can get creative by combining multiple lights. A very common look is to use soft light to primarily illuminate a person (the 'key) while using a harder (but sometimes still somewhat soft) light to do an edge or rim light. Here's a shot from a sweet movie that uses a soft key light, a good amount of ambient ('errywhere) light, and a hard backlight. Here they are lit ambiently, but still have an edge light coming from behind them and to the right. You can tell by the quality of the light that this edge was probably very soft. We can go on for hours, but if you just watch movies and look at shadows, bright spots, etc. you'll be able to pick out lighting locations and qualities fairly easily since you've been practicing with your light bulb!

How Do I Light A Greenscreen?

Honestly, your greenscreen will depend more on your technical abilities in After Effects (or whichever program) than it will on your lighting. I'm a DP and I'm admitting that. A good key-guy (Keyist? Keyer?) can pull something clean out of a mediocre-ly lit greenscreen (like the ones in your example) but a bad key-guy will still struggle with a perfectly lit one. I can't help you much here, as I am only a mediocre key-guy, but I can at least give you advice on how to light for it!

Here's what you're looking for when lighting a greenscreen:

  • Two Separate Lighting Setups: You should have a lighting setup for the green screen and a lighting setup for your actor. Of course, this isn't always possible. But we like to aspire to big things! The reason this is helpful is that it makes it easier for you to adjust the greenscreen light without affecting the actor's lighting, and vice versa.
  • Separate the subject from the greenscreen as much as possible! - Pretty much that. The closer your subject is to the screen, the harder it is to keep lights from interfering with things they're not meant for, and the greater the chance the actor has of getting his filthy shadow all over the screen. I normally try to keep my subjects at least 8' away from the screen at a minimum for anything wider than an MCU.
  • Light the Green Screen EVENLY: The green on the screen needs to be as close to the same intensity in all parts as possible, or you just multiply your work in post. For every different shade of green on that screen you'll need make a separate key effect to make clean edges, and then you'll need to matte and combine them all together. Huge headache that can be a tad overwhelming if you're not used it. For this reason, Get your shit even! "But how do I do that?" you ask! Well, first off, I actually prefer to use hard light. You see, hard light has the nice innate property of being able to throw itself a long distance without losing all its intensity. The farther away the light source is from the subject, the less its intensity will change from inch to inch. That's called the inverse square law, and it is cool as fuck. If you change the distance between the light and the subject, the intensity of the light will shift as an inverse to the square of the distance. Science! So if you double the distance between the light and the subject, the intensity is quartered (1 over 2 squared. 1/4). So, naturally, the farther away you are the more distance is required to reduce the intensity further. If you have the space, use it to your advantage and back your lights up! Now back to reality. You probably don't have a lot of space. You're probably in a garage. OK, fuck it, emergency mode! Now we use soft lights. Soft lights change their intensity quite inconveniently if they're at an oblique angle to the screen, but they kick ass if you can get them to shine more or less perpendicular on the screen. The problem there of course is that they'd then be sitting where your actor probably is. Sooo we move them off to the side, maybe put one on the ceiling, one on the ground too, and try to smudge everything together on the screen. Experiment with this for a while and you'll get the hang of it in no-time!
  • Have your background in mind BEFORE shooting: Even if your key is flawless, it will look like shit if the actor isn't lit in a convincing manner compared to the background. If, for example, this for some reason is your background, you'll know that your actor needs a hard backlight from above and to camera right since we see a light source there. Also, we can infer from the lighting on the barrels that his main source of illumination should be from above him and pointing down, slightly from the right. You can move the source around and accent it as needed to make the actor not-ugly, but your background has provided you with some significant constraints right off the bat. For that reason, pick your background before you shoot, if possible. If it is not possible to do so, well, good luck! Guess as best as you can and try to find a good background.

What Lights Should I Buy?

