r/godot • • 11d ago

official - releases Dev snapshot: Godot 4.8 beta 1

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267 Upvotes

Godot 4.8 enters beta!


r/godot • • 1d ago

official - news Godot XR Community Game Jam VI

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10 Upvotes

Results of the sixth Godot XR Community Game Jam.


r/godot • • 4h ago

fun & memes ¿What do you do when something like this happens to you?

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551 Upvotes

It hasn't happened to me, in fact I'm a novice, but with the current problems there's a high probability that it will happen.

¿And what do you do when something like that happens to you?


r/godot • • 2h ago

selfpromo (games) I made my rainstorm look better and run better out of spite.

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183 Upvotes

I'll show off more, this doesn't even show the dynamic condensation on the glass!

Listen with audio for rain asmr


r/godot • • 14h ago

fun & memes Saw Hirokazu Yokohara's work and tried making something similar in Godot

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877 Upvotes

r/godot • • 5h ago

selfpromo (games) working toward the vertical slice!

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97 Upvotes

r/godot • • 20m ago

fun & memes Great to see Positive outlook against AI copycats in this sub

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• Upvotes

it is great to see that some devs here are grounded to reality and it is motivating.
I also fear that an AI dev will copy and release a game I am working on, but I just needed a reality check that consumers will choose the better product and there is a market for authentic games.

Just be better! and improve! If they steal, you can also steal from them (or learn from their mistakes).


r/godot • • 2h ago

selfpromo (games) I’ve created a player character that can use projectiles as platforms.

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53 Upvotes

As a beginner, I created this project by watching tutorials and seeking advice from the community. Naturally, there are parts where I wrote the code myself. For some issues that I couldn't resolve on my own, I consulted an AI; thanks to that, I was able to gain a deeper understanding of the code.


r/godot • • 1d ago

free plugin/tool Little reminder that I made over 22 free cheatsheets!

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1.4k Upvotes

There is alot of them, on tweens, bbcode, shaders, code order, exports, strings...
All free on itch, just like my interactive guides!!

https://itch.io/c/7216862/godot-cheatsheets


r/godot • • 12h ago

free plugin/tool A NEW version of TerraBrush is out !

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126 Upvotes

A NEW version of TerraBrush is out ! 🥳

And with that, a NEW tutorial video on youtube!

Is it christmas or what?

(Give it few days on the asset store to get updated, download also available on github)


r/godot • • 1d ago

selfpromo (games) I’m making a tactics game where every bullet is simulated through the body.

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1.2k Upvotes

There are no hit points in this game. Each bullet is traced through a layered body: skin, muscle, bone, organs and vessels. It can slow down, tumble, deflect off bone or fragment, and what it damages decides what happens next.

When a bullet breaks a bone, the bone fragments don’t just “add damage”. Each splinter becomes its own projectile, with its own speed and direction, slowing down through tissue and cutting its own wound channel. Some stop in the muscle, some reach a nearby vessel or another bone. A hit on the femur can kill through the artery next to it, not because the game decided so, but because a splinter got there.

A hit artery bleeds at a rate set by its size. Blood loss, pain and shock then play out second by second, so a soldier may keep fighting, collapse a minute later, or die without help. Nothing is scripted or rolled from a damage table.

The simulation is a pure C# library, separate from rendering. It is deterministic, so every combat can be replayed exactly, and an X-ray view shows the path of each shot and what it hit.

Combat is simultaneous turns (WEGO): both sides plan, then a few seconds resolve at once.

Anatomy meshes: BodyParts3D, © The Database Center for Life Science, CC BY-SA 2.1 JP.


r/godot • • 8h ago

discussion Yes, Godot 3D looks good

55 Upvotes

I was optimizing my game, and decided to change the voxelGI to a lightmap, which made my game look AND run much better. Only other things that are running are all the worldenvironment screen space stuff with no other GI method aside from SSIL.


r/godot • • 9h ago

help me There is a strange collision in my game that is causing the car to jump at certain part of the road

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58 Upvotes

The issue could be seen with my mouse, Godot 4.7, collision meshes are mostly generated with godot trimesh function.

Any idea?

Another question regarding the performance, how much faces for collision mesh is suitable?

