r/DoomMods • • Aug 28 '26

News UZDoom 5 is finally here!

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94 Upvotes

r/DoomMods • • Feb 20 '26

News r/DoomMods now has a Stoat Server

7 Upvotes

r/DoomMods • • 4h ago

My favorite thing about UZDoom is how they break another quarter of all wads with every update

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30 Upvotes

r/DoomMods • • 12m ago

The signalis doom mod is out! NOWWWW!!!!!

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• Upvotes

r/DoomMods • • 2h ago

ArtCAD runs Doom

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5 Upvotes

I made CADCraft DOOM — Doom runs directly inside CADCraft’s drawing canvas! 🙂

Download for Windows 11 x64:
https://github.com/Nerv45/cadcraft-doom/releases

Watch the launch demo on YouTube:
https://youtu.be/eyfm4SWIQ5M

How to play:

  1. Under Assets, download CADCraft-DOOM-v0.1.0-windows-x64.zip.
  2. Extract the entire ZIP.
  3. Run Launch-CADCraft-DOOM.bat.
  4. Select your own DOOM1.WAD — game data is not included.
  5. In CADCraft, switch to an English keyboard layout, type DOOM, and press Enter.
  6. Click the game display to give it keyboard focus.

Controls:

  • Arrow keys / WASD: move and turn
  • Ctrl: fire
  • Space: use/open doors
  • Shift: run
  • Escape: Doom menu
  • F12: return to the CAD drawing

This is an experimental version with sound disabled. To start another game session, close CADCraft and launch it again.


r/DoomMods • • 1d ago

Brutal Doom: Arthur's Edition Legacy file

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9 Upvotes

Does anyone still have the link to the original creator's Discord server?


r/DoomMods • • 1d ago

Mod showcase Weapon Care (v.1.1) – Now with 3 tiers of repair kits!

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4 Upvotes

>>Previously...<<

I took a closer look at the repair mechanics in S.T.A.L.K.E.R. - Anomaly, so repair kits are now split into three tiers: light, medium, and heavy. By default, the light kit restores +5% condition with a 30% spawn rate, the medium kit restores +15% with a 15% spawn rate, and the heavy kit restores +30% with a 5% spawn rate.

You can fully customize how much weapon condition they restore and adjust the spawn rates — or even disable specific kits entirely by setting them to 0%.

>>Here is a mod showcase video on my YouTube channel<<

The mini mod was tested on UZDoom version 5.0.3, but it should also be supported on GZDoom versions 4.10 and newer. Please note that it uses ZScript.

Download links:
ModDB: https://www.moddb.com/games/doom-ii/addons/weapon-care
Google Disk: https://drive.google.com/file/d/1kjh-uQxwwdM5gv_QJojwJRjHhYnud-IF/view?usp=sharing


r/DoomMods • • 1d ago

Question UZDoom DM map

1 Upvotes

Hey guys, im working on a multiplayer map designed specifically for UZDoom (in UDMF format)

Just curious about whether I should Include dynamic lighting sources or not (pointlights, spotlights), I have no idea the actual performance impact this sort of lighting has when playing on multiplayer.


r/DoomMods • • 1d ago

Hola, ¿Cómo Instaló Doom Clásico?

0 Upvotes

Nose como instalar Doom Clásico, ya descargue 3 archivos .rar descomprimir y nada, un Portable Doom, ojalá no haya descargado ningún troyano, como puedo instalar Doom Clásico en mi computadora y jugar. Gracias


r/DoomMods • • 3d ago

Mod showcase Immersive First Person | Universal Mini Mod

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87 Upvotes

Adds a full body to the first-person view. Includes a configuration menu. A universal mod for ALL games and mods!

For years, various creators have tried to add legs to the first-person perspective, usually doing it through the HUD. However, those workarounds aren't universal and never will be. I asked myself, "Why just render legs when you can render the WHOLE body?" and now I'm ready to show you a truly universal solution! My version works seamlessly with all games, mods, and skin packs.

The mod also features its own menu where you can adjust the body’s positioning in space, letting you show a bit more or a bit less.

Check out the video to see plenty of examples of the mod in action!

The mini mod was tested on UZDoom version 5.0.3, but it should also be supported on GZDoom versions 4.10 and newer. Please note that it uses ZScript.

Download links:
ModDB: https://www.moddb.com/games/doom-ii/addons/immersive-first-person
Google Disk: https://drive.google.com/file/d/159U9RuE2YeLCUyuelzAjrhl6ybEHXdRw/view?usp=sharing


r/DoomMods • • 3d ago

Mod showcase UK:TDEP 19 - LIMBO /// FOURTH

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3 Upvotes

r/DoomMods • • 3d ago

Question Issues with UZDOOM

0 Upvotes

I installed uzdoom today and it's not launching. I can see a service starts for it for about 1-2 seconds, then closes. Not really sure how to get it working, any suggestions would be helpful.

Things I've tried:

Turning on windows file protection, adding uzdoom as an exception, and tried launching.

Turned off windows file protection.

Ran as admin

Ran in compatibility mode.

Ensured DOOM wads are in the folder where I extracted uzdoom

Created a shortcut of uzdoom, put it on my desktop, tried to open.

