r/Devvit • u/IlPesca_QuattroByte • 2h ago
Feedback Request looking for feedback on my daily puzzle game, especially the difficulty curve and mobile controls
hey all, I've been building Tilt, a daily puzzle on devvit and I'd really like some outside eyes on it. you tilt the board, every block slides until it hits something, same colors that touch vanish, and you try to clear it in as few moves as possible. today's puzzle is here: https://www.reddit.com/r/TiltDaily/s/uIyWhvy7A4
quick context on how it works: levels are generated from the date and a BFS solver checks each one is solvable and sets the par, difficulty goes up from monday to sunday. there's also a level editor where players can publish their own levels, weekly and monthly challenges, and monthly seasons with ranks
the stuff I'm not sure about and would love opinions on:
is the "how to play" screen enough to get the rules without trying first? a couple of people got confused by the gray stones that never disappear
does the difficulty feel right? monday is like 3 moves and sunday around 11, I don't know if the jump in the second half of the week is too steep
how do the swipes feel on mobile? I'm using pointer events on the whole game area and sometimes I wonder if it eats scroll gestures on smaller screens
and on the dev side, I'm running the solver client side for the editor and hints (under half a second even on 8x8 boards). would you move that to the server or is client side fine for this kind of thing?
any feedback welcome, even harsh stuff, thanks!