OK! So now you know sort of how to light a green screen and how to light a person. So now, what lights do you need? Well, really, you just need any lights. If you're on a budget, don't be afraid to get some work lights from home depot or picking up some off brand stuff on craigslist. By far the most important influence on the quality of your images will be where and how you use the lights rather than what types or brands of lights you are using. I cannot stress this enough. How you use it will blow what you use out of the water. Get as many different types of lights as you can for the money you have. That way you can do lots of sources, which can make for more intricate or nuanced lighting setups. I know you still want some hard recommendations, so I'll tell you this: Get china balls (china lanterns. Paper lanterns whatever the fuck we're supposed to call these now). They are wonderful soft lights, and if you need a hard light you can just take the lantern off and shine with the bare bulb! For bulbs, grab some 200W and 500W globes. You can check B&H, Barbizon, Amazon, and probably lots of other places for these. Make sure you grab some high quality socket-and-wire sets too. You can find them at the same places. For brighter lights, like I said home depot construction lights are nice. You can also by PAR lamps relatively cheap. Try grabbing a few Par Cans. They're super useful and stupidly cheap. Don't forget to budget for some light stands as well, and maybe C-clamps and the like for rigging to things. I don't know what on earth you're shooting so it is hard to give you a grip list, but I'm sure you can figure that kind of stuff out without too much of a hassle.



5. What Editing Program Should I Use?

Great question! There are several popular editing programs available for use.

Free Editing Programs

Your choices are essentially limited to Davinci Resolve (Non-Studio) and Hitfilm Express. My personal recommendation is Davinci Resolve. This is the industry standard color-grading software (and its editing features have been developed so well that its actually becoming the industry standard editing program as well), and you will have free access to many of its powerful tools. The Studio version costs a few hundred dollars and unlocks multiple features (like noise reduction) without forcing you to learn a new program.

Paid Editing Programs

  1. Avid Media Composer ($50/mo or $1,300 for life) - This is the high-level industry standard, but is not terribly popular unless you're working at a professional post-house for big budget movies.
  2. Adobe Premiere Pro ($20/mo) - This used to be the most popular industry standard editor for low to medium budget productions. It is still used quite often, so knowing Premiere is a handy skill to maintain.
  3. Davinci Resolve Studio ($300) - This is a solid editing program built into the long time industry-standard color grading suite. Since Resolve added editing, its feature set and reputation has been on the rise. It's eclipsing Premiere now and set to be the undisputed industry standard for video editing and color grading for all but the absolute highest level productions. This is the best overall choice if you're looking to find your first editing program.
  4. Final Cut Pro X ($300) - This is the old standard for low-high budget editing, replaced by Adobe Premiere and now again by Resolve. It is available on Mac platforms only, and is still a powerful editor.

r/Filmmakers • • 5h ago

Film I removed the straps to make the actress appear to float with VFX

Enable HLS to view with audio, or disable this notification

111 Upvotes

r/Filmmakers • • 36m ago

Discussion Aaron Sorkin expresses concern that the aspects of directing he struggles with are those that cannot be learned Spoiler

Thumbnail hollywoodreporter.com
• Upvotes

Sorkin:

> “I’m not done wanting to work with great directors, but when you work with the lineup of directors that you just read, you’d really have to not be paying attention to not learn anything.” Still, he admits, the learning curve has been greater than he anticipated — not in terms of working with actors, but in terms of knowing how to artfully use a camera. “I was surprised by how little of the science of filmmaking I’d managed to absorb.” He adds, “I have no visual sensibility, it turns out.”

What‘s the sauce Sorkin is missing? Do you agree that you either have it or you don’t?

Richard Linklater on how savant directors don’t exist:

> “There are no overnight successes and no idiot savant filmmakers, and people don't want to hear how much work it takes.”

So? Which is it?


r/Filmmakers • • 6h ago

Film 20 days to film a movie. Day 8.