Thanks in advance.


r/godot • • 23h ago

discussion Working on a new technique to make pixel effect more stable on 3D

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605 Upvotes

r/godot • • 9h ago

selfpromo (games) Maybe the torpedos are a bit overpowered

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40 Upvotes

r/godot • • 6h ago

discussion Afraid to ask for help

17 Upvotes

Whenever I go to Reddit to ask for help, let's say I can't figure out something in GD script and I go here, I always get a solution but I feel stupid, because there was a much more obvious answer. And smarter than people almost feel like they're criticizing every single cell brain I have I know they're not but still Has anybody else felt like this? Or is it just me.


r/godot • • 2h ago

fun & memes Is my secret challenge level wacky enough? (Placeholder music obviously lol)

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7 Upvotes

r/godot • • 18h ago

community events I Want to Live Stream Your Godot Games!

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135 Upvotes

Hey everyone!

​As most of you know, I run a small indie game studio that also teaches one of the most comprehensive Godot game development curriculums available ranging from beginner to advanced, including a 30-games challenge.

​Beyond making courses and games, I want to support our community developers even more. I'm starting a weekly live stream dedicated to showcasing games made with the Godot Engine by you!

​The only requirements are that your game or demo is free to play, free of inappropriate adult content, and built using the Godot Engine.

If you're interested in having your game featured, send me a message via the contact page in my YouTube post here: https://www.youtube.com/post/UgkxG6tMW-8C603AuDFFxqtTMI-csjoTCDlq


r/godot • • 18h ago

selfpromo (games) My first game made with Godot just launched on Steam!

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124 Upvotes

After a long road, Wren Falls is finally out! It’s a quiet detective horror game set in a farmhouse in 1994, made with Godot 4 from start to finish.

I was looking for an eerie vibe more than scares: rain on an old farmhouse, a lamp left on in the hall, a floorboard creaking upstairs, and that slow feeling that something isn’t right. A lot of it comes from the horror books I love to read.

Seeing it today in Steam’s new releases, next to the other horror games, still doesn’t feel real.

Thank you to the Godot team for such a great engine :DDDDD

Steam (20% off this week): https://store.steampowered.com/app/5339110/


r/godot • • 3h ago

selfpromo (games) Currently writing about GPUParticles2D, Tweens, and UI shaders working together

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9 Upvotes

This is a WIP composition I’m creating for my book, The Complete Godot VFX Handbook. I haven’t added it to the book yet, but it will be part of the second chapter soon. The main idea is to show how you can combine UI shaders, GPUParticles2D, and Tweens to create a cool effect.

Need shaders for your UI? Feel free to take a look at the project here 🔗 https://jettelly.com/store/complete-godot-vfx-handbook


r/godot • • 17h ago

fun & memes Made a Zelda Halloween diorama in Godot Engine

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101 Upvotes

r/godot • • 28m ago

selfpromo (games) I got 700 enemies running at once in Godot 4 using an array-based horde and MultiMesh rendering

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• Upvotes

How it works, for anyone curious:

- Enemies aren't nodes. They're stored in plain arrays (position, velocity, HP), so 700 of them is cheap

- A counting-sort spatial grid handles collisions instead of physics bodies

- Everything is drawn with MultiMesh, so it's a handful of draw calls instead of hundreds

- Weapons, enemies and waves are .tres resources, so you can add new ones without touching code

I packaged it as a template called Survivors Kit if you want to make your own survivors-like:

https://spare-parts-studio.itch.io/survivors-kit

There's a free playable demo on the page too.


r/godot • • 1d ago

fun & memes oh no...

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360 Upvotes

r/godot • • 16h ago

selfpromo (software) You can make seamless textures from photos with my tool

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60 Upvotes

You can use the tool to stylize your textures and assets, create eye-catching marketing material for your page, add awesome animated effects, and use the texture ripper feature. With this latest update, I've added seamifier! It will help you create seamless, blended, or repeating patterns for your textures. You can check it out here: https://polyshades.itch.io/coolifier


r/godot • • 1d ago

selfpromo (games) Progress: The clouds are layered now. Also, railguns.

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395 Upvotes