Click and dragged doom wads onto uzdoom

Redownloading uzdoom and replacing all files where I extract it.

Ensured everything is up to date

Swore a little

Googled


r/DoomMods • • 3d ago

Question So I have a problem

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23 Upvotes

Let's say "hypothetically", I've been making a map inspired by the shipment map from COD MW2019, with Otex and Auger;zenith textures, and it's almost complete. But when I tried to playtest it outside of UDB, I can't get it to work with Otex and Augzen.WAD because it just runs the normal Auger;zenith map.

How do I get a wad file with Auger;zenith textures? Or how do I get to load my map with my current files?


r/DoomMods • • 4d ago

Cyberdemon model I recently finished, heavily inspired by the dark, moody atmosphere of Doom 64.Made using Blender & Substance

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10 Upvotes

r/DoomMods • • 5d ago

Want to recreate Mr. Beerys in Doom (with no knowledge lol)

5 Upvotes

So in a few months my favorite bars, Mr. Beerys, will be closing its doors after 33 years of partying, drinking, and live music. I actually ended up working there for the last few years so it feels like I'm losing my home :(. But enough sad bs. I recently saw a video of a Doom wad that was set in a bar and figured that would be the best way to keep Beerys around haha. But I don't know how to go bout doin that. If anyone can give me any hints or tips I'd appreciate it.


r/DoomMods • • 4d ago

the unlock all cosmetics mod alternative

2 Upvotes

hey guys, i've been playing a lot of doom eternal, but it makes me so sad that the unlock all cosmetics mod is no longer working, and the event isn't changing. is there any solution or fix someone can make? >:


r/DoomMods • • 5d ago

Question Good physics mods for doom (1 and 2)? (Breakable objects, water physics, destruction, etc)

2 Upvotes

Many of you might think that im crazy or even high or something for asking for this, idk.(i don't really know that much about doom modding but i do know it has it's limits: altought i don't know wich limits) anyways, i really like games with destructible enviorements or good physics (gmod, gta 4, etc).. and.. well, sometimes i wonder if doom can be converted into a physics based game or something like that with some mods.

And...Is this even possible in doom?

https://youtu.be/6WZZARzpckw?si=KYuxXFMoQOA4CfDE

It doesn't have to be exactly as this video. But similar.

Pk3 files please.


r/DoomMods • • 4d ago

Question UDMF can't sequentially tag sectors?

1 Upvotes

Anyone map in UDMF format with UDB and notice that you can use >=# in the "tag" field to tag sectors like normal when you want to sequentially tag multiple sectors, but you can't for the "sector tag" field?

I was doing a light sequence (yes I know I can just use ACS and call it a day) and I realized that >= wasn't working. So if not for scripting I would've had to tag like 50 sectors all manually.

I think it's pretty insane that this hasn't been implemented yet. Anyone know where I can submit feedback or suggestions for the UDB devs?


r/DoomMods • • 5d ago

How do I make prboom have the correct aspect ratio?

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2 Upvotes

r/DoomMods • • 6d ago

Mod showcase Item Outline | Universal Mini Mod

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36 Upvotes

A mini mod that adds a pulsing outline to items, with colors varying by category. You can tweak colors and pulse speed right in menu. Mod for all IWADs and mods.

Keeping my trend of small visual quality-of-life mechanics going, this time inspired by Serious Sam 3 & 4. As the name suggests, the mod drops a colored outline behind items. By default, it pulses every second, making it way easier to spot any loot you might have missed.

Due to engine limitations, the outline is slightly offset above the main item.

In the options menu, you can adjust the outline's pulse rate (setting it to 0 stops the flashing completely) as well as the colors for each item category: health, armor, ammo, weapons, power-ups, and keys.

This mod is fully compatible with all games and other mods. It also pairs perfectly with my previous mod - Serious Effects. Stack them together and enjoy the Serious Sam experience!

The mini mod was tested on UZDoom version 5.0.3, but it should also be supported on GZDoom versions 4.10 and newer. Please note that it uses ZScript.

Download links:
ModDB: https://www.moddb.com/games/doom-ii/addons/item-outline
Google Disk: https://drive.google.com/file/d/186iEGtBnvFPzxOGewrQmsPVotXphy1UR/view?usp=sharing


r/DoomMods • • 5d ago

Mod showcase Mod roundup

5 Upvotes

r/DoomMods • • 6d ago

Question is the ZDoom wiki down for anyone else?

1 Upvotes

r/DoomMods • • 7d ago

Question I'm on the fence here

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20 Upvotes

I'm making a doom beta reskin mod (basically making stuff look like doom alphas) I've already have the zombieman sprites done but I'm on the fence about what pistol sprite to use.

I'm currently rolling with the vanilla pistol and want to pick a sprite

(btw these sprites are sourced from the common.kpf of the doom+doom II id vault.)

I would like some feedback from the community on which one would fit best.


r/DoomMods • • 7d ago

Mod showcase Doomed Nightmare First Trailer

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116 Upvotes

Hey! First time sharing my project here, hope you guys like it o/

The mod is not playable yet, but the release is coming soon!


r/DoomMods • • 8d ago

Mod Another announcement

43 Upvotes

When reporting untagged AI projects, please modmail us proof and details. We don´t have time to sift through 10 codebases a day.