Enable HLS to view with audio, or disable this notification

35 Upvotes

r/Filmmakers • • 5h ago

Film Title: We shot a 51-minute Malayalam film in 6 days with a ₹3.5 lakh budget. It taught me a difficult lesson about directing.

22 Upvotes

Before WREATH, I made a short film called Monk. The audience response was discouraging, and I couldn't get it into film festivals.

Later, I got a story from my aunty, Devi. I started writing a screenplay and developing the characters. The story kept growing, but I wasn't sure it should become a feature film. It didn't feel structured like one.

Still, I had a screenplay, and I wanted to shoot it.

I created a large WhatsApp community and brought together people who were passionate about filmmaking. We discussed the project, held meetings through WhatsApp and other social media, and worked on pre-production together. People came forward and worked on the project with genuine passion.

Then we started shooting.

We shot WREATH in six days, with a production budget of ₹3.5 lakh.

The production was hectic. Many people were working in unfamiliar situations, and we had limited money and time. I chose a documentary-style approach, which helped us complete roughly three-quarters of the screenplay.

I'm grateful to every Storywrestler in our community who came and worked on this film. They went through a lot to help me bring it to life.

At the time, I thought the hardest part was getting through production. I was wrong.

Post-production became a much bigger struggle. We exceeded the budget, the sound was location-synced, and eventually we ran out of money. My friends helped me get through that phase.

We finished the film and released it.

You can watch the full film here: WREATH — 51-minute Malayalam film.

The audience response was brutal. It made me question things.

One thing became clear to me: filmmaking is a very hard job, and the difficulty doesn't belong to the director alone. Every person who comes to work on a film gives something of themselves to it.

Looking back, I realise that I wanted everyone in our community to come together, work hard, and suffer through the process with me. I wanted to pay people and provide better comforts for everyone who came to work, but our limitations made that difficult.

That is something I have to take responsibility for.

For my next project, I want to approach filmmaking differently. I still believe the screenplay matters, but I'm beginning to understand how much cinema happens during pre-production: how clearly we visualise the events, how thoroughly we prepare, and how many problems we solve before we arrive on set.

The better we prepare, the fewer painful consequences we may have to face later.

More importantly, I want to respect every collaborator as a human being. I don't want to become a director who makes people suffer just because he has a vision to fulfil.

I want to be the Jesus of filmmaking, not the demon or evil of the people who work with me.

I'm sharing this here because I want to hear from filmmakers who have gone through something similar.

How do you balance your ambition as a director with your responsibility towards the people who help you realise that ambition? And what did a difficult production teach you that you couldn't have learned any other way?

I'm still learning from this experience, and I'd genuinely like to hear your thoughts.


r/Filmmakers • • 7h ago

Discussion I had a horror short go "viral"- what now?

29 Upvotes

Hey everyone.

A few days ago I released a horror short on YouTube. It is picking up traction to the point that I would consider it to be viral (for me.) For context, I had under 300 subs and my most popular video had 8k views prior to this. As a small channel and filmmaker, hitting 60k views on YouTube and 4million views on a promotional reel on instagram has been exciting, and I am wanting to do what I can to make smart moves going forward.

As a narrative filmmaker, I think next-steps would be different than someone who works in a non-narrative space as I can't just turn around and have a new video to post tomorrow. If anyone has had similar success or can offer up any advice on smart moves to make next, I would be very appreciative to hear your thoughts. Thanks! 

For context, the short can be viewed here:

https://youtu.be/uCtUJX3qrJw


r/Filmmakers • • 18h ago

Film Short doc I shot in Teotitlán del Valle, Oaxaca, on how rugs get their color. Would love your thoughts.

Enable HLS to view with audio, or disable this notification

186 Upvotes

Spent a few days in Teotitlán filming how Zapotec weavers make natural dyes from cochineal, indigo and plants. This is a short cut for social.
Shot it, edited it and graded it myself in DaVinci Resolve.

Keen to hear what people think, especially about the pacing and whether the grade feels natural. Any feedback is welcome.


r/Filmmakers • • 4h ago

Film Spent two years making a horror short film about my hatred for mosquitoes. ZANZARA (Mosquito)

Enable HLS to view with audio, or disable this notification

12 Upvotes

You can watch the full film here on youtube:
ZANZARA (Mosquito) - Horror Short Film

I skipped the festival route and opted to release it directly on youtube, sometime it feels like there's too much gatekeeping around shorts, so I just wanted people to see it and enjoy it (hopefully). Would really love to get your impressions on this!


r/Filmmakers • • 3h ago

Question Vancouver Film School: any students or grads?

4 Upvotes

I’ve searched but hoping for something more current than I found. I’m looking into different film schools and I’m interested in Vancouver primarily at the moment. As someone focused more on filmmaking rather than visual effects/gaming, i’m looking for students or grads to talk to for their personal experience rather than just the information the school is providing by their ambassadors who seem to be fairly skewed toward pushing the school itself.

Is there anyone out there that would be willing to chat? Or even put impressions down below? Massive thanks in advance.


r/Filmmakers • • 8h ago

Image Another Facebook Marketplace Score!

Thumbnail
gallery
12 Upvotes

Picked these tripods up for free and cleaned them up. The larger one is an O’Connor 1030 and it works great!


r/Filmmakers • • 1h ago

News Siobhan Took Gold at BSC short film Awards last night and now I can’t wait till we premiere at a festival. Behold our trailer

Enable HLS to view with audio, or disable this notification

• Upvotes

Let me know your thoughts! We’re currently waiting for our first premier but in the meantime found some success at the BSC Awards… kinda nuts but here we are. I’d love people’s genuine reactions


r/Filmmakers • • 2h ago

Question Weird Friend Stuff

3 Upvotes

I've recently started to commit to being a (working) actor and filmmaker. I have an unrelated day job but I've begun grinding a bit when it comes to filming and producing. I've been putting my heart into it, so to speak. Most recently, I've been crowdfunding to film a short written by a friend that I'm helping to direct, produce, etc. We put a lot of work into the campaign and marketing style and pushing it on our social media. We're actually freshly fully funded, yay!

I noticed throughout this period that the majority of my good/oldest friends didn't share, didn't donate, and didn't really say anything about the project to me. I've had people I've worked with and have good working relationships with share and/or donate, but I don't consider these folks good friends. I'm not trying to build friendships with only actors or filmmakers. I swear I'm not talking about film and acting all the time with my non-filmmaker friends either.

Has anyone else experienced something like this? I'm just hurt that my friends wouldn't bother to at least share the crowdfunding campaign once or twice, you know? Maybe I'm being egotistical about it? Should I care? Somebody tell me how to feel (jk).

edit: i did not ask nor expect any of my friends to donate. these are non-filmmaker friends i'm referring to. it's my first time crowdfunding. i'm bummed they didn't share posts. it's not that serious, i was just curious about other experiences.


r/Filmmakers • • 4h ago

Question 17 ans, solo et sans budget : comment faire de la SF profonde en 2m20 pour le Nikon Film Festival ?

3 Upvotes

Salut r/Filmmakers

J'ai 17 ans et je prévois de réaliser un court-métrage pour le Nikon Film Festival. Le thème imposé est "Surprise" et le film doit faire 2 minutes et 20 secondes maximum. Mes contraintes matérielles sont simples : je tourne tout seul, sans aucun budget, et avec mon téléphone.

Mon but est de faire un film de science-fiction avec un message de fond et une vraie réflexion (pas du tout une comédie ou un sketch).

Le problème, c'est que je suis complètement bloqué au stade de l'écriture. Je me torture l'esprit à chercher le concept de SF "parfait" ou le twist absolu qui portera ce message tout en collant au thème. À vrai dire, j'ai du mal à cerner comment interpréter ce thème "Surprise" : est-ce qu'on attend forcément un gros plot twist scénaristique à la fin, ou est-ce que ça peut simplement être l'émotion globale du film ou la surprise vécue par un personnage ?

À chaque fois que j'ai une piste, je la sur-analyse, je me décourage, et je n'arrive pas à sortir un scénario concret. J'ai peur que vouloir mettre de la profondeur en si peu de temps avec mes contraintes soit impossible, et ça me paralyse.

Pour ceux qui ont l'habitude du très court-métrage, du format "poche" ou de la SF à contraintes :

Pour vous, comment doit s'interpréter le thème "Surprise" dans un festival ? Vaut-il mieux miser sur un twist de scénario pur ou sur l'émotion de la surprise au cœur de l'histoire ?

Comment vous faites pour arrêter de trop réfléchir et réussir à épurer une idée complexe de SF pour qu'elle soit réalisable seul au téléphone et sans budget ?

Quelle est votre méthode pour amener une vraie réflexion en seulement 2 minutes sans que ça paraisse trop lourd ou sur-expliqué ?

Je suis preneur de tous vos conseils pour débloquer mon écriture et enfin finaliser ce script. Merci d'avance !


r/Filmmakers • • 1d ago

Question Shooting a 4-way dialogue scene and breaking 180

Thumbnail
gallery
234 Upvotes

In a short film I will be shooting soon, there is a scene with 4 characters talking around a table. I haven’t shot a scene like this yet but I’ve heard how complicated they can get, so I tried to find some similar scenes to reference.

One scene I found was this one from Breaking Bad: https://youtu.be/sjfQ6soLSAU?is=Gr6wwLP2DaQItiJM

Same amount of characters as mine. I noticed they cross the 180 line several times in this interaction, but it never feels disorienting. Does anyone know how this was done so effectively? I feel like if I do that, the sense of space will be all over the place. Any advice on how to approach this would greatly appreciated!


r/Filmmakers • • 8h ago

Discussion James McTeigue, the director of 2005's V FOR VENDETTA, starring Natalie Portman & Hugo Weaving, is doing an AMA/Q&A in /r/movies today, for anyone interested.

Post image
5 Upvotes

I organized an AMA/Q&A with James McTeigue, director of V for Vendetta, starring Natalie Portman, Hugo Weaving, Stephen Fry, John Hurt, and Stephen Rea. It's being re-released in theaters next week for its 20th anniversary.

The AMA post is live here now in r/movies for anyone interested in asking a question:

https://www.reddit.com/r/movies/comments/1xgs5hm/remember_remember_the_5th_of_november_hi_reddit/

He will be back at 3 PM ET today to answer questions. I recommend asking in advance. Please ask there, not here. All questions are much appreciated!

Re-release trailer:

https://www.youtube.com/watch?v=4iW3f4Xu3Zw

Synopsis: In a world in which Great Britain has become a fascist state, a masked vigilante known only as “V” conducts guerrilla warfare against the oppressive British government. When V rescues a young woman from the secret police, he finds in her an ally with whom he can continue his fight to free the people of Britain.

Thank you :)


r/Filmmakers • • 1m ago

Discussion How do you deal with overthinking your creative identity?

• Upvotes

Hey everyone!

I’m an actor and aspiring filmmaker, and lately I’ve been struggling with overthinking what kind of artist I want to be and how other people might perceive me.

I’ve been developing ideas for short films, particularly more serious, character-driven stories, but I’ve also been drawn to sketch comedy. I like sketches because they’re relatively easy to produce on my own, don’t require much money or equipment, and allow me to actually make things instead of endlessly planning them.
But then I start questioning everything. If I start making sketches regularly, will people see me primarily as a comedy creator? Will I have less time for the more serious, character-driven films I also want to make? Do I need to choose a direction and stick to it?

Rationally, I know I don’t have to choose. I can make comedy, direct short films, act, and experiment with different things. But somehow, I still feel pressure to establish a clear creative identity and worry about how my work might affect the way people perceive me professionally.
Sometimes, instead of seeing a sketch as just a project I’m excited about, I treat it like a decision about my entire creative future.
I don’t want to work this way. I want to experiment, follow my interests, and make things without constantly questioning what they mean for my career or identity.

So, for those of you who’ve experienced something similar:
How do you balance being versatile with establishing yourself in a particular field?
How much do you worry about how others perceive your work?
How do you stop overthinking and give yourself permission to simply create?

I’m less interested in advice on which direction to choose and more interested in how you deal with the mental side of creating things when you tend to question every decision.

Thank you for reading!


r/Filmmakers • • 10h ago

General Nervous to share, but here is my showreel.

Thumbnail
youtu.be
7 Upvotes

I've been an aspiring filmmaker for as long as I can remember, but I've never had any confidence. It's hard for me to step outside of my comfort zone and reach out to others. Follow your dreams and don't be afraid to ask for help like me. I have so much to learn as a filmmaker, and as a person. Thank you all for taking the time to watch.


r/Filmmakers • • 28m ago

Discussion I made a fan made James Bond Movie trailer - C70 - Envato - Ghost Horizon!

Enable HLS to view with audio, or disable this notification

• Upvotes

I got tired of waiting for the next James Bond movie, so I made my own spec trailer. Check it out! Let me know should I make this into a full length feature fan made film? Who should play Bond? I have owned a FX3 but haven’t used it to its full potential. Intro scene was filmed on Canon C70.
Song was inspired by Skyfall from Adele. Wrote it with Gemini and composed it in Envato. edited in Final Cut Pro and colored in Davinci resolve

This is a rough cut. Be nice, shaken not stirred.


r/Filmmakers • • 42m ago

Discussion Sony Cinema Line MAGIC

• Upvotes

Alguien se a preguntado o algún ingeniero podría liberar las Sony fx cinema line para poder tener los códex de cinema line fx5 en fx6 y fx3 y si se podría para toda la gama así aprovechar su procesador

Algo así como lo que hicieron con la PlayStation


r/Filmmakers • • 44m ago

Question Chair recommendations for Data managers/DIT

• Upvotes

I really want a chair recommendation for a chair as the stool I’ve been using for 4 years is giving me that Scoliosis chic look I’d rather not have.


r/Filmmakers • • 1h ago

Offer Happy Halloween from our little LA short film fest. Horror moments from our 2025–26 winners

Enable HLS to view with audio, or disable this notification

• Upvotes

Hi filmmakers! For Halloween we cut together horror moments from short films that won at Los Feliz Film Fest in 2025 and 2026. All real indie shorts, made by small crews, a few from very far from LA.

Genre was our most submitted category last year, so if you have a horror, sci-fi or fantasy short, we would love to see it. Submissions for 2027 are open:

  • Shorts up to 15 min, no premiere requirement
  • Winners announced April 15, so you have a month to plan travel
  • Only category winners screen, one night, May 15 at Barnsdall Gallery Theatre in Los Angeles
  • Every category winner gets a working filmmaker as a mentor

filmfreeway.com/LosFeliz

Happy to answer any questions, and happy Halloween!


r/Filmmakers • • 1h ago

Discussion I prepared the budget and business plan for a film that just made Variety. Here's what screenwriters misunderstand about getting their movies made.

• Upvotes

I've spent over 25 years in the film industry and prepared more than 100 film budgets ranging from $150K to $40M.

And there's one problem I see repeatedly.

A screenwriter finishes a screenplay and immediately starts looking for someone to finance it.

They query producers, managers, agents, production companies, and sometimes investors.

Months pass. Sometimes years.

They get encouraging responses. Maybe a producer likes the concept. Maybe an actor expresses interest.

But the film doesn't move forward.

Why?

Because there's a significant difference between having a screenplay someone likes and having a film someone can realistically finance and produce.

Here's a recent example from my own work.

I prepared the professional film budget and business plan for iHunt: Killing Monsters in the Gig Economy.

The project just received coverage in Variety, announcing a feature adaptation with Lilly Wachowski among its executive producers.

Here's the article:

https://variety.com/2026/film/news/ihunt-killing-monsters-in-the-gig-economy-movie-1236930441/

To be clear, I'm not claiming my budget secured those attachments or financed the film. My contribution was preparing its production budget and business plan.

But the announcement illustrates something important about the development process.

A film needs more than a good screenplay. It needs a viable business proposition.

When I evaluate an independent feature, these are some of the questions I ask:

  1. What does this film realistically cost to produce? Not what the filmmaker hopes it costs.
  2. Can the screenplay be produced at a lower budget without destroying what makes it commercially attractive?
  3. What audience is most likely to pay attention to this particular story?
  4. Which comparable films provide useful evidence about production scale, audience demand, and potential distribution?
  5. Are there state or international production incentives that could materially improve the financing structure?
  6. What kind of recognizable talent, if any, would meaningfully improve the film's marketability?
  7. Which sales agents or distributors actually handle films of this genre and budget level?
  8. How much development capital is required before the project is ready to approach serious financing partners?

That last question is one of the most overlooked.

Development money is not the same as production financing.

Development funds pay for the professional work needed to prepare a project for financing: budgeting, scheduling, legal work, packaging, and other necessary materials.

You don't necessarily need millions of dollars to begin developing a movie professionally.

But you do need a realistic plan for getting from screenplay to production.

I've worked on budgets ranging from $150K to $40M, managed over $6M in production funds, and been involved in seven distribution deals. Clients have raised over $3M using production and financing packages I've prepared.

Today, my primary focus is independent features in the $150K–$3M range.

And here's what I wish more screenwriters understood:

The question isn't simply, "Is my screenplay good enough?"

It's also:

"Can this screenplay become a movie that someone has a rational reason to finance?"

Those are two very different questions.

I'm curious about something.

For those of you with completed screenplays who are actively trying to get them produced, what's your biggest obstacle right now?

  • Finding producers who respond?
  • Determining a realistic production budget?
  • Raising development funds?
  • Attaching recognizable actors?
  • Finding investors?
  • Understanding distribution?

I'd genuinely like to hear where people are getting stuck.

And if you're further along with a completed screenplay and development funds available, feel free to message me about professional budgeting and film packaging.


r/Filmmakers • • 2h ago

General Check out my podcast, Indie Film Lodge, a show for filmmakers by filmmakers.

Thumbnail indiefilmlodge.com
1 Upvotes

r/Filmmakers • • 1d ago

Question Fastener choice for building Hollywood flats

Post image
53 Upvotes

I’m a student and I was asked to build a set for my friend’s thesis film. I study engineering, but I’m super involved in filmmaking usually in cam dept or G&E. My friend asked me to build his set since I have an engineering background and am comfortable with power tools; however, it’s been a long time since I’ve built a flat. I’m building standard 4x8ft Hollywood flats and was wondering if just using nails would be a proper choice to assemble with. The engineer in me wants to say screws, but it’s not a load bearing frame and there is no need for disassembly. I just wanted to see if anyone else with flat building experience has any input on fastener choice. Also any tips in general on the construction would be appreciated. I’m just planning on building a support structure like the one seen in the photo.

Additionally, this set is supposed to look like an elevator. There will be two flats in the front and back, and one flat on either side for 6 flats total. We have doors that will open and close in the front that I will likely be mounting on wheels in a track and people will pull them open from either side. Something I am trying to wrap my head around, and maybe I’ll better be able to visualize once I get the frames up, is how exactly to position the doors where I can get them open behind the flat. There are supports at the back of the flat that would be in the way of the doors. Does anyone have experience building something like this or have any ideas on how to build the front two panels in a way which would allow the doors to pass behind?